Add wxRendererNative::DrawCollapseButton() for use in collapsible pane like controls.
Add a new method that should be used for controls like wxCollapsiblePane. It is implemented natively for wxMSW (Windows Vista+) and provides a generic fallback for other ports and WinXP.
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2e424fcf38
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@ -260,6 +260,17 @@ public:
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const wxRect& rect,
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int flags = 0) = 0;
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// draw collapse button
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//
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// flags may use wxCONTROL_CHECKED, wxCONTROL_UNDETERMINED and wxCONTROL_CURRENT
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virtual void DrawCollapseButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0) = 0;
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// Returns the default size of a collapse button
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virtual wxSize GetCollapseButtonSize(wxWindow *win, wxDC& dc) = 0;
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// draw rectangle indicating that an item in e.g. a list control
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// has been selected or focused
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//
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@ -470,6 +481,15 @@ public:
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int flags = 0)
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{ m_rendererNative.DrawPushButton( win, dc, rect, flags ); }
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virtual void DrawCollapseButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0)
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{ m_rendererNative.DrawCollapseButton(win, dc, rect, flags); }
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virtual wxSize GetCollapseButtonSize(wxWindow *win, wxDC& dc)
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{ return m_rendererNative.GetCollapseButtonSize(win, dc); }
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virtual void DrawItemSelectionRect(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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@ -37,7 +37,7 @@ enum
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/** Only for the menu items. */
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wxCONTROL_ISSUBMENU = wxCONTROL_SPECIAL,
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/** Only for the tree items. */
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/** Only for the tree items and collapse buttons. */
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wxCONTROL_EXPANDED = wxCONTROL_SPECIAL,
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/** Only for the status bar panes. */
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@ -441,6 +441,24 @@ public:
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virtual void DrawPushButton(wxWindow* win, wxDC& dc, const wxRect& rect,
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int flags = 0) = 0;
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/**
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Draw a collapse button.
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@a flags may have the @c wxCONTROL_EXPANDED or @c wxCONTROL_CURRENT
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bit set, see @ref wxCONTROL_FLAGS.
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@since 3.1.0
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*/
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virtual void DrawCollapseButton(wxWindow *win, wxDC& dc,
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const wxRect& rect, int flags = 0) = 0;
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/**
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Returns the size of a collapse button.
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@since 3.1.0
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*/
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virtual wxSize GetCollapseButtonSize(wxWindow *win, wxDC& dc) = 0;
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/**
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Draw the border for sash window: this border must be such that the sash
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drawn by DrawSplitterSash() blends into it well.
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@ -246,6 +246,12 @@ private:
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wxRect(wxPoint(x2, y), sizeCheck), m_flags);
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y += lineHeight + sizeCheck.y;
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dc.DrawText("DrawCollapseButton()", x1, y);
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const wxSize sizeCollapse = renderer.GetCollapseButtonSize(this, dc);
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renderer.DrawCollapseButton(this, dc,
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wxRect(wxPoint(x2, y), sizeCollapse), m_flags);
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y += lineHeight + sizeCollapse.y;
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dc.DrawText("DrawTreeItemButton()", x1, y);
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renderer.DrawTreeItemButton(this, dc,
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wxRect(x2, y, 20, 20), m_flags);
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@ -113,6 +113,13 @@ public:
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const wxRect& rect,
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int flags = 0) wxOVERRIDE;
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virtual void DrawCollapseButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0);
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virtual wxSize GetCollapseButtonSize(wxWindow *win, wxDC& dc);
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virtual void DrawItemSelectionRect(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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@ -686,6 +693,42 @@ wxRendererGeneric::DrawPushButton(wxWindow *win,
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dc.DrawRectangle(rect);
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}
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void
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wxRendererGeneric::DrawCollapseButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags)
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{
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int arrowHalf = rect.width / 5;
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int rectMid = rect.width / 2;
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int arrowTopY = (rect.height / 2) - (arrowHalf / 2);
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wxPoint pt[3];
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if (flags & wxCONTROL_EXPANDED)
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{
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// This should always result in arrow with odd width.
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pt[0] = wxPoint(rectMid - arrowHalf, arrowTopY);
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pt[1] = wxPoint(rectMid + arrowHalf, arrowTopY);
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pt[2] = wxPoint(rectMid, arrowTopY + arrowHalf);
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}
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else
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{
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// This should always result in arrow with odd height.
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pt[0] = wxPoint(arrowTopY, rectMid - arrowHalf);
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pt[1] = wxPoint(arrowTopY + arrowHalf, rectMid);
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pt[2] = wxPoint(arrowTopY, rectMid + arrowHalf);
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}
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dc.SetBrush(wxBrush(win->GetForegroundColour()));
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dc.SetPen(wxPen(win->GetForegroundColour()));
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dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y);
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}
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wxSize wxRendererGeneric::GetCollapseButtonSize(wxWindow *WXUNUSED(win), wxDC& WXUNUSED(dc))
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{
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return wxSize(18, 18);
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}
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void
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wxRendererGeneric::DrawItemSelectionRect(wxWindow * win,
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wxDC& dc,
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@ -114,6 +114,15 @@
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#define DTT_TEXTCOLOR (1UL << 0) // crText has been specified
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#define DTT_STATEID (1UL << 8) // IStateId has been specified
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#define TDLG_EXPANDOBUTTON 13
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#define TDLGEBS_NORMAL 1
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#define TDLGEBS_HOVER 2
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#define TDLGEBS_PRESSED 3
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#define TDLGEBS_EXPANDEDNORMAL 4
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#define TDLGEBS_EXPANDEDHOVER 5
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#define TDLGEBS_EXPANDEDPRESSED 6
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#endif
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#if defined(__WXWINCE__)
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@ -294,6 +303,13 @@ public:
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m_rendererNative.DrawPushButton(win, dc, rect, flags);
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}
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virtual void DrawCollapseButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0);
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virtual wxSize GetCollapseButtonSize(wxWindow *win, wxDC& dc);
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virtual void DrawItemSelectionRect(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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@ -858,6 +874,74 @@ wxRendererXP::DrawTitleBarBitmap(wxWindow *win,
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DoDrawButtonLike(hTheme, part, dc, rect, flags);
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}
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void
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wxRendererXP::DrawCollapseButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags)
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{
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wxUxThemeHandle hTheme(win, L"TASKDIALOG");
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wxUxThemeEngine* const te = wxUxThemeEngine::Get();
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int state;
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if (flags & wxCONTROL_PRESSED)
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state = TDLGEBS_PRESSED;
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else if (flags & wxCONTROL_CURRENT)
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state = TDLGEBS_HOVER;
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else
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state = TDLGEBS_NORMAL;
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if ( flags & wxCONTROL_EXPANDED )
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state += 3;
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if ( te->IsThemePartDefined(hTheme, TDLG_EXPANDOBUTTON, state) )
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{
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if (flags & wxCONTROL_EXPANDED)
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flags |= wxCONTROL_CHECKED;
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wxRect adjustedRect = dc.GetImpl()->MSWApplyGDIPlusTransform(rect);
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RECT r;
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wxCopyRectToRECT(adjustedRect, r);
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te->DrawThemeBackground
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(
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hTheme,
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GetHdcOf(dc.GetTempHDC()),
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TDLG_EXPANDOBUTTON,
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state,
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&r,
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NULL
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);
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}
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else
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m_rendererNative.DrawCollapseButton(win, dc, rect, flags);
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}
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wxSize wxRendererXP::GetCollapseButtonSize(wxWindow *win, wxDC& dc)
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{
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wxUxThemeHandle hTheme(win, L"TASKDIALOG");
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wxUxThemeEngine* const te = wxUxThemeEngine::Get();
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// EXPANDOBUTTON scales ugly if not using the correct size, get size from theme
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if ( te->IsThemePartDefined(hTheme, TDLG_EXPANDOBUTTON, TDLGEBS_NORMAL) )
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{
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SIZE s;
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te->GetThemePartSize(hTheme,
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GetHdcOf(dc.GetTempHDC()),
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TDLG_EXPANDOBUTTON,
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TDLGEBS_NORMAL,
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NULL,
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TS_TRUE,
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&s);
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return wxSize(s.cx, s.cy);
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}
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else
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return m_rendererNative.GetCollapseButtonSize(win, dc);
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}
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void
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wxRendererXP::DrawItemSelectionRect(wxWindow *win,
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wxDC& dc,
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