Add wxRendererNative::DrawCollapseButton() for use in collapsible pane like controls.

Add a new method that should be used for controls like wxCollapsiblePane.

It is implemented natively for wxMSW (Windows Vista+) and provides a generic fallback for other ports and WinXP.
This commit is contained in:
Tobias Taschner 2015-09-18 22:10:58 +02:00
parent 2e424fcf38
commit ef5ff89008
5 changed files with 172 additions and 1 deletions

View File

@ -260,6 +260,17 @@ public:
const wxRect& rect,
int flags = 0) = 0;
// draw collapse button
//
// flags may use wxCONTROL_CHECKED, wxCONTROL_UNDETERMINED and wxCONTROL_CURRENT
virtual void DrawCollapseButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0) = 0;
// Returns the default size of a collapse button
virtual wxSize GetCollapseButtonSize(wxWindow *win, wxDC& dc) = 0;
// draw rectangle indicating that an item in e.g. a list control
// has been selected or focused
//
@ -470,6 +481,15 @@ public:
int flags = 0)
{ m_rendererNative.DrawPushButton( win, dc, rect, flags ); }
virtual void DrawCollapseButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0)
{ m_rendererNative.DrawCollapseButton(win, dc, rect, flags); }
virtual wxSize GetCollapseButtonSize(wxWindow *win, wxDC& dc)
{ return m_rendererNative.GetCollapseButtonSize(win, dc); }
virtual void DrawItemSelectionRect(wxWindow *win,
wxDC& dc,
const wxRect& rect,

View File

@ -37,7 +37,7 @@ enum
/** Only for the menu items. */
wxCONTROL_ISSUBMENU = wxCONTROL_SPECIAL,
/** Only for the tree items. */
/** Only for the tree items and collapse buttons. */
wxCONTROL_EXPANDED = wxCONTROL_SPECIAL,
/** Only for the status bar panes. */
@ -441,6 +441,24 @@ public:
virtual void DrawPushButton(wxWindow* win, wxDC& dc, const wxRect& rect,
int flags = 0) = 0;
/**
Draw a collapse button.
@a flags may have the @c wxCONTROL_EXPANDED or @c wxCONTROL_CURRENT
bit set, see @ref wxCONTROL_FLAGS.
@since 3.1.0
*/
virtual void DrawCollapseButton(wxWindow *win, wxDC& dc,
const wxRect& rect, int flags = 0) = 0;
/**
Returns the size of a collapse button.
@since 3.1.0
*/
virtual wxSize GetCollapseButtonSize(wxWindow *win, wxDC& dc) = 0;
/**
Draw the border for sash window: this border must be such that the sash
drawn by DrawSplitterSash() blends into it well.

View File

@ -246,6 +246,12 @@ private:
wxRect(wxPoint(x2, y), sizeCheck), m_flags);
y += lineHeight + sizeCheck.y;
dc.DrawText("DrawCollapseButton()", x1, y);
const wxSize sizeCollapse = renderer.GetCollapseButtonSize(this, dc);
renderer.DrawCollapseButton(this, dc,
wxRect(wxPoint(x2, y), sizeCollapse), m_flags);
y += lineHeight + sizeCollapse.y;
dc.DrawText("DrawTreeItemButton()", x1, y);
renderer.DrawTreeItemButton(this, dc,
wxRect(x2, y, 20, 20), m_flags);

View File

@ -113,6 +113,13 @@ public:
const wxRect& rect,
int flags = 0) wxOVERRIDE;
virtual void DrawCollapseButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0);
virtual wxSize GetCollapseButtonSize(wxWindow *win, wxDC& dc);
virtual void DrawItemSelectionRect(wxWindow *win,
wxDC& dc,
const wxRect& rect,
@ -686,6 +693,42 @@ wxRendererGeneric::DrawPushButton(wxWindow *win,
dc.DrawRectangle(rect);
}
void
wxRendererGeneric::DrawCollapseButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags)
{
int arrowHalf = rect.width / 5;
int rectMid = rect.width / 2;
int arrowTopY = (rect.height / 2) - (arrowHalf / 2);
wxPoint pt[3];
if (flags & wxCONTROL_EXPANDED)
{
// This should always result in arrow with odd width.
pt[0] = wxPoint(rectMid - arrowHalf, arrowTopY);
pt[1] = wxPoint(rectMid + arrowHalf, arrowTopY);
pt[2] = wxPoint(rectMid, arrowTopY + arrowHalf);
}
else
{
// This should always result in arrow with odd height.
pt[0] = wxPoint(arrowTopY, rectMid - arrowHalf);
pt[1] = wxPoint(arrowTopY + arrowHalf, rectMid);
pt[2] = wxPoint(arrowTopY, rectMid + arrowHalf);
}
dc.SetBrush(wxBrush(win->GetForegroundColour()));
dc.SetPen(wxPen(win->GetForegroundColour()));
dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y);
}
wxSize wxRendererGeneric::GetCollapseButtonSize(wxWindow *WXUNUSED(win), wxDC& WXUNUSED(dc))
{
return wxSize(18, 18);
}
void
wxRendererGeneric::DrawItemSelectionRect(wxWindow * win,
wxDC& dc,

View File

@ -114,6 +114,15 @@
#define DTT_TEXTCOLOR (1UL << 0) // crText has been specified
#define DTT_STATEID (1UL << 8) // IStateId has been specified
#define TDLG_EXPANDOBUTTON 13
#define TDLGEBS_NORMAL 1
#define TDLGEBS_HOVER 2
#define TDLGEBS_PRESSED 3
#define TDLGEBS_EXPANDEDNORMAL 4
#define TDLGEBS_EXPANDEDHOVER 5
#define TDLGEBS_EXPANDEDPRESSED 6
#endif
#if defined(__WXWINCE__)
@ -294,6 +303,13 @@ public:
m_rendererNative.DrawPushButton(win, dc, rect, flags);
}
virtual void DrawCollapseButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0);
virtual wxSize GetCollapseButtonSize(wxWindow *win, wxDC& dc);
virtual void DrawItemSelectionRect(wxWindow *win,
wxDC& dc,
const wxRect& rect,
@ -858,6 +874,74 @@ wxRendererXP::DrawTitleBarBitmap(wxWindow *win,
DoDrawButtonLike(hTheme, part, dc, rect, flags);
}
void
wxRendererXP::DrawCollapseButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags)
{
wxUxThemeHandle hTheme(win, L"TASKDIALOG");
wxUxThemeEngine* const te = wxUxThemeEngine::Get();
int state;
if (flags & wxCONTROL_PRESSED)
state = TDLGEBS_PRESSED;
else if (flags & wxCONTROL_CURRENT)
state = TDLGEBS_HOVER;
else
state = TDLGEBS_NORMAL;
if ( flags & wxCONTROL_EXPANDED )
state += 3;
if ( te->IsThemePartDefined(hTheme, TDLG_EXPANDOBUTTON, state) )
{
if (flags & wxCONTROL_EXPANDED)
flags |= wxCONTROL_CHECKED;
wxRect adjustedRect = dc.GetImpl()->MSWApplyGDIPlusTransform(rect);
RECT r;
wxCopyRectToRECT(adjustedRect, r);
te->DrawThemeBackground
(
hTheme,
GetHdcOf(dc.GetTempHDC()),
TDLG_EXPANDOBUTTON,
state,
&r,
NULL
);
}
else
m_rendererNative.DrawCollapseButton(win, dc, rect, flags);
}
wxSize wxRendererXP::GetCollapseButtonSize(wxWindow *win, wxDC& dc)
{
wxUxThemeHandle hTheme(win, L"TASKDIALOG");
wxUxThemeEngine* const te = wxUxThemeEngine::Get();
// EXPANDOBUTTON scales ugly if not using the correct size, get size from theme
if ( te->IsThemePartDefined(hTheme, TDLG_EXPANDOBUTTON, TDLGEBS_NORMAL) )
{
SIZE s;
te->GetThemePartSize(hTheme,
GetHdcOf(dc.GetTempHDC()),
TDLG_EXPANDOBUTTON,
TDLGEBS_NORMAL,
NULL,
TS_TRUE,
&s);
return wxSize(s.cx, s.cy);
}
else
return m_rendererNative.GetCollapseButtonSize(win, dc);
}
void
wxRendererXP::DrawItemSelectionRect(wxWindow *win,
wxDC& dc,