Make bitmaps work when compiling on Tiger and add some comments about this.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@34278 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -299,7 +299,8 @@ bool wxBitmap::Create(int w, int h, int d)
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hasAlpha: NO
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isPlanar: NO
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colorSpaceName: NSCalibratedRGBColorSpace
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bytesPerRow: 0
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bytesPerRow: 0 // NOTE: Contrary to Apple documentation Mac OS
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// 10.4 will add padding bytes when 0 is used here
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bitsPerPixel: 0];
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wxLogTrace(wxTRACE_COCOA,wxT("M_BITMAPDATA=%p NSBitmapImageRep bitmapData=%p"), M_BITMAPDATA, [M_BITMAPDATA->m_cocoaNSBitmapImageRep bitmapData]);
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@ -447,9 +448,11 @@ bool wxBitmap::CreateFromImage(const wxImage& image, int depth)
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hasAlpha: NO
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isPlanar: NO
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colorSpaceName: NSCalibratedRGBColorSpace
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bytesPerRow: 0
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bytesPerRow: image.GetWidth()*3
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bitsPerPixel: 0];
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// TODO: Specify bytesPerRow:0 and then use [bitmapImage bytesPerRow]
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// so that the rows are aligned suitably for altivec by the OS (Tiger)
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const int numBytes = image.GetWidth()*image.GetHeight()*3;
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memcpy([bitmapImage bitmapData], image.GetData(), numBytes);
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// TODO: Alpha and convert to desired depth
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