Make bitmaps work when compiling on Tiger and add some comments about this.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@34278 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
David Elliott 2005-05-22 23:39:30 +00:00
parent 11bfe4bfdc
commit efe854952a

View File

@ -299,7 +299,8 @@ bool wxBitmap::Create(int w, int h, int d)
hasAlpha: NO
isPlanar: NO
colorSpaceName: NSCalibratedRGBColorSpace
bytesPerRow: 0
bytesPerRow: 0 // NOTE: Contrary to Apple documentation Mac OS
// 10.4 will add padding bytes when 0 is used here
bitsPerPixel: 0];
wxLogTrace(wxTRACE_COCOA,wxT("M_BITMAPDATA=%p NSBitmapImageRep bitmapData=%p"), M_BITMAPDATA, [M_BITMAPDATA->m_cocoaNSBitmapImageRep bitmapData]);
@ -447,9 +448,11 @@ bool wxBitmap::CreateFromImage(const wxImage& image, int depth)
hasAlpha: NO
isPlanar: NO
colorSpaceName: NSCalibratedRGBColorSpace
bytesPerRow: 0
bytesPerRow: image.GetWidth()*3
bitsPerPixel: 0];
// TODO: Specify bytesPerRow:0 and then use [bitmapImage bytesPerRow]
// so that the rows are aligned suitably for altivec by the OS (Tiger)
const int numBytes = image.GetWidth()*image.GetHeight()*3;
memcpy([bitmapImage bitmapData], image.GetData(), numBytes);
// TODO: Alpha and convert to desired depth