Update MSW installation instructions for 2.9.

Remove all mentions of 16 bit build.

Update the list of supported compilers and their versions.

Update Unicode build description.

Closes #11908.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@72557 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2012-09-26 12:20:30 +00:00
parent 0d1dd76baa
commit f3128ca17d

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@ -126,11 +126,10 @@ Microsoft Visual C++ Compilation
You may wish to visit http://wiki.wxwidgets.org/Microsoft_Visual_C%2B%2B_Guide
for a more informal and detailed description of the process summarized below.
Please note that the VC++ 6.0 project files will work for VC++ .NET as well.
VC++ 5.0 can also be used, providing Service Pack 3 is applied. Without it
you will have trouble with internal compiler errors. It is available for
download at: ftp://ftp.microsoft.com/developr/visualstudio/sp3/full.
Please note that currently ready to use projeect files are provided for VC++
versions 6 through to 9 (also known as 6, 2003, 2005 and 2008). For VC++ 10 and
11 (2010 and 2012, respectively), you will need to import the existing VC9
project files.
Using project files (VC++ 6 and later):
@ -139,7 +138,6 @@ Using project files (VC++ 6 and later):
2. Open build\msw\wx.dsw, which has configurations for static
compilation or DLL compilation, and each of these available in
Unicode/ANSI, Debug/Release and wxUniversal or native variations.
Normally you'll use a static linking ANSI configuration.
Choose the Win32 Debug or Win32 Release configuration (or any other that
suits your needs) and use Batch Build to compile _all_ projects. If you
know you won't need some of the libraries (e.g. the HTML part), you don't have
@ -148,7 +146,7 @@ Using project files (VC++ 6 and later):
If you want to build DLL configurations in wx.dsw project you unfortunately
need to build them in the proper order (jpeg, png, tiff, zlib, regex, expat,
base, net, odbc, core, gl, html, media, qa, adv, dbgrid, xrc, aui, richtext,
base, net, core, gl, html, media, qa, adv, xrc, aui, richtext,
propgrid) manually because VC6 doesn't always respect the correct build order.
Alternatively, use the special wx_dll.dsw project which adds the
@ -221,8 +219,8 @@ the .NET Framework SDK:
Using project files:
1. Open the VC++ 6 workspace file: build\msw\wx.dsw. Visual Studio will then
convert the projects to the current Visual C++ project format.
1. Open the solution file for the version you use: build\msw\wx_vc8.sln or
wx_vc9.sln.
2. To add 64-bit targets, go to the 'Build' menu and choose 'Configuration
Manager...'. In the 'Active solution platform' drop down choose '<new>',
@ -245,7 +243,7 @@ Using project files:
build other configurations.
4. To compile one of the samples open one of the sample projects, such as
samples\minimal\minimal.dsw. Visual Studio will convert the project as in
samples\minimal\minimal_vc7.vcproj. Visual Studio will convert the project as in
step 1, then add a 64-bit target as in step 2, and build.
Using makefiles:
@ -346,12 +344,6 @@ the following preprocessor directive:
(check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for
more details)
Borland 16 Bit Compilation for Windows 3.1
----------------------------------------------------------------
The last version of wxWidgets to support 16-bit compilation with Borland was
2.2.7 - Please download and read the instructions in that release
Watcom C++ 10.6/11 and OpenWatcom Compilation
----------------------------------------------------------------
@ -393,8 +385,7 @@ and MinGW from:
Both Cygwin and MinGW can be used with configure (assuming you have MSYS
installed in case of MinGW). You will need new enough MinGW version, preferably
MinGW 2.0 (ships with gcc3) or at least 1.0 (gcc-2.95.3). GCC versions older
than 2.95.3 don't work; you can use wxWidgets 2.4 with them.
MinGW 3.4.2+ (ships with gcc3).
NOTE: some notes specific to old Cygwin (< 1.1.x) are at the end of this
section (see OLD VERSIONS)
@ -464,16 +455,7 @@ Notes:
2. libwx.a is 100 MB or more - but much less if compiled with no
debug info (-g0) and level 4 optimization (-O4).
3. If you get a link error under MinGW 2.95.2 referring to:
EnumDAdvise__11IDataObjectPP13IEnumSTATDATA@8
then you need to edit the file objidl.h at line 663 and add
a missing PURE keyword:
STDMETHOD(EnumDAdvise)(THIS_ IEnumSTATDATA**) PURE;
4. There's a bug in MinGW headers for some early distributions.
3. There's a bug in MinGW headers for some early distributions.
in include/windows32/defines.h, where it says:
@ -485,7 +467,7 @@ Notes:
(a missing bracket).
5. OpenGL support should work with MinGW as-is. However,
4. OpenGL support should work with MinGW as-is. However,
if you wish to generate import libraries appropriate either for
the MS OpenGL libraries or the SGI OpenGL libraries, go to
include/wx/msw/gl and use:
@ -498,7 +480,7 @@ Notes:
and similarly for glu[32].def.
6. The 'make install' step is optional, and copies files
5. The 'make install' step is optional, and copies files
as follows:
/usr/local/lib - wxmswXYZd.dll.a and wxmswXYZd.dll
@ -508,12 +490,12 @@ Notes:
You may need to do this if using wx-config with the
default root path.
7. With Cygwin, you can invoke gdb --nw myfile.exe to
6. With Cygwin, you can invoke gdb --nw myfile.exe to
debug an executable. If there are memory leaks, they will be
flagged when the program quits. You can use Cygwin gdb
to debug MinGW executables.
8. Note that gcc's precompiled headers do not work on current versions of
7. Note that gcc's precompiled headers do not work on current versions of
Cygwin. If your version of Cygwin is affected you will need to use the
--disable-precomp-headers configure option.
@ -532,50 +514,26 @@ OLD VERSIONS:
from e.g. the MinGW distribution, to a directory in your path.
Symantec & DigitalMars C++ Compilation
DigitalMars C++ Compilation
----------------------------------------------------------------
The DigitalMars compiler is a free successor to the Symantec compiler
and can be downloaded from http://www.digitalmars.com/
Digital Mars compiler is no longer updated as the project is discontinued.
wxWidgets 2.8 was the last version to compile with this compiler.
1. You need to download and unzip in turn (later packages will overwrite
older files)
Digital Mars C/C++ Compiler Version 8.40 or later
Basic utilities
from http://www.digitalmars.com/download/freecompiler.html
2. Change directory to build\msw and type 'make -f makefile.dmc' to
make the wxWidgets core library.
3. Change directory to samples\minimal and type 'make -f makefile.dmc'
to make this sample. Most of the other samples also work.
Note that if you don't have the files makefile.dmc you may create them yourself
using bakefile tool according to the instructions in build\bakefiles\README:
cd build\bakefiles
bakefile_gen -f dmars -b wx.bkl
bakefile_gen -f dmars -b ../../samples/minimal/minimal.bkl
Note that wxUSE_STD_STRING is disabled in wx/string.h for Digital Mars as this
compiler doesn't come with standard C++ library headers by default. If you
install STLPort or another STL implementation, you'll need to edit wx/string.h
and remove the check for Digital Mars in it (search for __DMC__).
16-bit compilation is no longer supported.
Configuring the Build
================================================================
So far the instructions only explain how to build release DLLs of wxWidgets
and did not cover any configuration. It is possible to change many aspects of
the build, including debug/release and ANSI/Unicode settings. All makefiles in
build\msw directory use same options (with a few exceptions documented below)
and the only difference between them is in object files and library directory
names and in make invocation command.
the build, including debug/release and static/dynamic settings.
Notice that in the previous versions of wxWidgets it was possible to build the
library in either ANSI or Unicode mode but in wxWidgets 2.9 and later only a
single, combined, build mode exists. It is still possible to set UNICODE=0 to
disable Unicode support entirely but it is strongly not recommended and should
be never necessary.
Changing the Settings
----------------------------------------------------------------
@ -594,26 +552,26 @@ Examples of invoking make in Unicode debug build (other options described
below are set analogically):
Visual C++:
> nmake -f makefile.vc BUILD=debug UNICODE=1
> nmake -f makefile.vc BUILD=debug
Borland C++:
> make -f makefile.bcc -DBUILD=debug -DUNICODE=1
> make -f makefile.bcc -DBUILD=debug
(Note that you have to use -D to set the variable, unlike in other make
tools!)
Watcom C/C++:
> wmake -f makefile.wat BUILD=debug UNICODE=1
> wmake -f makefile.wat BUILD=debug
MinGW using native makefiles:
> mingw32-make -f makefile.gcc BUILD=debug UNICODE=1
> mingw32-make -f makefile.gcc BUILD=debug
MinGW using configure:
> ./configure --enable-debug --enable-unicode
> ./configure --enable-debug
(see ./configure --help on details; configure is not covered in this
section)
Cygwin using configure:
> ./configure --disable-precomp-headers --enable-debug --enable-unicode
> ./configure --disable-precomp-headers --enable-debug
(use --disable-precomp-headers if Cygwin doesn't support precompiled
headers)
@ -634,12 +592,13 @@ SHARED=1
(SHARED=0).
UNICODE=0
To build ANSI versions of the libraries, add UNICODE=0 to make invocation
(default is UNICODE=1). If you want to be able to use Unicode version on
Windows9x, you will need to set MSLU=1 as well.
To completely disable Unicode support (default is UNICODE=1). It should not
be necessary to do this unless, perhaps, you still wish to target Win9x
systems and can't use MSLU (which requires MSLU=1) for some reason.
This option affect name of the library ('u' is appended) and the directory
where the library and setup.h are store (ditto).
This option affect name of the library ('u' is appended in the default
Unicode build) and the directory where the library and setup.h are store
(ditto).
WXUNIV=1
Build wxUniversal instead of native wxMSW (see