Renamed internal GetClientWindow to GetClientAreaWindow so

as not to clash with the MDI function of the same name


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16346 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart 2002-08-02 08:31:59 +00:00
parent 508d586ea2
commit f41bc3e3f3
5 changed files with 14 additions and 14 deletions

View File

@ -107,8 +107,8 @@ public:
virtual WXWindow GetMainWindow() const; virtual WXWindow GetMainWindow() const;
// Get X11 window representing the client area // Get X11 window representing the client area
virtual WXWindow GetClientWindow() const; virtual WXWindow GetClientAreaWindow() const;
void SetLastClick(int button, long timestamp) void SetLastClick(int button, long timestamp)
{ m_lastButton = button; m_lastTS = timestamp; } { m_lastButton = button; m_lastTS = timestamp; }

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@ -514,7 +514,7 @@ bool wxApp::ProcessXEvent(WXEvent* _event)
case Expose: case Expose:
{ {
#if wxUSE_TWO_WINDOWS && !wxUSE_NANOX #if wxUSE_TWO_WINDOWS && !wxUSE_NANOX
if (event->xexpose.window != (Window)win->GetClientWindow()) if (event->xexpose.window != (Window)win->GetClientAreaWindow())
{ {
XEvent tmp_event; XEvent tmp_event;
wxExposeInfo info; wxExposeInfo info;
@ -556,7 +556,7 @@ bool wxApp::ProcessXEvent(WXEvent* _event)
// If we only have one X11 window, always indicate // If we only have one X11 window, always indicate
// that borders might have to be redrawn. // that borders might have to be redrawn.
if (win->GetMainWindow() == win->GetClientWindow()) if (win->GetMainWindow() == win->GetClientAreaWindow())
win->NeedUpdateNcAreaInIdle(); win->NeedUpdateNcAreaInIdle();
// Only erase background, paint in idle time. // Only erase background, paint in idle time.

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@ -2044,7 +2044,7 @@ wxClientDC::wxClientDC( wxWindow *window )
{ {
wxCHECK_RET( window, _T("NULL window in wxClientDC::wxClientDC") ); wxCHECK_RET( window, _T("NULL window in wxClientDC::wxClientDC") );
m_window = (WXWindow*) window->GetClientWindow(); m_window = (WXWindow*) window->GetClientAreaWindow();
#if wxUSE_TWO_WINDOWS #if wxUSE_TWO_WINDOWS
#else #else

View File

@ -108,7 +108,7 @@ void wxGLContext::SwapBuffers()
if (m_glContext) if (m_glContext)
{ {
Display* display = (Display*) wxGetDisplay(); Display* display = (Display*) wxGetDisplay();
glXSwapBuffers(display, (Window) m_window->GetClientWindow()); glXSwapBuffers(display, (Window) m_window->GetClientAreaWindow());
} }
} }
@ -117,7 +117,7 @@ void wxGLContext::SetCurrent()
if (m_glContext) if (m_glContext)
{ {
Display* display = (Display*) wxGetDisplay(); Display* display = (Display*) wxGetDisplay();
glXMakeCurrent(display, (Window) m_window->GetClientWindow(), glXMakeCurrent(display, (Window) m_window->GetClientAreaWindow(),
m_glContext );; m_glContext );;
} }
} }
@ -294,7 +294,7 @@ bool wxGLCanvas::Create( wxWindow *parent,
} else { } else {
// By default, we use the visual of xwindow // By default, we use the visual of xwindow
// NI: is this really senseful ? opengl in e.g. color index mode ? // NI: is this really senseful ? opengl in e.g. color index mode ?
XGetWindowAttributes(display, (Window) GetClientWindow(), &xwa); XGetWindowAttributes(display, (Window) GetClientAreaWindow(), &xwa);
vi_templ.visualid = XVisualIDFromVisual(xwa.visual); vi_templ.visualid = XVisualIDFromVisual(xwa.visual);
vi = XGetVisualInfo(display, VisualIDMask, &vi_templ, &n); vi = XGetVisualInfo(display, VisualIDMask, &vi_templ, &n);
if(!vi) return false; if(!vi) return false;
@ -366,7 +366,7 @@ void wxGLCanvas::SwapBuffers()
if( m_glContext ) m_glContext->SwapBuffers(); if( m_glContext ) m_glContext->SwapBuffers();
// Display* display = (Display*) GetXDisplay(); // Display* display = (Display*) GetXDisplay();
// if(glx_cx) glXSwapBuffers(display, (Window) GetClientWindow()); // if(glx_cx) glXSwapBuffers(display, (Window) GetClientAreaWindow());
} }
void wxGLCanvas::SetCurrent() void wxGLCanvas::SetCurrent()
@ -374,7 +374,7 @@ void wxGLCanvas::SetCurrent()
if( m_glContext ) m_glContext->SetCurrent(); if( m_glContext ) m_glContext->SetCurrent();
// Display* display = (Display*) GetXDisplay(); // Display* display = (Display*) GetXDisplay();
// if(glx_cx) glXMakeCurrent(display, (Window) GetClientWindow(), glx_cx); // if(glx_cx) glXMakeCurrent(display, (Window) GetClientAreaWindow(), glx_cx);
} }
void wxGLCanvas::SetColour(const char *col) void wxGLCanvas::SetColour(const char *col)

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@ -147,7 +147,7 @@ bool wxWindowX11::Create(wxWindow *parent, wxWindowID id,
m_foregroundColour = *wxBLACK; m_foregroundColour = *wxBLACK;
m_foregroundColour.CalcPixel( (WXColormap) cm ); m_foregroundColour.CalcPixel( (WXColormap) cm );
Window xparent = (Window) parent->GetClientWindow(); Window xparent = (Window) parent->GetClientAreaWindow();
// Add window's own scrollbars to main window, not to client window // Add window's own scrollbars to main window, not to client window
if (parent->GetInsertIntoMain()) if (parent->GetInsertIntoMain())
@ -602,7 +602,7 @@ void wxWindowX11::ScrollWindow(int dx, int dy, const wxRect *rect)
m_clearRegion.Intersect( 0, 0, cw, ch ); m_clearRegion.Intersect( 0, 0, cw, ch );
} }
Window xwindow = (Window) GetClientWindow(); Window xwindow = (Window) GetClientAreaWindow();
wxCHECK_RET( xwindow, wxT("invalid window") ); wxCHECK_RET( xwindow, wxT("invalid window") );
@ -1129,7 +1129,7 @@ void wxWindowX11::SendEraseEvents()
if (!GetEventHandler()->ProcessEvent(erase_event) ) if (!GetEventHandler()->ProcessEvent(erase_event) )
{ {
Display *xdisplay = wxGlobalDisplay(); Display *xdisplay = wxGlobalDisplay();
Window xwindow = (Window) GetClientWindow(); Window xwindow = (Window) GetClientAreaWindow();
XSetForeground( xdisplay, g_eraseGC, m_backgroundColour.GetPixel() ); XSetForeground( xdisplay, g_eraseGC, m_backgroundColour.GetPixel() );
wxRegionIterator upd( m_clearRegion ); wxRegionIterator upd( m_clearRegion );
@ -1327,7 +1327,7 @@ WXWindow wxWindowX11::GetMainWindow() const
return m_mainWindow; return m_mainWindow;
} }
WXWindow wxWindowX11::GetClientWindow() const WXWindow wxWindowX11::GetClientAreaWindow() const
{ {
return m_clientWindow; return m_clientWindow;
} }