removed enum that was causing more problems than it was worth

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@28385 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Václav Slavík 2004-07-22 07:49:29 +00:00
parent a87bf37838
commit f53b1c1e6f

View File

@ -27,26 +27,16 @@
// ----------------------------------------------------------------------------
// Flags for wxSound::Play
#if WXWIN_COMPATIBILITY_2_4 || \
defined(__BORLANDC__) || \
defined(__VISUALC__) || \
defined(__DMC__)
// NB: We can't use enum because there would be ambiguity between the
// two Play() prototypes when called without explicit parameters.
// We can't use enum with some compilers either, because they
// keep reporting nonexistent ambiguities between
// Play(unsigned) and static Play(const wxString&, unsigned).
#define wxSOUND_SYNC ((unsigned)0)
#define wxSOUND_ASYNC ((unsigned)1)
#define wxSOUND_LOOP ((unsigned)2)
#else
enum wxSoundFlags
{
wxSOUND_SYNC = 0,
wxSOUND_ASYNC = 1,
wxSOUND_LOOP = 2
};
#endif
// NB: We can't use enum because there would be ambiguity between the
// two Play() prototypes when called without explicit parameters
// if WXWIN_COMPATIBILITY_2_4.
// We can't use enum with some compilers either, because they
// keep reporting nonexistent ambiguities between
// Play(unsigned) and static Play(const wxString&, unsigned).
#define wxSOUND_SYNC ((unsigned)0)
#define wxSOUND_ASYNC ((unsigned)1)
#define wxSOUND_LOOP ((unsigned)2)
// Base class for wxSound implementations
class WXDLLIMPEXP_ADV wxSoundBase : public wxObject