added instructions concerning applescripts to convert xml files

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@12821 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Gilles Depeyrot 2001-12-02 14:52:40 +00:00
parent af54096f69
commit f69fcd070b
3 changed files with 58 additions and 42 deletions

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@ -1 +1,4 @@
These are the changes for wxMac 2.3.2 These are the changes for wxMac 2.3.2
- support for configuration and build under Mac OS X using the Apple Developer
Tools

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@ -3,8 +3,9 @@ Installing latest headers (and Carbon Support)
NOTE : these steps are not necessary for Pro 6, only for Pro 5.3 NOTE : these steps are not necessary for Pro 6, only for Pro 5.3
the latest build for carbon support lead to a few changes you will have to follow, in order the latest build for carbon support lead to a few changes you will have to
to successfully compile the code (also necessary if you don't want to build the carbon targets) follow, in order to successfully compile the code (also necessary if you don't
want to build the carbon targets)
1. you need CodeWarrior Pro 5.3 , i.e. 5.0 with all the upgrades 1. you need CodeWarrior Pro 5.3 , i.e. 5.0 with all the upgrades
2. you have to download the 3.3.2 universal interfaces from 2. you have to download the 3.3.2 universal interfaces from
@ -17,8 +18,9 @@ to successfully compile the code (also necessary if you don't want to build the
#include <Controls.h> #include <Controls.h>
6. rebuild all MacHeaders from the MacHeaders.mcp project in the same folder 6. rebuild all MacHeaders from the MacHeaders.mcp project in the same folder
if you want to build the carbon targets, you will also need the latest carbonized version of if you want to build the carbon targets, you will also need the latest
MSL from Metrowerks, at the time of writing, this meant applying the changes from the folders carbonized version of MSL from Metrowerks, at the time of writing, this meant
applying the changes from the folders
CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized MSL and CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized MSL and
CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized Runtimes CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized Runtimes
(consult the file CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbon & MacOSX README) (consult the file CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbon & MacOSX README)
@ -26,44 +28,58 @@ CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized Runtimes
setup.h setup.h
------- -------
in order to build wxMac with CodeWarrior, you must copy or alias the file include/wx/mac/setup0.h in order to build wxMac with CodeWarrior, you must copy or alias the file
to include/wx/setup.h. include/wx/mac/setup0.h to include/wx/setup.h.
this step is not needed when using the Apple Developer Tools under Mac OS X since the setup.h this step is not needed when using the Apple Developer Tools under Mac OS X
file is automatically generated during the configuration of wxMac. since the setup.h file is automatically generated during the configuration.
OpenGL OpenGL
------ ------
In order to build opengl support with CodeWarrior, you must install the opengl libraries and headers In order to build opengl support with CodeWarrior, you must install the opengl
from http://developer.apple.com/opengl/index.html libraries and headers from http://developer.apple.com/opengl/index.html
If you want OpenGL support with CodeWarrior, set wxUSE_OPENGL in include/wx/setup.h to 1 If you want OpenGL support with CodeWarrior, set wxUSE_OPENGL to 1 in
include/wx/setup.h
If you don't want OpenGl support, remove the file "glcanvas.cpp" from the project before If you don't want OpenGl support, remove the file "glcanvas.cpp" from the
compilation and leave the setting at 0 project before compilation and leave the setting at 0
If you want OpenGL support with the Apple Developer Tools under Mac OS X, add --with-opengl to the If you want OpenGL support with the Apple Developer Tools under Mac OS X, add
arguments of configure when configuring wxMac. --with-opengl to the arguments of configure when configuring wxMac.
Project Files Project Files
------------- -------------
There are always the makemac.mcp or *M5.mcp files for Pro 5.3 and the makemac6.mcp files for Pro 6 The project files are stored as xml text files and converted to binary
CodeWarrior projects in the distribution (see AppleScript Files below):
- *M5.xml -> *M5.mcp for CodeWarrior 5.3
- *M6.xml -> *M6.mcp for CodeWarrior 6
- *M7.xml -> *M7.mcp for CodeWarrior 7
In order to build the library (and then the samples) you need to make the In order to build the library (and then the samples) you need to make the
following projects (for 5.3) following projects (for 5.3)
:src:wxWindowsM5.mcp :src:wxxindowsM5.mcp
:src:png:makemac.mcp :src:png:pngM5.mcp
:src:tif:makemac.mcp :src:tiff:tiffM5.mcp
:src:jpeg:makemac.mcp :src:jpeg:jpegM5.mcp
:src:zlib:makemac.mcp :src:zlib:zlibM5.mcp
AppleScript Files
-----------------
Several AppleScript files are provided in the docs:mac directory (currently
only for CodeWarrior 5.3 related projects):
- M5xml2mcp.applescript to convert xml files to CodeWarrior projects
- M5mcp2xml.applescript to convert CodeWarrior projects to xml files
- M5build.applescript to automatically build all samples/demos projects
Apple Developers Tools Apple Developers Tools
---------------------- ----------------------
As in all Unix projects, you need to do something like this As in all Unix projects, you need to do something like this under MacOS 10.1
under MacOS 10.1 with the Apple Developers Tools installed. with the Apple Developers Tools installed:
1) cd into the source dir 1) cd into the source dir
2) mkdir build 2) mkdir build
@ -71,23 +87,23 @@ under MacOS 10.1 with the Apple Developers Tools installed.
4) ../configure 4) ../configure
5) make 5) make
If you want to install the library, you need to be able If you want to install the library, you need to be able to log in as "root".
to log in as "root". For this, "root" has to be activated For this, "root" has to be activated in the NetInfo utility - there you will
in the NetInfo utility - there you will also have to also have to choose a password for the "root" user. Then
choose a password for the "root" user. Then
6) su 6) su
7) type <PASSWORD> 7) type <PASSWORD>
8) make install 8) make install
9) exit 9) exit
Note: There are currently link problems (in some rare cases) Note:
with wxMAC and Apple's tools when compiling the library as You might want to configure a static library instead:
a shared library (the default). You might want to type
4) ../configure --disable-shared 4) ../configure --disable-shared
to build a static library instead. or activate OpenGL:
4) ../configure --with-opengl
Problems with .xpm files Problems with .xpm files
@ -98,11 +114,12 @@ if you have downloaded all the files and get errors like :
Error : the file 'wx/generic/tip.xpm' cannot be opened Error : the file 'wx/generic/tip.xpm' cannot be opened
tipdlg.cpp line 201 #include "wx/generic/tip.xpm" tipdlg.cpp line 201 #include "wx/generic/tip.xpm"
then your cvs has changed the type of the .xpm files to something other than text, in order to fix this then your cvs has changed the type of the .xpm files to something other than
either change the type by using a resource editor or drag the files from /include/wx/generic/..xpm on text, in order to fix this either change the type by using a resource editor
the SetTypeFromExtension application that is included in this folder. This small applet itself queries or drag the files from /include/wx/generic/..xpm on the SetTypeFromExtension
the Internet Config, so you will have to associate the "xpm" extension with CodeWarrior before making application that is included in this folder. This small applet itself queries
use of this applet. the Internet Config, so you will have to associate the "xpm" extension with
CodeWarrior before making use of this applet.
Missing PLStringFuncsLib Missing PLStringFuncsLib
------------------------ ------------------------

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@ -1,12 +1,8 @@
Welcome to wxWindows/Mac 2 Welcome to wxWindows/Mac 2
More Information is available from our own page at More Information is available from the wxWindows project home page at
http://www.advanced.ch/wxwin (mac port) http://www.wxwindows.org
or on the wxWindows project in general
from http://www.wxwindows.org
For more information, please see changes.txt, todo.txt, and the For more information, please see changes.txt, todo.txt, and the
manuals. manuals.