Refactor YieldFor() to avoid code duplication among the ports.
Don't repeat the same code in all the ports, move it to the common base class and add a new virtual DoYieldFor() for the really port-specific code. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@76061 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -24,10 +24,10 @@ public:
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virtual bool Dispatch();
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virtual int DispatchTimeout(unsigned long timeout);
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virtual void WakeUp() { }
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virtual bool YieldFor(long eventsToProcess);
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protected:
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virtual int DoRun();
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virtual void DoYieldFor(long eventsToProcess);
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int m_exitcode;
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@ -153,7 +153,12 @@ public:
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// may result in calling the same event handler again), use
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// with _extreme_ care or, better, don't use at all!
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bool Yield(bool onlyIfNeeded = false);
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virtual bool YieldFor(long eventsToProcess) = 0;
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// more selective version of Yield()
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//
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// notice that it is virtual for backwards-compatibility but new code
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// should override DoYieldFor() and not YieldFor() itself
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virtual bool YieldFor(long eventsToProcess);
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// returns true if the main thread is inside a Yield() call
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virtual bool IsYielding() const
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@ -182,6 +187,16 @@ protected:
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// real implementation of Run()
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virtual int DoRun() = 0;
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// And the real, port-specific, implementation of YieldFor().
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//
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// The base class version is pure virtual to ensure that it is overridden
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// in the derived classes but does have an implementation which processes
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// pending events in wxApp if eventsToProcess allows it, and so should be
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// called from the overridden version at an appropriate place (i.e. after
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// processing the native events but before doing anything else that could
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// be affected by pending events dispatching).
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virtual void DoYieldFor(long eventsToProcess) = 0;
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// this function should be called before the event loop terminates, whether
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// this happens normally (because of Exit() call) or abnormally (because of
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// an exception thrown from inside the loop)
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@ -313,10 +328,10 @@ public:
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}
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}
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virtual void WakeUp() { }
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virtual bool YieldFor(long eventsToProcess);
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protected:
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virtual int DoRun();
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virtual void DoYieldFor(long eventsToProcess);
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// the pointer to the port specific implementation class
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wxEventLoopImpl *m_impl;
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@ -26,13 +26,13 @@ public:
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virtual bool Dispatch();
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virtual int DispatchTimeout(unsigned long timeout);
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virtual void WakeUp();
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virtual bool YieldFor(long eventsToProcess);
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void StoreGdkEventForLaterProcessing(GdkEvent* ev)
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{ m_arrGdkEvents.Add(ev); }
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protected:
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virtual int DoRun();
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virtual void DoYieldFor(long eventsToProcess);
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private:
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// the exit code of this event loop
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@ -54,10 +54,10 @@ public:
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virtual bool Dispatch();
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virtual int DispatchTimeout(unsigned long timeout);
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virtual void WakeUp();
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virtual bool YieldFor(long eventsToProcess);
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protected:
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virtual void OnNextIteration();
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virtual void DoYieldFor(long eventsToProcess);
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private:
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// check if the given window is a child of ms_winCritical (which must be
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@ -40,10 +40,12 @@ public:
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virtual bool Dispatch();
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virtual int DispatchTimeout(unsigned long timeout);
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virtual void WakeUp();
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virtual bool YieldFor(long WXUNUSED(eventsToProcess)) { return true; }
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// Windows-specific function to process a single message
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virtual void ProcessMessage(WXMSG *msg);
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protected:
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virtual void DoYieldFor(long eventsToProcess);
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};
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#endif // wxUSE_CONSOLE_EVENTLOOP
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@ -42,8 +42,6 @@ public:
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// to it (can be called from non main thread)
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virtual void WakeUp();
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virtual bool YieldFor(long eventsToProcess);
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bool ShouldProcessIdleEvents() const { return m_processIdleEvents ; }
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#if wxUSE_UIACTIONSIMULATOR
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@ -57,6 +55,8 @@ protected:
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// terminating when Exit() is called
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virtual int DoRun();
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virtual void DoYieldFor(long eventsToProcess);
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void CommonModeObserverCallBack(CFRunLoopObserverRef observer, int activity);
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void DefaultModeObserverCallBack(CFRunLoopObserverRef observer, int activity);
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@ -38,10 +38,10 @@ public:
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virtual int DispatchTimeout(unsigned long timeout);
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virtual void WakeUp();
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virtual bool IsOk() const { return m_dispatcher != NULL; }
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virtual bool YieldFor(long WXUNUSED(eventsToProcess)) { return true; }
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protected:
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virtual void OnNextIteration();
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virtual void DoYieldFor(long eventsToProcess);
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private:
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// pipe used for wake up messages: when a child thread wants to wake up
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@ -111,17 +111,8 @@ int wxGUIEventLoop::DispatchTimeout(unsigned long timeout)
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return true;
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}
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bool wxGUIEventLoop::YieldFor(long eventsToProcess)
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void wxGUIEventLoop::DoYieldFor(long eventsToProcess)
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{
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#if wxUSE_LOG
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// disable log flushing from here because a call to wxYield() shouldn't
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// normally result in message boxes popping up &c
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wxLog::Suspend();
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#endif // wxUSE_LOG
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m_isInsideYield = true;
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m_eventsToProcessInsideYield = eventsToProcess;
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// Run the event loop until it is out of events
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while (1)
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{
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@ -157,15 +148,5 @@ bool wxGUIEventLoop::YieldFor(long eventsToProcess)
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the main thread waits and then notify the main thread by posting
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an event.
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*/
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if (wxTheApp)
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wxTheApp->ProcessPendingEvents();
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#if wxUSE_LOG
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// let the logs be flashed again
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wxLog::Resume();
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#endif // wxUSE_LOG
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m_isInsideYield = false;
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return true;
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wxEventLoopBase::DoYieldFor(eventsToProcess);
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}
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@ -116,6 +116,49 @@ bool wxEventLoopBase::Yield(bool onlyIfNeeded)
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return YieldFor(wxEVT_CATEGORY_ALL);
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}
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bool wxEventLoopBase::YieldFor(long eventsToProcess)
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{
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#if wxUSE_THREADS
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if ( !wxThread::IsMain() )
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{
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// Don't ever dispatch events from non-main threads.
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return false;
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}
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#endif // wxUSE_THREADS
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// set the flag and don't forget to reset it before returning
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m_isInsideYield = true;
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m_eventsToProcessInsideYield = eventsToProcess;
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wxON_BLOCK_EXIT_SET(m_isInsideYield, false);
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#if wxUSE_LOG
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// disable log flushing from here because a call to wxYield() shouldn't
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// normally result in message boxes popping up &c
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wxLog::Suspend();
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// ensure the logs will be flashed again when we exit
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wxON_BLOCK_EXIT0(wxLog::Resume);
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#endif
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DoYieldFor(eventsToProcess);
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return true;
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}
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void wxEventLoopBase::DoYieldFor(long eventsToProcess)
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{
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// Normally yielding dispatches not only the pending native events, but
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// also the events pending in wxWidgets itself.
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//
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// Notice however that we must not do it if we're asked to process only the
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// events of specific kind, as pending events could be of any kind at all
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// (ideal would be to have a filtering version of ProcessPendingEvents()
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// too but we don't have this right now).
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if ( eventsToProcess == wxEVT_CATEGORY_ALL && wxTheApp )
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wxTheApp->ProcessPendingEvents();
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}
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#if wxUSE_EVENTLOOP_SOURCE
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wxEventLoopSource*
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@ -202,20 +202,8 @@ wxIDirectFBEventBufferPtr wxGUIEventLoop::GetDirectFBEventBuffer()
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// events dispatch and loop handling
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//-----------------------------------------------------------------------------
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bool wxGUIEventLoop::YieldFor(long eventsToProcess)
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void wxGUIEventLoop::DoYieldFor(long eventsToProcess)
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{
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#if wxUSE_THREADS
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if ( !wxThread::IsMain() )
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return true; // can't process events from other threads
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#endif // wxUSE_THREADS
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m_isInsideYield = true;
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m_eventsToProcessInsideYield = eventsToProcess;
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#if wxUSE_LOG
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wxLog::Suspend();
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#endif // wxUSE_LOG
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// TODO: implement event filtering using the eventsToProcess mask
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// process all pending events:
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@ -230,11 +218,5 @@ bool wxGUIEventLoop::YieldFor(long eventsToProcess)
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// OnUpdateUI() which is a nice (and desired) side effect)
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while ( ProcessIdle() ) {}
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#if wxUSE_LOG
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wxLog::Resume();
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#endif // wxUSE_LOG
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m_isInsideYield = false;
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return true;
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wxEventLoopBase::DoYieldFor(eventsToProcess);
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}
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@ -361,25 +361,8 @@ static void wxgtk_main_do_event(GdkEvent* event, void* data)
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}
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}
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bool wxGUIEventLoop::YieldFor(long eventsToProcess)
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void wxGUIEventLoop::DoYieldFor(long eventsToProcess)
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{
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#if wxUSE_THREADS
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if ( !wxThread::IsMain() )
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{
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// can't call gtk_main_iteration() from other threads like this
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return true;
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}
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#endif // wxUSE_THREADS
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m_isInsideYield = true;
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m_eventsToProcessInsideYield = eventsToProcess;
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#if wxUSE_LOG
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// disable log flushing from here because a call to wxYield() shouldn't
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// normally result in message boxes popping up &c
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wxLog::Suspend();
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#endif
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// temporarily replace the global GDK event handler with our function, which
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// categorizes the events and using m_eventsToProcessInsideYield decides
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// if an event should be processed immediately or not
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@ -393,15 +376,7 @@ bool wxGUIEventLoop::YieldFor(long eventsToProcess)
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gtk_main_iteration();
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gdk_event_handler_set ((GdkEventFunc)gtk_main_do_event, NULL, NULL);
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// Process all pending events too, this is consistent with wxMSW behaviour
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// and the behaviour of wxGTK itself in the previous versions.
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//
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// Notice however that we must not do it if we're asked to process only the
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// events of specific kind, as pending events could be of any kind at all
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// (ideal would be to have a filtering version of ProcessPendingEvents()
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// too but we don't have this right now).
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if ( eventsToProcess == wxEVT_CATEGORY_ALL && wxTheApp )
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wxTheApp->ProcessPendingEvents();
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wxEventLoopBase::DoYieldFor(eventsToProcess);
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if (eventsToProcess != wxEVT_CATEGORY_CLIPBOARD)
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{
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@ -429,13 +404,4 @@ bool wxGUIEventLoop::YieldFor(long eventsToProcess)
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}
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m_arrGdkEvents.Clear();
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#if wxUSE_LOG
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// let the logs be flashed again
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wxLog::Resume();
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#endif
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m_isInsideYield = false;
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return true;
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}
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@ -150,29 +150,12 @@ bool wxGUIEventLoop::Dispatch()
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// wxYield
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//-----------------------------------------------------------------------------
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bool wxGUIEventLoop::YieldFor(long eventsToProcess)
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void wxGUIEventLoop::DoYieldFor(long eventsToProcess)
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{
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#if wxUSE_THREADS
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if ( !wxThread::IsMain() )
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{
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// can't call gtk_main_iteration() from other threads like this
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return true;
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}
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#endif // wxUSE_THREADS
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m_isInsideYield = true;
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m_eventsToProcessInsideYield = eventsToProcess;
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// We need to remove idle callbacks or the loop will
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// never finish.
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wxTheApp->RemoveIdleTag();
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#if wxUSE_LOG
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// disable log flushing from here because a call to wxYield() shouldn't
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// normally result in message boxes popping up &c
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wxLog::Suspend();
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#endif
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// TODO: implement event filtering using the eventsToProcess mask
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while (gtk_events_pending())
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gtk_main_iteration();
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@ -185,14 +168,7 @@ bool wxGUIEventLoop::YieldFor(long eventsToProcess)
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// return value of Processidle().
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ProcessIdle();
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#if wxUSE_LOG
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// let the logs be flashed again
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wxLog::Resume();
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#endif
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m_isInsideYield = false;
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return true;
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wxEventLoopBase::DoYieldFor(eventsToProcess);
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}
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class wxGUIEventLoopSourcesManager : public wxEventLoopSourcesManagerBase
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@ -130,18 +130,13 @@ void wxGUIEventLoop::ScheduleExit(int rc)
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::wxBreakDispatch();
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}
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bool wxGUIEventLoop::YieldFor(long eventsToProcess)
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void wxGUIEventLoop::DoYieldFor(long eventsToProcess)
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{
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m_isInsideYield = true;
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m_eventsToProcessInsideYield = eventsToProcess;
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while (wxTheApp && wxTheApp->Pending())
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// TODO: implement event filtering using the eventsToProcess mask
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wxTheApp->Dispatch();
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m_isInsideYield = false;
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return true;
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wxEventLoopBase::DoYieldFor(eventsToProcess);
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}
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// ----------------------------------------------------------------------------
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#include "wx/thread.h"
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#include "wx/except.h"
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#include "wx/msw/private.h"
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#include "wx/scopeguard.h"
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#include "wx/tooltip.h"
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#if wxUSE_THREADS
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@ -264,23 +263,8 @@ void wxGUIEventLoop::WakeUp()
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#include <wx/arrimpl.cpp>
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WX_DEFINE_OBJARRAY(wxMSGArray);
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bool wxGUIEventLoop::YieldFor(long eventsToProcess)
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void wxGUIEventLoop::DoYieldFor(long eventsToProcess)
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{
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// set the flag and don't forget to reset it before returning
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m_isInsideYield = true;
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m_eventsToProcessInsideYield = eventsToProcess;
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wxON_BLOCK_EXIT_SET(m_isInsideYield, false);
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#if wxUSE_LOG
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// disable log flushing from here because a call to wxYield() shouldn't
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// normally result in message boxes popping up &c
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wxLog::Suspend();
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// ensure the logs will be flashed again when we exit
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wxON_BLOCK_EXIT0(wxLog::Resume);
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#endif // wxUSE_LOG
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// we don't want to process WM_QUIT from here - it should be processed in
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// the main event loop in order to stop it
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MSG msg;
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@ -434,9 +418,7 @@ bool wxGUIEventLoop::YieldFor(long eventsToProcess)
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}
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}
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// if there are pending events, we must process them.
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if ( eventsToProcess == wxEVT_CATEGORY_ALL && wxTheApp )
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wxTheApp->ProcessPendingEvents();
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wxEventLoopBase::DoYieldFor(eventsToProcess);
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// put back unprocessed events in the queue
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DWORD id = GetCurrentThreadId();
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@ -447,6 +429,4 @@ bool wxGUIEventLoop::YieldFor(long eventsToProcess)
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}
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m_arrMSG.Clear();
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return true;
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}
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@ -162,4 +162,9 @@ int wxConsoleEventLoop::DispatchTimeout(unsigned long timeout)
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return !m_shouldExit;
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}
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void wxConsoleEventLoop::DoYieldFor(long eventsToProcess)
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{
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wxEventLoopBase::DoYieldFor(eventsToProcess);
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}
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#endif // wxUSE_CONSOLE_EVENTLOOP
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@ -368,20 +368,11 @@ bool wxGUIEventLoop::Dispatch()
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//
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// Yield to incoming messages
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//
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bool wxGUIEventLoop::YieldFor(long eventsToProcess)
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void wxGUIEventLoop::DoYieldFor(long eventsToProcess)
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{
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HAB vHab = 0;
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QMSG vMsg;
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//
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// Disable log flushing from here because a call to wxYield() shouldn't
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// normally result in message boxes popping up &c
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//
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wxLog::Suspend();
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m_isInsideYield = true;
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m_eventsToProcessInsideYield = eventsToProcess;
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//
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// We want to go back to the main message loop
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// if we see a WM_QUIT. (?)
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@ -397,20 +388,10 @@ bool wxGUIEventLoop::YieldFor(long eventsToProcess)
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break;
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}
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//
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// If they are pending events, we must process them.
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//
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wxEventLoopBase::DoYieldFor(eventsToProcess);
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if (eventsToProcess == wxEVT_CATEGORY_ALL && wxTheApp)
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{
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wxTheApp->ProcessPendingEvents();
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wxTheApp->HandleSockets();
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}
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//
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// Let the logs be flashed again
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//
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wxLog::Resume();
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m_isInsideYield = false;
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return true;
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} // end of wxYield
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@ -184,26 +184,8 @@ void wxMacWakeUp()
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#endif
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bool wxCFEventLoop::YieldFor(long eventsToProcess)
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void wxCFEventLoop::DoYieldFor(long eventsToProcess)
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{
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#if wxUSE_THREADS
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// Yielding from a non-gui thread needs to bail out, otherwise we end up
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// possibly sending events in the thread too.
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if ( !wxThread::IsMain() )
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{
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return true;
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}
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#endif // wxUSE_THREADS
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||||
|
||||
m_isInsideYield = true;
|
||||
m_eventsToProcessInsideYield = eventsToProcess;
|
||||
|
||||
#if wxUSE_LOG
|
||||
// disable log flushing from here because a call to wxYield() shouldn't
|
||||
// normally result in message boxes popping up &c
|
||||
wxLog::Suspend();
|
||||
#endif // wxUSE_LOG
|
||||
|
||||
// process all pending events:
|
||||
while ( DoProcessEvents() == 1 )
|
||||
;
|
||||
@ -213,16 +195,7 @@ bool wxCFEventLoop::YieldFor(long eventsToProcess)
|
||||
// OnUpdateUI() which is a nice (and desired) side effect)
|
||||
while ( ProcessIdle() ) {}
|
||||
|
||||
// if there are pending events, we must process them.
|
||||
if ( eventsToProcess == wxEVT_CATEGORY_ALL && wxTheApp )
|
||||
wxTheApp->ProcessPendingEvents();
|
||||
|
||||
#if wxUSE_LOG
|
||||
wxLog::Resume();
|
||||
#endif // wxUSE_LOG
|
||||
m_isInsideYield = false;
|
||||
|
||||
return true;
|
||||
wxEventLoopBase::DoYieldFor(eventsToProcess);
|
||||
}
|
||||
|
||||
// implement/override base class pure virtual
|
||||
|
@ -210,6 +210,10 @@ void wxConsoleEventLoop::OnNextIteration()
|
||||
wxTheApp->CheckSignal();
|
||||
}
|
||||
|
||||
void wxConsoleEventLoop::DoYieldFor(long eventsToProcess)
|
||||
{
|
||||
wxEventLoopBase::DoYieldFor(eventsToProcess);
|
||||
}
|
||||
|
||||
wxEventLoopBase *wxConsoleAppTraits::CreateEventLoop()
|
||||
{
|
||||
|
@ -242,7 +242,7 @@ bool wxGUIEventLoop::Dispatch()
|
||||
return true;
|
||||
}
|
||||
|
||||
bool wxGUIEventLoop::YieldFor(long eventsToProcess)
|
||||
void wxGUIEventLoop::DoYieldFor(long eventsToProcess)
|
||||
{
|
||||
// Sometimes only 2 yields seem
|
||||
// to do the trick, e.g. in the
|
||||
@ -250,9 +250,6 @@ bool wxGUIEventLoop::YieldFor(long eventsToProcess)
|
||||
int i;
|
||||
for (i = 0; i < 2; i++)
|
||||
{
|
||||
m_isInsideYield = true;
|
||||
m_eventsToProcessInsideYield = eventsToProcess;
|
||||
|
||||
// Call dispatch at least once so that sockets
|
||||
// can be tested
|
||||
wxTheApp->Dispatch();
|
||||
@ -266,8 +263,6 @@ bool wxGUIEventLoop::YieldFor(long eventsToProcess)
|
||||
#endif
|
||||
ProcessIdle();
|
||||
|
||||
m_isInsideYield = false;
|
||||
wxEventLoopBase::DoYieldFor(eventsToProcess);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user