use wxColourDatabase::Find() instead of deprecated FindColour(); some minor code cleanup

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@24228 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2003-10-18 23:20:13 +00:00
parent f9ebac93e7
commit f75aecd00f
2 changed files with 97 additions and 94 deletions

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@ -1,5 +1,5 @@
/////////////////////////////////////////////////////////////////////////////
// Name: colour.h
// Name: wx/msw/colour.h
// Purpose: wxColour class
// Author: Julian Smart
// Modified by:
@ -13,82 +13,99 @@
#define _WX_COLOUR_H_
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "colour.h"
#pragma interface "colour.h"
#endif
#include "wx/object.h"
// ----------------------------------------------------------------------------
// Colour
class WXDLLEXPORT wxColour: public wxObject
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxColour : public wxObject
{
public:
// ctors
// constructors
// ------------
// default
wxColour();
// from RGB
wxColour( unsigned char red, unsigned char green, unsigned char blue );
wxColour( unsigned long colRGB ) { Set(colRGB); }
wxColour() { Init(); }
// from separate RGB
wxColour( unsigned char red, unsigned char green, unsigned char blue )
{ Set(red, green, blue); }
// from packed RGB
wxColour( unsigned long colRGB ) { Set(colRGB); }
// implicit conversion from the colour name
wxColour( const wxString &colourName ) { InitFromName(colourName); }
wxColour( const wxChar *colourName ) { InitFromName(colourName); }
wxColour(const wxString &colourName) { InitFromName(colourName); }
wxColour(const wxChar *colourName) { InitFromName(colourName); }
// copy ctors and assignment operators
wxColour( const wxColour& col );
wxColour& operator = ( const wxColour& col );
wxColour(const wxColour& col);
wxColour& operator=( const wxColour& col);
// dtor
~wxColour();
~wxColour();
// to have the matching Create also for this class
void Create( unsigned char red, unsigned char green, unsigned char blue )
{ Set( red , green , blue ) ; }
// Set() functions
void Set( unsigned char red, unsigned char green, unsigned char blue );
void Set(unsigned long colRGB)
{
// we don't need to know sizeof(long) here because we assume that the three
// least significant bytes contain the R, G and B values
Set((unsigned char)colRGB,
(unsigned char)(colRGB >> 8),
(unsigned char)(colRGB >> 16));
}
// other methods
// -------------
// accessors
bool Ok() const {return m_isInit; }
// to have the matching Create also for this class
void Create( unsigned char red, unsigned char green, unsigned char blue )
{ Set(red, green, blue); }
unsigned char Red() const { return m_red; }
unsigned char Green() const { return m_green; }
unsigned char Blue() const { return m_blue; }
// Set() functions
void Set(unsigned char red, unsigned char green, unsigned char blue);
void Set(unsigned long colRGB)
{
// we don't need to know sizeof(long) here because we assume that the three
// least significant bytes contain the R, G and B values
Set((unsigned char)colRGB,
(unsigned char)(colRGB >> 8),
(unsigned char)(colRGB >> 16));
}
// comparison
bool operator==(const wxColour& colour) const
{
return m_isInit == colour.m_isInit &&
m_red == colour.m_red &&
m_green == colour.m_green &&
m_blue == colour.m_blue;
}
// accessors
// ---------
bool operator != (const wxColour& colour) const { return !(*this == colour); }
bool Ok() const {return m_isInit; }
WXCOLORREF GetPixel() const { return m_pixel; };
unsigned char Red() const { return m_red; }
unsigned char Green() const { return m_green; }
unsigned char Blue() const { return m_blue; }
// comparison
bool operator==(const wxColour& colour) const
{
return m_isInit == colour.m_isInit &&
m_red == colour.m_red &&
m_green == colour.m_green &&
m_blue == colour.m_blue;
}
bool operator != (const wxColour& colour) const { return !(*this == colour); }
WXCOLORREF GetPixel() const { return m_pixel; };
public:
WXCOLORREF m_pixel;
WXCOLORREF m_pixel;
private:
bool m_isInit;
unsigned char m_red;
unsigned char m_blue;
unsigned char m_green;
bool m_isInit;
unsigned char m_red;
unsigned char m_blue;
unsigned char m_green;
// helper func
void InitFromName(const wxString& colourName);
// ctors helpers
void Init();
void InitFromName(const wxString& colourName);
private:
DECLARE_DYNAMIC_CLASS(wxColour)
DECLARE_DYNAMIC_CLASS(wxColour)
};
#endif

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@ -70,59 +70,44 @@ IMPLEMENT_DYNAMIC_CLASS(wxColour, wxObject)
// Colour
wxColour::wxColour ()
void wxColour::Init()
{
m_isInit = FALSE;
m_pixel = 0;
m_red = m_blue = m_green = 0;
}
wxColour::wxColour (unsigned char r, unsigned char g, unsigned char b)
{
m_red = r;
m_green = g;
m_blue = b;
m_isInit = TRUE;
m_pixel = PALETTERGB (m_red, m_green, m_blue);
m_isInit = FALSE;
m_pixel = 0;
m_red =
m_blue =
m_green = 0;
}
wxColour::wxColour (const wxColour& col)
{
m_red = col.m_red;
m_green = col.m_green;
m_blue = col.m_blue;
m_isInit = col.m_isInit;
m_pixel = col.m_pixel;
*this = col;
}
wxColour& wxColour::operator =(const wxColour& col)
wxColour& wxColour::operator=(const wxColour& col)
{
m_red = col.m_red;
m_green = col.m_green;
m_blue = col.m_blue;
m_isInit = col.m_isInit;
m_pixel = col.m_pixel;
return *this;
m_red = col.m_red;
m_green = col.m_green;
m_blue = col.m_blue;
m_isInit = col.m_isInit;
m_pixel = col.m_pixel;
return *this;
}
void wxColour::InitFromName(const wxString& col)
void wxColour::InitFromName(const wxString& name)
{
wxColour *the_colour = wxTheColourDatabase->FindColour (col);
if (the_colour)
if ( wxTheColourDatabase )
{
m_red = the_colour->Red ();
m_green = the_colour->Green ();
m_blue = the_colour->Blue ();
m_isInit = TRUE;
wxColour col = wxTheColourDatabase->Find(name);
if ( col.Ok() )
{
*this = col;
return;
}
}
else
{
m_red = 0;
m_green = 0;
m_blue = 0;
m_isInit = FALSE;
}
m_pixel = PALETTERGB (m_red, m_green, m_blue);
// leave invalid
Init();
}
wxColour::~wxColour()
@ -131,9 +116,10 @@ wxColour::~wxColour()
void wxColour::Set (unsigned char r, unsigned char g, unsigned char b)
{
m_red = r;
m_green = g;
m_blue = b;
m_isInit = TRUE;
m_pixel = PALETTERGB (m_red, m_green, m_blue);
m_red = r;
m_green = g;
m_blue = b;
m_isInit = TRUE;
m_pixel = PALETTERGB (m_red, m_green, m_blue);
}