document wxInitializer and wxInitialize and wxUninitialize
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@57283 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -6,6 +6,41 @@
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxInitializer
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Create an object of this class on the stack to initialize/cleanup the library
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automatically.
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@library{base}
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@category{appmanagement}
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@see wxGLContext
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*/
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class wxInitializer
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{
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public:
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/**
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Initializes the library.
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Calls wxInitialize().
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*/
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wxInitializer(int argc = 0, wxChar **argv = NULL);
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/**
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Has the initialization been successful? (explicit test)
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*/
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bool IsOk() const;
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/**
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This dtor only does clean up if we initialized the library properly.
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Calls wxUninitialize().
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*/
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~wxInitializer();
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};
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/** @ingroup group_funcmacro_appinitterm */
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//@{
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@ -35,6 +70,8 @@ bool wxEntryStart(int& argc, wxChar** argv);
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@note Under Windows CE platform, and only there, the type of @a pCmdLine is
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@c wchar_t *, otherwise it is @c char *, even in Unicode build.
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@onlyfor{wxmsw}
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@header{wx/init.h}
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*/
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bool wxEntryStart(HINSTANCE hInstance,
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@ -49,5 +86,27 @@ bool wxEntryStart(HINSTANCE hInstance,
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*/
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void wxEntryCleanup();
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/**
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Initialize the library (may be called as many times as needed, but each
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call to wxInitialize() must be matched by wxUninitialize()).
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With this function you may avoid DECLARE_APP() and IMPLEMENT_APP() macros
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and use wxInitialize() and wxUninitialize() dynamically in the
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program startup and termination.
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@header{wx/init.h}
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*/
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bool wxInitialize(int argc = 0, wxChar **argv = NULL);
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/**
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Clean up; the library can't be used any more after the last call to
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wxUninitialize().
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See wxInitialize() for more info.
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@header{wx/init.h}
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*/
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void wxUninitialize();
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//@}
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