corrections to exiting the program, now we should wait for all threads to finish but not crash nor freeze
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@15992 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -1,19 +1,14 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: thread.cpp
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// Purpose: wxWindows thread sample
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// Author: Julian Smart(minimal)/Guilhem Lavaux(thread test)
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// Author: Guilhem Lavaux, Vadim Zeitlin
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// Modified by:
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// Created: 06/16/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart, Markus Holzem, Guilhem Lavaux
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// Copyright: (c) 1998-2002 wxWindows team
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/*
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TODO: use worker threads to update progress controls instead of writing
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messages - it will be more visual
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*/
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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@ -35,7 +30,9 @@
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#include "wx/progdlg.h"
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// define this to use wxExecute in the exec tests, otherwise just use system
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#define USE_EXECUTE
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#ifdef USE_EXECUTE
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#define EXEC(cmd) wxExecute((cmd), wxEXEC_SYNC)
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#else
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@ -49,6 +46,9 @@ WX_DEFINE_ARRAY(wxThread *, wxArrayThread);
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class MyApp : public wxApp
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{
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public:
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MyApp();
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virtual ~MyApp();
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virtual bool OnInit();
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public:
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@ -58,6 +58,15 @@ public:
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// crit section protects access to all of the arrays below
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wxCriticalSection m_critsect;
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// the (mutex, condition) pair used to wait for the threads to exit, see
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// MyFrame::OnQuit()
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wxMutex m_mutexAllDone;
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wxCondition m_condAllDone;
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// the last exiting thread should signal m_condAllDone if this is true
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// (protected by the same m_critsect)
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bool m_waitingUntilAllDone;
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};
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// Create a new application object
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@ -76,6 +85,7 @@ public:
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// accessors for MyWorkerThread (called in its context!)
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bool Cancelled();
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protected:
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// callbacks
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void OnQuit(wxCommandEvent& event);
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void OnClear(wxCommandEvent& event);
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@ -192,7 +202,21 @@ void MyThread::OnExit()
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{
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wxCriticalSectionLocker locker(wxGetApp().m_critsect);
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wxGetApp().m_threads.Remove(this);
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wxArrayThread& threads = wxGetApp().m_threads;
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threads.Remove(this);
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if ( threads.IsEmpty() )
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{
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// signal the main thread that there are no more threads left if it is
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// waiting for us
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if ( wxGetApp().m_waitingUntilAllDone )
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{
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wxGetApp().m_waitingUntilAllDone = FALSE;
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wxMutexLocker lock(wxGetApp().m_mutexAllDone);
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wxGetApp().m_condAllDone.Signal();
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}
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}
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}
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void *MyThread::Entry()
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@ -330,6 +354,22 @@ BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_IDLE(MyFrame::OnIdle)
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END_EVENT_TABLE()
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MyApp::MyApp()
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: m_condAllDone(m_mutexAllDone)
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{
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// the mutex associated with a condition must be initially locked, it will
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// only be unlocked when we call Wait()
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m_mutexAllDone.Lock();
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m_waitingUntilAllDone = FALSE;
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}
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MyApp::~MyApp()
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{
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// the mutex must be unlocked before being destroyed
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m_mutexAllDone.Unlock();
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}
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// `Main program' equivalent, creating windows and returning main app frame
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bool MyApp::OnInit()
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{
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@ -542,6 +582,8 @@ void MyFrame::OnPauseThread(wxCommandEvent& WXUNUSED(event) )
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// set the frame title indicating the current number of threads
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void MyFrame::OnIdle(wxIdleEvent &event)
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{
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wxCriticalSectionLocker enter(wxGetApp().m_critsect);
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// update the counts of running/total threads
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size_t nRunning = 0,
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nCount = wxGetApp().m_threads.Count();
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@ -563,10 +605,45 @@ void MyFrame::OnIdle(wxIdleEvent &event)
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event) )
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{
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const wxArrayThread& threads = wxGetApp().m_threads;
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while ( !threads.IsEmpty() )
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// NB: although the OS will terminate all the threads anyhow when the main
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// one exits, it's good practice to do it ourselves -- even if it's not
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// completely trivial in this example
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// tell all the threads to terminate: note that they can't terminate while
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// we're deleting them because they will block in their OnExit() -- this is
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// important as otherwise we might access invalid array elements
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{
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threads[0]->Delete();
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wxGetApp().m_critsect.Enter();
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// check if we have any threads running first
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const wxArrayThread& threads = wxGetApp().m_threads;
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size_t count = threads.GetCount();
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if ( count )
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{
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// we do, ask them to stop
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for ( size_t n = 0; n < count; n++ )
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{
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threads[n]->Delete();
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}
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// set the flag for MyThread::OnExit()
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wxGetApp().m_waitingUntilAllDone = TRUE;
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}
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wxGetApp().m_critsect.Leave();
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if ( count )
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{
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// now wait for them to really terminate but leave the GUI mutex
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// before doing it as otherwise we might dead lock
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wxMutexGuiLeave();
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wxGetApp().m_condAllDone.Wait();
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wxMutexGuiEnter();
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}
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//else: no threads to terminate, no condition to wait for
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}
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Close(TRUE);
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