Put linker flags determined by configure after -L$(LIBDIRNAME) option
pointing to the directory containing the libraries being built, to
ensure that we link with these libraries rather than any wx libraries
globally installed in the system, as could be the case since the changes
of ec091c9f2b (Don't override CFLAGS etc in configure-generated
makefile, 2020-02-02).
See #18729.
CPPFLAGS, CFLAGS, CXXFLAGS and LDFLAGS are supposed to be under
user-control and putting configure-determined options in them broke
something as simple as running "make CXXFLAGS=-Wno-some-extra-warning"
because this overrode the CXXFLAGS set by configure and required for
build.
Improve this by using WX_*FLAGS in the generated makefile and leaving
the user-controlled FLAGS alone. This is still not ideal as running
"configure CFLAGS=-DFOO" and then "make CFLAGS=-DBAR" will define both
FOO and BAR, as configure copies CFLAGS to WX_CFLAGS, and so setting it
on make command line won't override it, as it should, but this should be
a much more rare and also much less severe problem, so we should be able
to live with it for now.
Normally this commit shouldn't result in any user-visible changes, i.e.
it shouldn't break any previously working scenarios and only make some
previously broken ones work.
Done by running misc/scripts/inc_release, manually updating version.bkl,
rebaking and rerunning autoconf.
Also a header for the next version to the change log.
This function always returns true in practice and it's completely
useless to call it during each wxDC object construction, especially
because wxDC::m_colour itself is not used anywhere.
This is a preliminary ARM64 platform support for wxWidgets at "it
compiles" stage. This will allow building and testing wxWidgets based
apps for oncoming Windows 10 ARM64.
Requirements:
- Visual Studio 2017 Update 4 or later with Visual C++ compilers and
libraries for ARM64 component installed
Building:
1. Open command prompt.
2. Change directory to build\msw subfolder.
3. Run "C:\Program Files (x86)\Microsoft Visual
Studio\2017\Community\VC\Auxiliary\Build\vcvarsamd64_arm64.bat" once.
4. Use `nmake TARGET_CPU=ARM64 ...` to build required flavor of wxWidget
libraries.
Notes:
1. Building of *.sln/*.vcxproj files does not support ARM64 yet. This
requires to hardcode Windows SDK to 10.0.15063.0 or later in
*.vcxproj files, which would render them non-compilable in older
Visual Studio versions. Microsoft is aware of this issue and is
planning a fix in the next version of Visual Studio.
2. wxmsw31ud_gl.dll does not build yet. Awaiting Microsoft to deliver
missing opengl32.lib for ARM64. Please, specify USE_OPENGL=0.
Closes https://github.com/wxWidgets/wxWidgets/pull/923
This basically removes the "adv" library, even though it's still
preserved for compatibility with user make/project files referring to
it.
It is done because the distinction between "adv" and "core" was never
really clear (e.g. why wxTreeCtrl was in core but wxTreeListCtrl in
adv?) and it prevented some core classes from using adv ones.
This undocumented "private" class was used for various windows UxTheme
functions which are available since WinXP. As wxWidgets 3.1 is XP+ it
does not make sense anymore to load the theme functions dynamically.
When using ftell to get the position in the file, it should be opened in binary mode.
Regenerate the poem index file with the correct start positions.
Use the wxICON macro for creating the icon, so .ico is used on Windows.
Fix wxFont, wxPen and wxBrush style deprecation warnings.
Add wxFALLTHROUGH to resolve implicit fallthrough warnings in switch statements.
Fix build error when using long for GetTextExtent (with wxUSE_GRID 0).
Remove unused icon from fractal demo.
This fixes a missing include in qt/nonownedwnd.cpp and a missing method
in qt/glcanvas.cpp, allowing the build to complete again. A number of
missing wxOVERRIDE statements were added to reduce the important number of
compiler warnings about those missing labels.
Drop the legacy CppUnit testing framework used for the unit tests.
Replacing it with Catch has the advantage of not requiring CppUnit
libraries to be installed on the system in order to be able to run
tests (Catch is header-only and a copy of it is now included in the
main repository itself) and, in the future, of being able to write
the tests in a much more natural way.
For now, however, avoid changing the existing tests code as much as
[reasonably] possible to avoid introducing bugs in them and provide
the CppUnit compatibility macros in the new wx/catch_cppunit.h header
which allow to preserve the 99% of the existing code unchanged. Some
of the required changes are:
- Decompose asserts using "a && b" conditions into multiple asserts
checking "a" and "b" independently. This would have been better
even with CppUnit (to know which part of condition exactly failed)
and is required with Catch.
- Use extra parentheses around such conditions when they can't be
easily decomposed in the arrays test, due to the use of macros.
This is not ideal from the point of view of messages given when
the tests fail but will do for now.
- Rewrite asserts using "a || b" as a combination of condition
checks and assert macros. Again, this is better anyhow, and is
required with Catch. Incidentally, this allowed to fix a bug in
the "exec" unit test which didn't leave enough time for the new
process to be launched before trying to kill it.
- Remove multiple CPPUNIT_TEST_SUITE_NAMED_REGISTRATION() macros,
our emulation of this macro can be used only once.
- Provide string conversions using Catch-specific StringMaker for
a couple of types.
- Replace custom wxImage comparison with a Catch-specific matcher
class.
- Remove most of test running logic from test.cpp, in particular don't
parse command line ourselves any longer but use Catch built-in
command line parser. This is a source of a minor regression:
previously, both "Foo" and "FooTestCase" could be used as the name of
the test to run, but now only the latter is accepted.
This library is now required when wxUSE_ACCESSIBILITY==1, but was only linked,
using a compiler-specific pragma, when using MSVC resulting in link errors
with gcc.
Fix this by adding the library to the bakefile for non-MSVC compilers and
rebaking.
Update misc/scripts/inc_release script: remove non-existent any more files and
update the version in the MSVS 200x project files not generated by bakefile
any more and MSVS 201x project files which were not previously taken into
account.
Run it and rebake.
Windows CE doesn't seem to be supported by Microsoft any longer. Last CE
release was in early 2013 and the PocketPC and Smartphone targets supported by
wxWidgets are long gone.
The build files where already removed in an earlier cleanup this commit
removes all files, every #ifdef and all documentation regarding the Windows CE
support.
Closes https://github.com/wxWidgets/wxWidgets/pull/81
Somehow more files appear as modified now, after fixing "all" of them in the
previous commit. Convert these files as well. Will there be more in the next
clone?
Explicitly include $(BCCDIR)/include/windows/sdk directory in the resource
compiler options, as it needs it to find windows.h.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@77993 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This merges in the latest sources from GSoC 2014 wxQt project with just a few
minor corrections, mostly undoing wrong changes to common files in that branch
(results of a previous bad merge?) and getting rid of whitespace-only changes.
Also remove debug logging from wxGrid.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@77455 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
Update bakefile configuration to include x64 configurations into MSVS 2005 and
2008 projects (2003 doesn't support building in 64 bits, 2010 and later are
manually maintained and already have them) and rebake the projects.
Closes#13675.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@76768 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This compiler is not being developed since several years and almost certainly
can't be used to build the current wxWidgets sources anyhow, so remove all
support for it, including a lot of extremely ugly workarounds for its bugs
with template functions.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@76546 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
Most importantly, this allows us to remove all MSLU-related stuff.
Some functions which were previously loaded dynamically can now be just used
directly, too.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@76535 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This port is not used and is not being worked on, so remove it to reduce the
amount of the code which needs to be updated for every global change.
Also remove tests for VisualAge compiler which isn't used since ages.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@76533 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
Don't support this compiler any more, this allows to get rid of tons of
MSVC6-specific workarounds, in particular we can now use Bind() and natural
template functions calls in the library code.
Also remove MSVC6 project and solution files and don't generate them when
bakefile_gen is ran any more (removing the remaining occurrences of msvc6prj
from the bakefiles results in weird bake-time errors, so it's simpler to just
leave them there).
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@76532 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775