This MSW-specific hack is actually needed by all windows containing more than
one control, even if they don't derive from wxPanel (which is just the most
commonly used class for such windows), otherwise the parts of the window not
covered by the child controls won't have the correct appearance when the
window itself is inside a wxNotebook.
So do this for all classes inheriting from wxNavigationEnabled<>, notably this
fixes the wrong background for all kinds of picker controls (wxDirPickerCtrl,
wxFilePickerCtrl, ...) when they're used inside a wxNotebook.
After moving this method out of wxPanel, src/msw/panel.cpp became empty, so
also delete it and remove it from {bake,make,project} files.
Add a new class allowing to store passwords and other sensitive information
using the OS-provided facilities.
Add implementations for all the main platforms, documentation and a new sample
(which contains an ad hoc unit test as the real unit test for this class would
probably be a bad idea as it wouldn't run in non-interactive contexts and
could show OS level dialog boxes if it did).
This function is not present in older MinGW import libraries, up to at least
MinGW 4.8.1, so we can't use it directly as it was done in
22f0801378 and we need to load it dynamically.
This was already done in wxDC code, so just reuse the same wrapper function
after extracting it (and a few others, for consistency) into a new header.
This method can be used to change the list view header appearance.
Add the method declaration, documentation, show it in the sample and implement
it for wxMSW (only, for now).
Add a helper wxMSWImpl::CustomDraw class which will be reused in the other
places too and, for now, use it just to implement support for custom colours
in wxHeaderCtrl.
Notice that the control took care of the custom font on its anyhow and that
background colour is ignored when themes are enabled, so the net effect of
this change is that now changing the header foreground colour works, while
it was ignored before.
The two existing structs were completely identical, just replace them with a
single wxItemAttr.
Notice that wxDataViewItemAttr is not quite the same, although pretty similar,
so it remains separate for now. It would be nice to combine it with this one
too in the future, e.g. to make it simpler to make items bold in a wxListCtrl.
The code in QueryBgBitmap() and MSWPrintChild() is sufficiently different that
we can't easily reuse the drawing calls between them, so don't tie ourselves
in knots trying to do it, just duplicating these 2 calls in the 2 functions is
not that bad and the code is more clear.
No real changes.
Don't define BeginRepositioningChildren() and EndRepositioningChildren() at
all in this case instead of defining them as "do nothing" functions because
BeginRepositioningChildren() still needs to return a bool, so the old code
didn't compile and we would need to add another "#else" to fix this -- instead
make it simpler by just not compiling at all in this case.
Return the size of the entire virtual screen, possibly composed from multiple
monitors, rather than just the size of the primary monitor.
This makes this method consistent with wxScreenDC actually representing the
entire virtual screen and not just the primary monitor and also with wxGTK.
Closes#13279.
There is nothing we can do about these (harmless) warnings, so just
disable them. Also make sure that the header is included via
wx/msw/wrapshl.h everywhere.
This class can be used even without SEH, provided debug help API is available,
so just make wxUSE_STACKWALKER dependent on wxUSE_DBGHELP instead of
unconditionally disabling it if SEH support is not available.
MinGW64 and TDM-GCC come with imagehlp.h and can compile the code using debug
help API too, so enable wxUSE_DBGHELP when using these compilers by default
and also allow enabling it via a configure option.
Changes of d053a90486 only updated the generated
wx/msw/setup0.h file but not the file wx/msw/setup_inc.h from which it is
generated and so would have been lost after the next modification to the
latter.
Modify the latter one too to ensure that the changes stick.
See https://github.com/wxWidgets/wxWidgets/pull/238
Add wxGLAttribsBase, wxGLAttributes and wxGLContextAttrs replacing the old
untyped "int attributes[]".
Don't use global object for creating OpenGL > 3.0 contexts.
Closes#16909.
This will make it possible to reproduce the default "Enter" key functionality
from elsewhere.
Almost no changes yet, the only minor change is that we now wouldn't try to
"click" any windows using DLGC_DEFPUSHBUTTON dialog code but which are not
really buttons -- but then this shouldn't ever happen anyhow.
Override newer and more flexible virtual method: this doesn't change anything
yet but will allow to provide default handling for some messages in a single
overridden method in the future commits, when it would have required to also
override MSWDefWindowProc() with the old method.
Not doing this prevented the tooltips from working correctly if the library
was shut down and reinitialized again, so add a module ensuring this is done.
Closes#17360.
Since Windows 8 there are native toast notifications available via WinRT defined in windows.ui.notifications.h. This adds support for these notifications via wxNotificationMessage. These notifications have to be explicitly enabled via wxNotificationMessage::MSWEnableToasts() because they require a start menu shortcut to the application.
Some Windows8+ APIs are only accessible via WinRT which is based on COM. However there are a few dependencies to get to the interfaces via functions defined in roapi.h. Using RoInitialize, RoUninitialize, etc. directly from it's windows headers adds dependencies to the WinRT dlls leaving the resulting exe unable to launch on earlier Windows versions. The wxWinRT functions wrap this with dynamic loading. Additionally wxWinRT::TempStringRef adds a convenient wrapper to HSTRING which is used extensively in WinRT APIs.
wxNotificationMessage has been refactored to always use wxNotificationMessageImpl (this was previously already done in the MSW implementation)
This adds various features and fixes to wxNotificationMessage:
- OS X Notification Center implementation
- Generic "toast" notifications
- SetIcon() to specify a custom icon
- AddAction() to add actions to notifications
- Events to get notify of notification clicks, dismiss or actions
This is documented as being required in the MSDN and, in practice, is
necessary for Windows to update the icon cache and show the new icon.
Closes https://github.com/wxWidgets/wxWidgets/pull/195
Since the changes to use IRichEditOleCallback in wxMSW wxTextCtrl (i.e.
bd650ec3d9 in master), wxEVT_CONTEXT_MENU was
not sent for it any more as the control consumed it after using the callback.
Send the event manually before the default handling takes place to fix this.
wxDIB::ConvertToImage called with Convert_AlphaAuto converts wxDIB to wxImage with automatic checking if 32 bpp DIB contains real alpha values (legacy way).
When it is called with Convert_AlphaAlwaysIf32bpp then automatic checking is disabled and 32 bpp DIB is unconditionally converted to ARGB wxImage.
This symbol was wrongly added to include/wx/msw/setup0.h directly in
075ef6551e, so it didn't work when
cross-compiling from Unix (which doesn't use this file) and would have been
lost after any future modification of include/wx/setup_inc.h where it should
have been added in the first place.
Do this now and also make the check for this symbol in wx/progdlg.h a bit more
readable.
If padding value (stored in m_toolPacking) has been assigned prior to creating the toolbar (with SetToolPacking) then apply this padding to just created toolbar.
Otherwise initialize this variable with current padding retrieved from the toolbar to let GetToolPacking return proper padding value.
Implemented new method MSWSetPadding() to set padding for native toolbar.
Allow automatically converting lower-case letters entered into wxTextCtrl to
upper-case equivalents. Provide generic fallback and implement the method
natively for all the major platforms.
Also update the text sample to show it in action.