It ended up returning the result of the base class method anyhow, just
after doing a lot of unnecessary work, so this commit shouldn't change
anything, but should significantly speed up this function.
We may want to explore the possibility of implementing this method
natively using GetPeer()->IsVisible() later, as it could be faster than
our own implementation, but we need to ensure that this always returns
the same result as before, which might not be the case when the TLW is
in the process of being shown or hidden, so don't do this for now.
Closes https://github.com/wxWidgets/wxWidgets/pull/1911Closes#18645.
Apply the utility from https://github.com/codespell-project/codespell/
to fix spelling issues in the headers under both include and interface
directories and add a file with a couple of exceptions.
The exact command line used was:
$ codespell -w -I misc/scripts/codespell.ignore -i 3 in*
Define the common logic for positioning editors not taking the entire
cell area (i.e. basically anything other than wxGridCellTextEditor) in
the new DoPositionEditor() function.
Also use the cell and editor alignment to decide where to position the
control if it's smaller than the cell, as it looks better if e.g.
wxGridCellDateEditor appears near the place where the date is displayed
instead of being centered in the middle of a wide column.
It is necessary to do it since the switch to double buffering wxGrid
painting in ebbadae09a (Double buffer wxGridWindow drawing, 2020-01-28)
as even a "full cell" editor such as wxGridCellTextEditor still doesn't
fill the entire cell, as there are margins around it, and the backing
bitmap could keep whatever junk happened to be there if we didn't erase
it, so do erase it now.
Remove the code doing the same thing from ShowCellEditControl(),
however, as it's redundant and doesn't do anything except creating some
flicker, and also doesn't work on the platforms not supporting the use
of wxClientDC anyhow.
GetPaths/GetFilenames() must be used instead when more than one file
could be selected: document this and assert if the wrong functions are
called.
Closes https://github.com/wxWidgets/wxWidgets/pull/1883
This is another attempt to get rid of the flicker when using the native
header control with wxGrid under MSW and avoid calling UpdateColumn(),
which is currently implemented in a very inefficient way in wxHeaderCtrl
under MSW, during interactive resizing.
See #18794.
Clicking on (or near) the grid column or row edges was handled specially
to allow dragging them in order to resize the column or row, but this
doesn't need to be done if drag-resizing the columns or rows is not
allowed in the first place and resulted in surprising user-visible
behaviour: e.g. when using row selection, clicking mostly anywhere in
the row selected it, except if the click happened to be between the two
columns, in which case it didn't.
Fix this and always select the row in such scenario now.
Unfortunately, doing this required adding yet more CanDragXXX()
functions in addition to the already impressive panoply of them in
wxGrid, but we need CanDragGridColEdges() as none of the existing
functions checked for m_useNativeHeader (there was instead an ad hoc
check for it directly in the mouse handling code) and the row version
had to be added for symmetry.
The new method allows to set the zoom level more precisely than the
existing SetZoom(wxWebViewZoom).
Also improve the webview sample by using radio menu items instead of
check items and manually resetting them.
Closes https://github.com/wxWidgets/wxWidgets/pull/1894Closes#18769.
Optimize wxGrid::AutoSizeColumns() for big grids.
This includes an optimization of wxDC::GetTextExtent() at the price of
slightly reduced precision in wxMSW.
See https://github.com/wxWidgets/wxWidgets/pull/1893
This allows to make computing the best width of numeric columns an O(1)
operation instead of O(number-of-rows), which can make a huge difference
for big grids.
Previously columns using a set of predetermined values used plain
wxGridCellStringRenderer, which didn't allow to determine their best
size efficiently, as wxGrid had to iterate over all the rows of the
table, even if they only took a couple of possible values.
Add wxGridCellChoiceRenderer (refactoring wxGridCellEnumRenderer to
extract the common code from it in the process) which implements
GetMaxBestSize() by just finding the best size of all of these values,
which is much faster for large grids.
This does result in a change in behaviour, as the column now adapts to
its "theoretical" best size and not just the size of the values actually
shown in it, but this seems to be a worthwhile trade-off and could even
be seen as an advantage, as editing a cell won't make its value overflow
the auto-sized column width any more, as it is wide enough to show any
of the column values.
This is another optimization, useful for the renderers that are used
with the values of a fixed form or part of a limited set, as it is much
faster to compute the best size for all values of the set rather than
computing them for all the cells in the column.
Extend wxAnimationCtrl XRC handler to cover wxGenericAnimationCtrl too.
Also fix a bug with wxGenericAnimationCtrl inactive bitmap background.
See https://github.com/wxWidgets/wxWidgets/pull/1889
Fix and improve DPI handling in wxStyledTextCtrl.
Fix cursor size after DPI change.
Enable handling DPI events in wxSTCPopupWindow and other popup windows
(that do not inherit from wxTopLevelWindow).
Some cleanup of STC example, and add option to select drawing
technology.
See https://github.com/wxWidgets/wxWidgets/pull/1885
This function basically only exists in order to be used in this handler,
so extend it to allow doing it by adding wxAnimationCtrlBase argument to
it, allowing it to create wxAnimation object compatible with the given
control.
This reduces code duplication and, incidentally, makes GetAnimation()
more useful for any user-defined XRC handlers.
This allows to write code using this function without any preprocessor
checks.
It should arguably be added to wxBitmapBase to ensure that it's
available in all ports, but should be done together with UseAlpha(),
which is not quite trivial, so leave it for later.
This reverts the changes of 63bcc669d8 (fixing setting initial value
under osx_cocoa for single line text controls, 2009-10-01) and fixes the
problem which this commit probably tried to fix in a different way,
using the same approach as in 98f5315405 (Don't set initial label in
wxNativeWindow on OS X, 2016-04-29) as the real root of the problem was
that the text set in CreateTextControl() was overwritten later when the
label was set from SetPeer().
This change means that the text is now set correctly before SetPeer()
calls SetInitialSize() call, which makes it possible to set the correct
initial size based on the initial text, as will be done in later
commits.
It also makes Cocoa port more consistent with iOS one, as a nice side
effect.
The old version resulted in
error: this condition has identical branches [-Werror=duplicated-branches]
| (dlg ? typeid(*dlg) : typeid(T)).name());
| ~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~
from gcc 10 when compiling with -O2.
Change the code to avoid using this condition entirely: not only this
avoids the warning, but it also makes it unnecessary to make
wxGetDialogClassDescription() function a template, so should result in
slightly faster compilation and smaller code size too.
No real changes.
This way, other windows (like wxPopupWindow) will also be able to handle DPI events.
Override InheritAttributes() and use it to set the initial DPI values.
Get rid of the unnecessarily complicated functions doing two quite
different things depending on whether their first boolean parameter was
true of false.
Instead, split their body between AutoSize{Columns,Rows}() (which used
to call them) and DoGetBestSize(), keeping just the part needed in each
case.
This is much simpler and even more efficient, as it avoids a completely
unnecessary call to CalcDimensions() and Refresh() from DoGetBestSize(),
which doesn't change the current size at all and so doesn't need to
refresh anything, but previously did it and not only once, but twice,
because both of SetOrCalc{Column,Row}Sizes() did it.
These functions are much simpler to use in the application code using
wxGrid in row- or column-only selection mode than GetSelectedBlocks()
itself because they take care of deduplicating, ordering and squashing
together the adjacent ranges, so that the application can use their
results directly, unlike with GetSelectedBlocks().
Don't generate dozens of deprecation warnings (one for each OpenGL
function used in the code) for any program using wxGLCanvas being built
using macOS 10.14 or later SDK.
Closes https://github.com/wxWidgets/wxWidgets/pull/1875
This allows to check if it's worth specifying wxAUI_MGR_LIVE_RESIZE or
not and allows to get rid of the corresponding menu item in the sample
if it doesn't do anything anyhow.
This method was added back in d3e8d3f271 (Support or disable "insert"
for drag/drop wxDataViewCtrl on OSX, 2018-07-16) but didn't appear in
the documentation at all, so describe it, at least minimally.
See #18167.
Under wxOSX the order of calls to wxItemContainer::Clear()
and wxTextEntry::Clear() matters.
Number of data objects to delete in wxItemContainer::Clear()
is obtained by call to wxComboBox::Count(). Counter of items
in wxComboBox is reset by wxTextEntry()::Clear()
so this method has to be called after wxItemContainer::Clear().
Closes#18768.