In addition to copying the underlying geometry sink itself also auxiliary data, like collection of transformed geometries and positional data have to copied the the new wxD2DPathData instance.
Because wxGraphicsPath comprises current ID2D1PathGeometry object and the collection of transformed (sub-)geometries (ID2D1TransformedGeometry objects) so to concatenate two paths we need to concatenate their current geometries as well as to combine the collections of transformed geometries.
Unfortunately, it seems that this is not a straightforward method to apply transformation to the current underlying path geometry (ID2D1PathGeometry object) "in-place" (ie. transform it and use for further graphics operations). Some simple methods offered by Direct2D are not useful for these purposes:
1. ID2D1Factory::CreateTransformedGeometry() converts ID2D1PathGeometry object to ID2D1TransformedGeometry object and ID2D1TransformedGeometry inherits from ID2D1Geometry (not from ID2D1PathGeometry) and cannot be used for path operations.
2. ID2D1Geometry::CombineWithGeometry() which could be used to get final geometry by combining empty geometry with transformed geometry doesn't offer any combine mode which would produce a "sum" of geometries (D2D1_COMBINE_MODE_UNION gives kind of outline). Moreover the result is stored in ID2D1SimplifiedGeometrySink not in ID2DGeometrySink.
So, it seems that ability to transform the wxGraphicsPath (even several times) and still use it after this operation(s) can be achieved by using a geometry group object (ID2D1GeometryGroup) this way:
1. After applying transformation to the current path geometry with ID2D1Factory::CreateTransformedGeometry() the result is stored in the collection of transformed geometries (an auxiliary array) and after that a new (empty) geometry is open (in the same state as just closed one) and this geometry is used as a current one for further graphics operations.
2. Above steps are done at every transformation so our effective geometry will be a superposition of all previously transformed geometries stored in the collection (array) and the current operational geometry.
3. If there is necessary to use this combined effective geometry in any operation then ID2D1GeometryGroup created with ID2D1Factory::CreateGeometryGroup() from the collection of stored geometries will act as a proxy geometry.
Closes#17549
A GTK+ bug involving GtkHandleBox somehow prevents drawing of its child
since 3.19.7. Avoid this by disabling the docking functionality, which
is preferable to having the bar be blank.
See #17539
This just checks that pressing a key with "Alt" modifier can be used to open a
menu and that pressing the menu item letter then selects an item from it.
Scale the coordinates passed to MouseMove() by the GTK scaling factor to
ensure that the mouse clicks are really delivered to the correct windows,
without this change wxUIActionSimulator was unusable on systems using high DPI
(i.e. GDK_SCALE of 2).
Per-monitor DPI scaling is still not supported however.
Adding a call to XSync() to wxUIActionSimulatorX11Impl seems to fix the
problems with the focus snapping back to the control having it previously
after simulating a mouse click and changing the focus afterwards using
wxWindow::SetFocus(), as the uiaction sample did.
Admittedly, it's not really clear why does doing it help, but at the very
leasy this XSync() call shouldn't do any harm.
Choose between wxUIActionSimulatorXTestImpl and
wxUIActionSimulatorPlainX11Impl dynamically, depending on whether XTest
extension is available during run-time or not.
Also decouple the two implementation to keep them clearly separated.
This is not a real move-ctor but std::auto_ptr<>-like "stealing" ctor. It
still allows to pass Display ownership to another function which is all that
is needed for our purposes.
Instead of opening connection to X display in every method, do it once in
ctor, as we can store the display across multiple calls after the recent
refactoring.
This does require allocating a separate "impl" object for each public object,
but should still be much less wasteful than opening and closing the display
connections all the time.
Extract platform-specific code in a wxUIActionSimulatorImpl-derived class
instead of keeping it in wxUIActionSimulator itself.
This will allow determining which implementation to use dynamically (i.e. at
run-time and not compile-time) to use later and already allows to get rid of
an __WXOSX__ #ifdef in common code.
The implementation using XSendEvent() with classic input events can't work
with GTK+ 3 anyhow because it uses XInput2 which is incompatible with them, so
warn the user about this and don't compile useless code into the library.
Just returning false is enough, there is no need to log a debug message as
well.
Also simplify the logic of this function a little by always returning true at
the end and returning false before on failure.
Closes#13759.
This merges a branch with a (slightly tweaked to apply) copy of the
cve-2016-0718-fix-2-2-1 branch from the official Expat repository at
https://sourceforge.net/p/expat/code_git/
On Gtk and OS X, but unfortunately not MSW, an assert fails if a
wxFileSystemWatcher is created too early. Therefore give a hint about
where and when one should be created.
Closes https://github.com/wxWidgets/wxWidgets/pull/287
The headers for this compiler, at least in the version packaged under Debian,
define BCN_DROPDOWN but not the NMBCDROPDOWN struct we also need, so we have
no choice but to redeclare the struct ourselves to allow this code to compile.
For some reason, "long" was used for window coordinates even though they're
really "int", and implicitly converting from the former to the latter resulted
in warnings in user code including this header with e.g. Apple clang.
Just use int to avoid conversions.
Selecting a leaf node in a wxDataViewCtrl and then pressing the right arrow
key resulted in using an out-of-bounds index for accessing the columns list.
Fix this by setting the current column to the first one, and not to the second
one which might not exist.
Closes#17537.
std::isnan() is always available when using C++11, so just use it.
Also pout the test for C++11 implementations of both wxIsNaN() and wxFinite()
first, eventually the rest of the checks will become obsolete and will be
removed.
Closes https://github.com/wxWidgets/wxWidgets/pull/283
Ensure the proper class hierarchy in wxGTK, this notably allows to override
SetValue() in classes derived from wxGauge, which didn't work in wxGTK (but
did in wxMSW and wxOSX) before.
Also remove the now unnecessary IsVertical().
When using the keyboard to select an item by typing the first characters of
its name, we need to make the item visible in addition to selecting it.
Closes#16336.
Since only geometry with closed sink (immutable) can be transferred to another geometry object with ID2D1PathGeometry::Stream() so we have to check if actual transfer succeeded and return NULL if not.
To ensure compatibility with Cairo renderer the new sub-path should be started at the joined endpoint of the current (just closed) sub-path.
Closes#17532