This file was added in 4d524cdd0e a long
time ago but doesn't seem to have been ever actually used for anything
and is outdated, e.g. contains LSRequiresCarbon=true, which shouldn't be
used any longer.
Remove the file itself and all references to it.
This setting is important for some functionality provided by
wxNSApplcation and most importantly without the setting all samples
where only shown scaled on high DPI displays.
Notice that it was already present in src/osx/carbon/Info.plist.in which
is used for the samples in autoconf build.
Closes https://github.com/wxWidgets/wxWidgets/pull/743
Prepare for using liblzma in wxWidgets code by adding the necessary
option and updating the configure check for it (which had been already
present due to libtiff possible dependency on liblzma).
No real changes yet.
Add 'BEFORE' to target_include_directories so we include the headers
of the buildin third-party libraries before headers of third-party
libraries included in wxTOOLKIT_INCLUDE_DIRS.
Buildbot configuration was redone in pure Python (see master.cfg in
https://github.com/wxWidgets/buildbot repository) since several years
already, there is no need to keep these obsolete files.
This sample shows usage of wxArchiveStream and wxArchiveFactory.
It also allows for easy testing of wxArchiveStream implementations
outside of the unit tests.
See https://github.com/wxWidgets/wxWidgets/pull/730
Allow building official releases with MSVS 2017 without doing it from
its "developer command prompt" by using the vswhere utility to set up
the paths correctly.
Closes#18083.
When using Xcode to compile wxCocoa a system's expat.h gets included
instead of wx', and in the case of wxiOS libexpat is not present and
thus expat.h is not found. Fix by correcting the path to expat.h .
Regression since 824134d427 .
The changes in 0a94c1890f where an
incomplete solution.
The apple compiler automatically choses libc++ if the deployment target
is >= 10.9. Lower deployment targets need explicit compiler options
to use libc++.
Use the latest version of ax_cxx_compile_stdcxx.m4 from the autoconf
archive for C++17 support and handle "17" as the option value in our
configure.
See https://github.com/wxWidgets/wxWidgets/pull/721
For the release candidates, allow passing the version (e.g. "3.1.1-rc")
to post-release.sh on the command line and document this.
Also don't commit automatically, this is annoying, especially as the
script doesn't check for errors.
Finally, fix the problem with the CHM file name: it must be zipped,
presumably to avoid problems with some firewalls blocking downloading
CHM files (as there is really no advantage in compressing the already
compressed CHM file otherwise).
When using CMake to generate project files, do not create projects for
samples that rely on a feature that is not available. For example, do
not create a project for the AUI sample when wxUSE_AUI=0.
Closes https://github.com/wxWidgets/wxWidgets/pull/713
VS2017 environment bat files change the working directory so the build
directory is returned to after calling them.
A warning has been added that the VS150COMNTOOLS environment variable
needs to be set or a VS2017 command prompt needs to be used for VS2017
builds. MS no longer sets this variable on install.
For vc110 and vc120 builds the x64 switch has been changed to x86_amd64.
Closes#18075.
Don't overwrite options in setup.cmake.
Align text in summary message.
Always set wxUSE_XRC to values of wxUSE_XRC, same as in setup.h.
Disable wxUSE_XRC when expat is disabled.
Do not enable debugrpt and flash examples.
Define UNICODE when building on Windows. This allows the sdk_exe example to build, because it includes the windows headers directly.
uuid should be linked before oleacc, otherwise it causes multiple definition of `IID_IAccessible' (with MinGW64 gcc).
To simplify even more, specify all required libraries in wxTOOLKIT_LIBRARIES, in the same order as in the makefiles.
Add uxtheme library, it is required since wxUxThemeEngine wrapper has been removed.