These methods do the same thing, so it seems better to use the same name
for them.
This is not really a backwards-incompatible change, as these methods
were just added in the parent commit, so nobody is using them yet.
Completely overhauled selection handling in wxGrid.
Make various ways of extending selection (using Shift-arrow keys,
Ctrl-Shift-arrows, Shift-click etc) work as expected from the user point
of view instead of producing various bizarre results. Also improve
row/column header click selection as well as Ctrl/Shift-Space handling.
Internally, store selection as just a vector of blocks, independently of
the selection mode, and provide a simple API for iterating over it which
remains usable even with selections containing millions of cells (as
long as they're still composed of only a few blocks, which is the case
in practice).
Add more tests and add display of the current selection to the sample.
See https://github.com/wxWidgets/wxWidgets/pull/1772
This seems to be more consistent with the existing functions and doesn't
create ambiguity with a grid range.
Also rename wxGridSelectionRange to just wxGridBlocks as, in principle,
this class could be used for iterating over any blocks, not just the
selected ones.
No changes in functionality, this is just a renaming.
Even though this is not really the case at the code level, this makes
more sense, as wxGenericAnimationCtrl adds methods to the interface
implemented by wxAnimationCtrl.
This also allows to avoid having notes indicating that some methods
don't work for the native version of the control -- by simply not having
them there.
Simplify and streamline animation classes relationship: wxAnimation is
the only public class representing an animation and it can be created by
both the native wxAnimationCtrl and wxGenericAnimationCtrl using the new
public CreateAnimation() method.
Replace wxAnimationImplType enum with more flexible type info based
check.
Change the return type of this function to a simple and clear bool
instead of 3-valued int requiring a special explanation. This is simpler
and not any less efficient as checking for whether one block contains
another or the other one contains this one are separate operations
anyhow.
Rename the function to a more grammatically correct name.
Also move it inline as it's now trivial enough for this to be worth it.
This class was a strange hybrid of a container/view/range and iterator,
as it both provided begin()/end() container-like methods and
iterator-like methods for dereferencing/advancing.
Simplify this by removing the latter part and making this class really
just a range, with its own iterator class in order to avoid leaking the
exact type of the iterator used in the API.
Note that while it's now completely trivial, it is still useful as it
isolates the application code from the vector used to store the selected
blocks currently and will allow to change internal representation in the
future without breaking the existing code.
Store all types of selection with an array of blocks instead of arrays of
cells, blocks, rows and columns.
It (hopefully) simplifies the code and allows us to implement editing of
the last selection block much easier.
This makes it possible to use wxObjectDataPtr inside functions returning
raw pointers owned by the caller, such as custom GetAttr() in the grid
sample.
In many case SetTable() is called with its takeOwnership parameter set
to true, as shown by the grid sample in which all 3 of the calls to
SetTable() set it to true, but calling it in this case is awkward, as
bare "true" in the caller is unreadable and almost invariably requires
an explanatory comment.
Improve the API by adding AssignTable(), which is the same to SetTable()
as the existing AssignImageList() to SetImageLabel(), which always takes
ownership of the table pointer.
It is convenient to have this function if only in order to be able to
call GetGridColHeader() safely, i.e. without triggering an assert if
native header is not being used.
The behaviour of these functions for the tools containing controls is
counter-intuitive but changing it now would silently break existing code
working around the current semantics, so just document it instead.
See #16552.