///////////////////////////////////////////////////////////////////////////// // Name: bmpbutton.h // Purpose: // Author: Robert Roebling // Id: $id$ // Copyright: (c) 1998 Robert Roebling // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef __BMPBUTTONH__ #define __BMPBUTTONH__ #ifdef __GNUG__ #pragma interface #endif #include "wx/defs.h" #include "wx/object.h" #include "wx/list.h" #include "wx/control.h" //----------------------------------------------------------------------------- // classes //----------------------------------------------------------------------------- class wxBitmapButton; //----------------------------------------------------------------------------- // global data //----------------------------------------------------------------------------- extern const char *wxButtonNameStr; //----------------------------------------------------------------------------- // wxBitmapButton //----------------------------------------------------------------------------- class wxBitmapButton: public wxControl { DECLARE_DYNAMIC_CLASS(wxBitmapButton) public: wxBitmapButton(void); inline wxBitmapButton(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxButtonNameStr) { Create(parent, id, bitmap, pos, size, style, validator, name); } bool Create(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxButtonNameStr); void SetDefault(void); void SetLabel( const wxString &label ); wxString GetLabel(void) const; virtual void SetLabel(const wxBitmap& bitmap) { SetBitmapLabel(bitmap); } virtual void SetBitmapLabel( const wxBitmap& bitmap ); wxBitmap& GetBitmapLabel(void) const { return (wxBitmap&) m_bitmap; } public: wxBitmap m_bitmap; }; #endif // __BMPBUTTONH__