#ifndef _WX_SCROLBAR_H_BASE_ #define _WX_SCROLBAR_H_BASE_ #if wxUSE_SCROLLBAR #include "wx/control.h" extern WXDLLEXPORT_DATA(const wxChar*) wxScrollBarNameStr; // ---------------------------------------------------------------------------- // wxScrollBar: a scroll bar control // ---------------------------------------------------------------------------- class WXDLLEXPORT wxScrollBarBase : public wxControl { public: wxScrollBarBase() { } // scrollbar construction bool Create(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxSB_HORIZONTAL, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxScrollBarNameStr); // accessors virtual int GetThumbPosition() const = 0; virtual int GetThumbSize() const = 0; virtual int GetPageSize() const = 0; virtual int GetRange() const = 0; bool IsVertical() const { return (m_windowStyle & wxVERTICAL) != 0; } // operations virtual void SetThumbPosition(int viewStart) = 0; virtual void SetScrollbar(int position, int thumbSize, int range, int pageSize, bool refresh = true) = 0; private: DECLARE_NO_COPY_CLASS(wxScrollBarBase) }; #if defined(__WXUNIVERSAL__) #include "wx/univ/scrolbar.h" #elif defined(__WXMSW__) #include "wx/msw/scrolbar.h" #elif defined(__WXMOTIF__) #include "wx/motif/scrolbar.h" #elif defined(__WXGTK__) #include "wx/gtk/scrolbar.h" #elif defined(__WXMAC__) #include "wx/mac/scrolbar.h" #elif defined(__WXCOCOA__) #include "wx/cocoa/scrolbar.h" #elif defined(__WXPM__) #include "wx/os2/scrolbar.h" #endif #endif // wxUSE_SCROLLBAR #endif // _WX_SCROLBAR_H_BASE_