///////////////////////////////////////////////////////////////////////////// // Name: dc.h // Purpose: wxDC class // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_DC_H_ #define _WX_DC_H_ #ifdef __GNUG__ #pragma interface "dc.h" #endif #include "wx/defs.h" #include "wx/dc.h" // --------------------------------------------------------------------------- // macros // --------------------------------------------------------------------------- // Logical to device // Absolute #define XLOG2DEV(x) (x) #define YLOG2DEV(y) (y) // Relative #define XLOG2DEVREL(x) (x) #define YLOG2DEVREL(y) (y) // Device to logical // Absolute #define XDEV2LOG(x) (x) #define YDEV2LOG(y) (y) // Relative #define XDEV2LOGREL(x) (x) #define YDEV2LOGREL(y) (y) /* * Have the same macros as for XView but not for every operation: * just for calculating window/viewport extent (a better way of scaling). */ // Logical to device // Absolute #define MS_XLOG2DEV(x) LogicalToDevice(x) #define MS_YLOG2DEV(y) LogicalToDevice(y) // Relative #define MS_XLOG2DEVREL(x) LogicalToDeviceXRel(x) #define MS_YLOG2DEVREL(y) LogicalToDeviceYRel(y) // Device to logical // Absolute #define MS_XDEV2LOG(x) DeviceToLogicalX(x) #define MS_YDEV2LOG(y) DeviceToLogicalY(y) // Relative #define MS_XDEV2LOGREL(x) DeviceToLogicalXRel(x) #define MS_YDEV2LOGREL(y) DeviceToLogicalYRel(y) #define YSCALE(y) (yorigin - (y)) #define wx_round(a) (int)((a)+.5) class WXDLLEXPORT wxDC : public wxDCBase { DECLARE_DYNAMIC_CLASS(wxDC) public: wxDC(); ~wxDC(); // implement base class pure virtuals // ---------------------------------- virtual void Clear(); virtual bool StartDoc(const wxString& message); virtual void EndDoc(); virtual void StartPage(); virtual void EndPage(); virtual void SetFont(const wxFont& font); virtual void SetPen(const wxPen& pen); virtual void SetBrush(const wxBrush& brush); virtual void SetBackground(const wxBrush& brush); virtual void SetBackgroundMode(int mode); virtual void SetPalette(const wxPalette& palette); virtual void DestroyClippingRegion(); virtual wxCoord GetCharHeight() const; virtual wxCoord GetCharWidth() const; virtual void DoGetTextExtent(const wxString& string, wxCoord *x, wxCoord *y, wxCoord *descent = NULL, wxCoord *externalLeading = NULL, wxFont *theFont = NULL) const; virtual bool CanDrawBitmap() const; virtual bool CanGetTextExtent() const; virtual int GetDepth() const; virtual wxSize GetPPI() const; virtual void SetMapMode(int mode); virtual void SetUserScale(double x, double y); virtual void SetSystemScale(double x, double y); virtual void SetLogicalScale(double x, double y); virtual void SetLogicalOrigin(wxCoord x, wxCoord y); virtual void SetDeviceOrigin(wxCoord x, wxCoord y); virtual void SetAxisOrientation(bool xLeftRight, bool yBottomUp); virtual void SetLogicalFunction(int function); // implementation from now on // -------------------------- virtual void SetRop(WXHDC cdc); virtual void SelectOldObjects(WXHDC dc); wxWindow *GetWindow() const { return m_canvas; } void SetWindow(wxWindow *win) { m_canvas = win; } WXHDC GetHDC() const { return m_hDC; } void SetHDC(WXHDC dc, bool bOwnsDC = FALSE) { m_hDC = dc; m_bOwnsDC = bOwnsDC; } const wxBitmap& GetSelectedBitmap() const { return m_selectedBitmap; } wxBitmap& GetSelectedBitmap() { return m_selectedBitmap; } protected: virtual void DoFloodFill(wxCoord x, wxCoord y, const wxColour& col, int style = wxFLOOD_SURFACE); virtual bool DoGetPixel(wxCoord x, wxCoord y, wxColour *col) const; virtual void DoDrawPoint(wxCoord x, wxCoord y); virtual void DoDrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2); virtual void DoDrawArc(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2, wxCoord xc, wxCoord yc); virtual void DoDrawCheckMark(wxCoord x, wxCoord y, wxCoord width, wxCoord height); virtual void DoDrawEllipticArc(wxCoord x, wxCoord y, wxCoord w, wxCoord h, double sa, double ea); virtual void DoDrawRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height); virtual void DoDrawRoundedRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height, double radius); virtual void DoDrawEllipse(wxCoord x, wxCoord y, wxCoord width, wxCoord height); virtual void DoCrossHair(wxCoord x, wxCoord y); virtual void DoDrawIcon(const wxIcon& icon, wxCoord x, wxCoord y); virtual void DoDrawBitmap(const wxBitmap &bmp, wxCoord x, wxCoord y, bool useMask = FALSE); virtual void DoDrawText(const wxString& text, wxCoord x, wxCoord y); virtual void DoDrawRotatedText(const wxString& text, wxCoord x, wxCoord y, double angle); virtual bool DoBlit(wxCoord xdest, wxCoord ydest, wxCoord width, wxCoord height, wxDC *source, wxCoord xsrc, wxCoord ysrc, int rop = wxCOPY, bool useMask = FALSE); // this is gnarly - we can't even call this function DoSetClippingRegion() // because of virtual function hiding virtual void DoSetClippingRegionAsRegion(const wxRegion& region); virtual void DoSetClippingRegion(wxCoord x, wxCoord y, wxCoord width, wxCoord height); virtual void DoGetClippingRegion(wxCoord *x, wxCoord *y, wxCoord *width, wxCoord *height) { GetClippingBox(x, y, width, height); } virtual void DoGetSize(int *width, int *height) const; virtual void DoGetSizeMM(int* width, int* height) const; virtual void DoDrawLines(int n, wxPoint points[], wxCoord xoffset, wxCoord yoffset); virtual void DoDrawPolygon(int n, wxPoint points[], wxCoord xoffset, wxCoord yoffset, int fillStyle = wxODDEVEN_RULE); #if wxUSE_SPLINES virtual void DoDrawSpline(wxList *points); #endif // wxUSE_SPLINES // common part of DoDrawText() and DoDrawRotatedText() void DrawAnyText(const wxString& text, wxCoord x, wxCoord y); // MSW-specific member variables int m_windowExtX; int m_windowExtY; // the window associated with this DC (may be NULL) wxWindow *m_canvas; wxBitmap m_selectedBitmap; // TRUE => DeleteDC() in dtor, FALSE => only ReleaseDC() it bool m_bOwnsDC:1; // our HDC and its usage count: we only free it when the usage count drops // to 0 WXHDC m_hDC; int m_hDCCount; // Store all old GDI objects when do a SelectObject, so we can select them // back in (this unselecting user's objects) so we can safely delete the // DC. WXHBITMAP m_oldBitmap; WXHPEN m_oldPen; WXHBRUSH m_oldBrush; WXHFONT m_oldFont; WXHPALETTE m_oldPalette; }; #endif // _WX_DC_H_