\section{\class{wxWindowDC}}\label{wxwindowdc} A wxWindowDC must be constructed if an application wishes to paint on the whole area of a window (client and decorations). This should normally be constructed as a temporary stack object; don't store a wxWindowDC object. To draw on a window from inside {\bf OnPaint}, construct a \helpref{wxPaintDC}{wxpaintdc} object. To draw on the client area of a window from outside {\bf OnPaint}, construct a \helpref{wxClientDC}{wxclientdc} object. To draw on the whole window including decorations, construct a \helpref{wxWindowDC}{wxwindowdc} object (Windows only). \wxheading{Derived from} \helpref{wxDC}{wxdc} \wxheading{See also} \helpref{wxDC}{wxdc}, \helpref{wxMemoryDC}{wxmemorydc}, \helpref{wxPaintDC}{wxpaintdc},\rtfsp \helpref{wxClientDC}{wxclientdc}, \helpref{wxScreenDC}{wxscreendc} \latexignore{\rtfignore{\wxheading{Members}}} \membersection{wxWindowDC::wxWindowDC} \func{}{wxWindowDC}{\param{wxWindow*}{ window}} Constructor. Pass a pointer to the window on which you wish to paint.