///////////////////////////////////////////////////////////////////////////// // Name: frame.h // Purpose: wxFrame class // Author: David Webster // Modified by: // Created: 10/27/99 // RCS-ID: $Id$ // Copyright: (c) David Webster // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_FRAME_H_ #define _WX_FRAME_H_ #include "wx/window.h" #include "wx/os2/accel.h" #include "wx/icon.h" WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr; WXDLLEXPORT_DATA(extern const wxChar*) wxToolBarNameStr; WXDLLEXPORT_DATA(extern const wxChar*) wxStatusLineNameStr; class WXDLLEXPORT wxMenuBar; class WXDLLEXPORT wxStatusBar; class WXDLLEXPORT wxToolBar; class WXDLLEXPORT wxFrame : public wxWindow { DECLARE_DYNAMIC_CLASS(wxFrame) public: wxFrame(); wxFrame(wxWindow *parent, wxWindowID id, const wxString& title, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_FRAME_STYLE, const wxString& name = wxFrameNameStr) { Create(parent, id, title, pos, size, style, name); } ~wxFrame(); bool Create(wxWindow *parent, wxWindowID id, const wxString& title, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_FRAME_STYLE, const wxString& name = wxFrameNameStr); virtual bool Destroy(); void OnSize(wxSizeEvent& event); void OnMenuHighlight(wxMenuEvent& event); void OnActivate(wxActivateEvent& event); void OnIdle(wxIdleEvent& event); void OnCloseWindow(wxCloseEvent& event); bool Show(bool show); void DetachMenuBar(); // Set menu bar void SetMenuBar(wxMenuBar *menu_bar); virtual wxMenuBar *GetMenuBar() const; // Call this to simulate a menu command bool Command(int id) { return ProcessCommand(id); } // process menu command: returns TRUE if processed bool ProcessCommand(int id); // make the window modal (all other windows unresponsive) virtual void MakeModal(bool modal = TRUE); // Set icon virtual void SetIcon(const wxIcon& icon); // Toolbar #if wxUSE_TOOLBAR virtual wxToolBar* CreateToolBar(long style = wxNO_BORDER | wxTB_HORIZONTAL | wxTB_FLAT, wxWindowID id = -1, const wxString& name = wxToolBarNameStr); virtual wxToolBar *OnCreateToolBar(long style, wxWindowID id, const wxString& name); virtual void SetToolBar(wxToolBar *toolbar) { m_frameToolBar = toolbar; } virtual wxToolBar *GetToolBar() const { return m_frameToolBar; } virtual void PositionToolBar(); #endif // wxUSE_TOOLBAR #if wxUSE_STATUSBAR // Status bar virtual wxStatusBar* CreateStatusBar(int number = 1, long style = wxST_SIZEGRIP, wxWindowID id = 0, const wxString& name = wxStatusLineNameStr); wxStatusBar *GetStatusBar() const { return m_frameStatusBar; } void SetStatusBar(wxStatusBar *statusBar) { m_frameStatusBar = statusBar; } virtual void PositionStatusBar(); virtual wxStatusBar *OnCreateStatusBar(int number, long style, wxWindowID id, const wxString& name); // Set status line text virtual void SetStatusText(const wxString& text, int number = 0); // Set status line widths virtual void SetStatusWidths(int n, const int widths_field[]); // Hint to tell framework which status bar to use // TODO: should this go into a wxFrameworkSettings class perhaps? static void UseNativeStatusBar(bool useNative) { m_useNativeStatusBar = useNative; }; static bool UsesNativeStatusBar() { return m_useNativeStatusBar; }; #endif // wxUSE_STATUSBAR // Iconize virtual void Iconize(bool iconize); virtual bool IsIconized() const; // Is it maximized? virtual bool IsMaximized() const; // Compatibility bool Iconized() const { return IsIconized(); } virtual void Maximize(bool maximize); // virtual bool LoadAccelerators(const wxString& table); // Responds to colour changes void OnSysColourChanged(wxSysColourChangedEvent& event); // Query app for menu item updates (called from OnIdle) void DoMenuUpdates(); void DoMenuUpdates(wxMenu* menu, wxWindow* focusWin); WXHMENU GetWinMenu() const { return m_hMenu; } // Returns the origin of client area (may be different from (0,0) if the // frame has a toolbar) virtual wxPoint GetClientAreaOrigin() const; // Implementation only from here // event handlers bool HandlePaint(); bool HandleSize(int x, int y, WXUINT flag); bool HandleCommand(WXWORD id, WXWORD cmd, WXHWND control); bool HandleMenuSelect(WXWORD nItem, WXWORD nFlags, WXHMENU hMenu); bool OS2Create(int id, wxWindow *parent, const wxChar *wclass, wxWindow *wx_win, const wxChar *title, int x, int y, int width, int height, long style); // tooltip management #if wxUSE_TOOLTIPS WXHWND GetToolTipCtrl() const { return m_hwndToolTip; } void SetToolTipCtrl(WXHWND hwndTT) { m_hwndToolTip = hwndTT; } #endif // tooltips protected: // override base class virtuals virtual void DoGetClientSize(int *width, int *height) const; virtual void DoGetSize(int *width, int *height) const; virtual void DoGetPosition(int *x, int *y) const; virtual void DoSetClientSize(int width, int height); virtual void DoClientToScreen(int *x, int *y) const; virtual void DoScreenToClient(int *x, int *y) const; // a plug in for MDI frame classes which need to do something special when // the menubar is set virtual void InternalSetMenuBar(); // propagate our state change to all child frames void IconizeChildFrames(bool bIconize); // we add menu bar accel processing bool OS2TranslateMessage(WXMSG* pMsg); // window proc for the frames MRESULT OS2WindowProc(HWND hwnd, WXUINT message, WXWPARAM wParam, WXLPARAM lParam); wxMenuBar * m_frameMenuBar; wxIcon m_icon; bool m_iconized; WXHICON m_defaultIcon; #if wxUSE_STATUSBAR wxStatusBar * m_frameStatusBar; static bool m_useNativeStatusBar; #endif // wxUSE_STATUSBAR #if wxUSE_TOOLBAR wxToolBar* m_frameToolBar; #endif // wxUSE_TOOLBAR private: #if wxUSE_TOOLTIPS WXHWND m_hwndToolTip; #endif // tooltips DECLARE_EVENT_TABLE() }; #endif // _WX_FRAME_H_