///////////////////////////////////////////////////////////////////////////// // Name: event.cpp // Purpose: wxWindows sample demonstrating different event usage // Author: Vadim Zeitlin // Modified by: // Created: 31.01.01 // RCS-ID: $Id$ // Copyright: (c) 2001 Vadim Zeitlin // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #ifdef __GNUG__ // DO NOT use event.cpp here, it breaks statics initialization in // src/common/event.cpp and nothing works at all then! #pragma implementation "eventsample.cpp" #pragma interface "eventsample.cpp" #endif // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif // for all others, include the necessary headers (this file is usually all you // need because it includes almost all "standard" wxWindows headers) #ifndef WX_PRECOMP #include "wx/wx.h" #endif // ---------------------------------------------------------------------------- // event constants // ---------------------------------------------------------------------------- // declare a custom event type // // note that in wxWin 2.3+ these macros expand simply into the following code: // // extern const wxEventType wxEVT_MY_CUSTOM_COMMAND; // // const wxEventType wxEVT_MY_CUSTOM_COMMAND = wxNewEventType(); // // and you may use this code directly if you don't care about 2.2 compatibility BEGIN_DECLARE_EVENT_TYPES() DECLARE_EVENT_TYPE(wxEVT_MY_CUSTOM_COMMAND, 7777) END_DECLARE_EVENT_TYPES() DEFINE_EVENT_TYPE(wxEVT_MY_CUSTOM_COMMAND) // it may also be convenient to define an event table macro for this event type #define EVT_MY_CUSTOM_COMMAND(id, fn) \ DECLARE_EVENT_TABLE_ENTRY( \ wxEVT_MY_CUSTOM_COMMAND, id, -1, \ (wxObjectEventFunction)(wxEventFunction)(wxCommandEventFunction)&fn, \ (wxObject *) NULL \ ), // ---------------------------------------------------------------------------- // private classes // ---------------------------------------------------------------------------- // Define a new application type, each program should derive a class from wxApp class MyApp : public wxApp { public: // override base class virtuals // ---------------------------- // this one is called on application startup and is a good place for the app // initialization (doing it here and not in the ctor allows to have an error // return: if OnInit() returns false, the application terminates) virtual bool OnInit(); }; // Define a new frame type: this is going to be our main frame class MyFrame : public wxFrame { public: // ctor(s) MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); virtual ~MyFrame(); void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); void OnConnect(wxCommandEvent& event); void OnDynamic(wxCommandEvent& event); void OnPushEventHandler(wxCommandEvent& event); void OnPopEventHandler(wxCommandEvent& event); void OnTest(wxCommandEvent& event); void OnFireCustom(wxCommandEvent& event); void OnProcessCustom(wxCommandEvent& event); void OnUpdateUIPop(wxUpdateUIEvent& event); protected: // number of pushed event handlers size_t m_nPush; private: // any class wishing to process wxWindows events must use this macro DECLARE_EVENT_TABLE() }; // Define a custom event handler class MyEvtHandler : public wxEvtHandler { public: MyEvtHandler(size_t level) { m_level = level; } void OnTest(wxCommandEvent& event) { wxLogMessage(_T("This is the pushed test event handler #%u"), m_level); // if we don't skip the event, the other event handlers won't get it: // try commenting out this line and see what changes event.Skip(); } private: size_t m_level; DECLARE_EVENT_TABLE() }; // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // IDs for the controls and the menu commands enum { // menu items Event_Quit = 1, Event_About, Event_Connect, Event_Dynamic, Event_Push, Event_Pop, Event_Custom, Event_Test }; // status bar fields enum { Status_Main = 0, Status_Dynamic, Status_Push }; // ---------------------------------------------------------------------------- // event tables and other macros for wxWindows // ---------------------------------------------------------------------------- // the event tables connect the wxWindows events with the functions (event // handlers) which process them. It can be also done at run-time, but for the // simple menu events like this the static method is much simpler. BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(Event_Quit, MyFrame::OnQuit) EVT_MENU(Event_About, MyFrame::OnAbout) EVT_MENU(Event_Connect, MyFrame::OnConnect) EVT_MENU(Event_Custom, MyFrame::OnFireCustom) EVT_MENU(Event_Test, MyFrame::OnTest) EVT_MENU(Event_Push, MyFrame::OnPushEventHandler) EVT_MENU(Event_Pop, MyFrame::OnPopEventHandler) EVT_UPDATE_UI(Event_Pop, MyFrame::OnUpdateUIPop) EVT_MY_CUSTOM_COMMAND(-1, MyFrame::OnProcessCustom) // this would also work: //EVT_CUSTOM(wxEVT_MY_CUSTOM_COMMAND, -1, MyFrame::OnProcessCustom) END_EVENT_TABLE() BEGIN_EVENT_TABLE(MyEvtHandler, wxEvtHandler) EVT_MENU(Event_Test, MyEvtHandler::OnTest) END_EVENT_TABLE() // Create a new application object: this macro will allow wxWindows to create // the application object during program execution (it's better than using a // static object for many reasons) and also declares the accessor function // wxGetApp() which will return the reference of the right type (i.e. MyApp and // not wxApp) IMPLEMENT_APP(MyApp) // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // the application class // ---------------------------------------------------------------------------- // 'Main program' equivalent: the program execution "starts" here bool MyApp::OnInit() { // create the main application window MyFrame *frame = new MyFrame(_T("Event wxWindows Sample"), wxPoint(50, 50), wxSize(600, 340)); // and show it (the frames, unlike simple controls, are not shown when // created initially) frame->Show(TRUE); // success: wxApp::OnRun() will be called which will enter the main message // loop and the application will run. If we returned FALSE here, the // application would exit immediately. return TRUE; } // ---------------------------------------------------------------------------- // main frame // ---------------------------------------------------------------------------- // frame constructor MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) : wxFrame((wxFrame *)NULL, -1, title, pos, size) { // init members m_nPush = 0; // create a menu bar wxMenu *menuFile = new wxMenu; menuFile->Append(Event_About, _T("&About...\tCtrl-A"), _T("Show about dialog")); menuFile->AppendSeparator(); menuFile->Append(Event_Quit, _T("E&xit\tAlt-X"), _T("Quit this program")); wxMenu *menuEvent = new wxMenu; menuEvent->Append(Event_Connect, _T("&Connect\tCtrl-C"), _T("Connect or disconnect the dynamic event handler"), TRUE /* checkable */); menuEvent->Append(Event_Dynamic, _T("&Dynamic event\tCtrl-D"), _T("Dynamic event sample - only works after Connect")); menuEvent->AppendSeparator(); menuEvent->Append(Event_Push, _T("&Push event handler\tCtrl-P"), _T("Push event handler for test event")); menuEvent->Append(Event_Pop, _T("P&op event handler\tCtrl-O"), _T("Pop event handler for test event")); menuEvent->Append(Event_Test, _T("Test event\tCtrl-T"), _T("Test event processed by pushed event handler")); menuEvent->AppendSeparator(); menuEvent->Append(Event_Custom, _T("Fire c&ustom event\tCtrl-U"), _T("Generate a custom event")); // now append the freshly created menu to the menu bar... wxMenuBar *menuBar = new wxMenuBar(); menuBar->Append(menuFile, _T("&File")); menuBar->Append(menuEvent, _T("&Event")); // ... and attach this menu bar to the frame SetMenuBar(menuBar); #if wxUSE_STATUSBAR CreateStatusBar(3); SetStatusText(_T("Welcome to wxWindows event sample")); SetStatusText(_T("Dynamic: off"), Status_Dynamic); SetStatusText(_T("Push count: 0"), Status_Push); #endif // wxUSE_STATUSBAR } MyFrame::~MyFrame() { // we must pop any remaining event handlers to avoid memory leaks and // crashes! while ( m_nPush-- != 0 ) { PopEventHandler(TRUE /* delete handler */); } } // ---------------------------------------------------------------------------- // standard event handlers // ---------------------------------------------------------------------------- void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) { // TRUE is to force the frame to close Close(TRUE); } void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { wxMessageBox(_T("Event sample shows different ways of using events\n" "© 2001 Vadim Zeitlin"), _T("About Event Sample"), wxOK | wxICON_INFORMATION, this); } // ---------------------------------------------------------------------------- // dynamic event handling stuff // ---------------------------------------------------------------------------- void MyFrame::OnDynamic(wxCommandEvent& WXUNUSED(event)) { wxMessageBox(_T("This is a dynamic event handler which can be connected " "and disconnected during run-time."), _T("Dynamic Event Handler"), wxOK | wxICON_INFORMATION, this); } void MyFrame::OnConnect(wxCommandEvent& event) { if ( event.IsChecked() ) { // disconnect Connect(Event_Dynamic, -1, wxEVT_COMMAND_MENU_SELECTED, (wxObjectEventFunction) (wxEventFunction) (wxCommandEventFunction)&MyFrame::OnDynamic); SetStatusText(_T("You can now use \"Dynamic\" item in the menu")); SetStatusText(_T("Dynamic: on"), Status_Dynamic); } else // connect { Disconnect(Event_Dynamic, -1, wxEVT_COMMAND_MENU_SELECTED); SetStatusText(_T("You can no more use \"Dynamic\" item in the menu")); SetStatusText(_T("Dynamic: off"), Status_Dynamic); } } // ---------------------------------------------------------------------------- // push/pop event handlers support // ---------------------------------------------------------------------------- void MyFrame::OnPushEventHandler(wxCommandEvent& WXUNUSED(event)) { PushEventHandler(new MyEvtHandler(++m_nPush)); SetStatusText(wxString::Format(_T("Push count: %u"), m_nPush), Status_Push); } void MyFrame::OnPopEventHandler(wxCommandEvent& WXUNUSED(event)) { wxCHECK_RET( m_nPush, _T("this command should be disabled!") ); PopEventHandler(TRUE /* delete handler */); m_nPush--; SetStatusText(wxString::Format(_T("Push count: %u"), m_nPush), Status_Push); } void MyFrame::OnTest(wxCommandEvent& event) { wxLogMessage(_T("This is the test event handler in the main frame")); } void MyFrame::OnUpdateUIPop(wxUpdateUIEvent& event) { event.Enable( m_nPush > 0 ); } // ---------------------------------------------------------------------------- // custom event methods // ---------------------------------------------------------------------------- void MyFrame::OnFireCustom(wxCommandEvent& event) { wxCommandEvent eventCustom(wxEVT_MY_CUSTOM_COMMAND); wxPostEvent(this, eventCustom); } void MyFrame::OnProcessCustom(wxCommandEvent& event) { wxLogMessage(_T("Got a custom event!")); }