\section{\class{wxTimer}}\label{wxtimer} The wxTimer class allows you to execute code at specified intervals. To use it, derive a new class and override the {\bf Notify} member to perform the required action. Start with {\bf Start}, stop with {\bf Stop}, it's as simple as that. \wxheading{Derived from} \helpref{wxObject}{wxobject} \wxheading{Include files} \wxheading{See also} \helpref{::wxStartTimer}{wxstarttimer}, \helpref{::wxGetElapsedTime}{wxgetelapsedtime} \latexignore{\rtfignore{\wxheading{Members}}} \membersection{wxTimer::wxTimer} \func{}{wxTimer}{\void} Constructor. \membersection{wxTimer::\destruct{wxTimer}} \func{}{\destruct{wxTimer}}{\void} Destructor. Stops the timer if activated. \membersection{wxTimer::Interval} \func{int}{Interval}{\void} Returns the current interval for the timer. \membersection{wxTimer::Notify} \func{void}{Notify}{\void} This member should be overridden by the user. It is called on timeout. \membersection{wxTimer::Start} \func{bool}{Start}{\param{int}{ milliseconds = -1}, \param{bool}{ oneShot=FALSE}} (Re)starts the timer. If {\it milliseconds}\/ is absent or -1, the previous value is used. Returns FALSE if the timer could not be started, TRUE otherwise (in MS Windows timers are a limited resource). If {\it oneShot} is FALSE (the default), the Notify function will be repeatedly called. If TRUE, Notify will be called only once. \membersection{wxTimer::Stop} \func{void}{Stop}{\void} Stops the timer.