///////////////////////////////////////////////////////////////////////////// // Name: wx/overlay.h // Purpose: wxOverlay class // Author: Stefan Csomor // Modified by: // Created: 2006-10-20 // RCS-ID: $Id$ // Copyright: (c) wxWidgets team // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_OVERLAY_H_ #define _WX_OVERLAY_H_ #include "wx/defs.h" #if defined(wxMAC_USE_CORE_GRAPHICS) && wxMAC_USE_CORE_GRAPHICS #define wxHAS_NATIVE_OVERLAY 1 #elif defined(__WXDFB__) #define wxHAS_NATIVE_OVERLAY 1 #else // don't define wxHAS_NATIVE_OVERLAY #endif // ---------------------------------------------------------------------------- // creates an overlay over an existing window, allowing for manipulations like // rubberbanding etc. This API is not stable yet, not to be used outside wx // internal code // ---------------------------------------------------------------------------- class WXDLLEXPORT wxOverlayImpl; class WXDLLEXPORT wxWindowDC; class WXDLLEXPORT wxOverlay { public: wxOverlay(); ~wxOverlay(); // clears the overlay without restoring the former state // to be done eg when the window content has been changed and repainted void Reset(); // returns (port-specific) implementation of the overlay wxOverlayImpl *GetImpl() { return m_impl; } private: friend class WXDLLEXPORT wxDCOverlay; // returns true if it has been setup bool IsOk(); void Init(wxWindowDC* dc, int x , int y , int width , int height); void BeginDrawing(wxWindowDC* dc); void EndDrawing(wxWindowDC* dc); void Clear(wxWindowDC* dc); wxOverlayImpl* m_impl; bool m_inDrawing; DECLARE_NO_COPY_CLASS(wxOverlay) }; class WXDLLEXPORT wxDCOverlay { public: // connects this overlay to the corresponding drawing dc, if the overlay is // not initialized yet this call will do so wxDCOverlay(wxOverlay &overlay, wxWindowDC *dc, int x , int y , int width , int height); // convenience wrapper that behaves the same using the entire area of the dc wxDCOverlay(wxOverlay &overlay, wxWindowDC *dc); // removes the connection between the overlay and the dc virtual ~wxDCOverlay(); // clears the layer, restoring the state at the last init void Clear(); private: void Init(wxWindowDC *dc, int x , int y , int width , int height); wxOverlay& m_overlay; wxWindowDC* m_dc; DECLARE_NO_COPY_CLASS(wxDCOverlay) }; #endif // _WX_OVERLAY_H_