///////////////////////////////////////////////////////////////////////////// // Name: joytest.cpp // Purpose: Joystick sample // Author: Julian Smart // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/wx.h" #endif #if !wxUSE_JOYSTICK # error You must set wxUSE_JOYSTICK to 1 in setup.h #endif #include "wx/sound.h" #include "wx/joystick.h" #include "joytest.h" MyFrame *frame = NULL; IMPLEMENT_APP(MyApp) // For drawing lines in a canvas long xpos = -1; long ypos = -1; int winNumber = 1; int nButtons = 0; // Initialise this in OnInit, not statically bool MyApp::OnInit() { wxJoystick stick(wxJOYSTICK1); if (!stick.IsOk()) { wxMessageBox(_T("No joystick detected!")); return false; } #if wxUSE_SOUND m_fire.Create(_T("gun.wav")); #endif // wxUSE_SOUND m_minX = stick.GetXMin(); m_minY = stick.GetYMin(); m_maxX = stick.GetXMax(); m_maxY = stick.GetYMax(); // Create the main frame window frame = new MyFrame(NULL, _T("Joystick Demo"), wxDefaultPosition, wxSize(500, 400), wxDEFAULT_FRAME_STYLE | wxHSCROLL | wxVSCROLL); // Give it an icon (this is ignored in MDI mode: uses resources) #ifdef __WXMSW__ frame->SetIcon(wxIcon(_T("joyicon"))); #endif #ifdef __X__ frame->SetIcon(wxIcon(_T("joyicon.xbm"))); #endif // Make a menubar wxMenu *file_menu = new wxMenu; file_menu->Append(JOYTEST_QUIT, _T("&Exit")); wxMenuBar *menu_bar = new wxMenuBar; menu_bar->Append(file_menu, _T("&File")); // Associate the menu bar with the frame frame->SetMenuBar(menu_bar); #if wxUSE_STATUSBAR frame->CreateStatusBar(); frame->SetStatusText(wxString::Format(wxT("Device [%s] (PID:[%i] MID:[%i]) Ready... # of joysticks:[%i]"), stick.GetProductName().c_str(), stick.GetProductId(), stick.GetManufacturerId(), stick.GetNumberJoysticks())); #endif // wxUSE_STATUSBAR frame->CenterOnScreen(); frame->Show(true); SetTopWindow(frame); return true; } BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow) EVT_JOYSTICK_EVENTS(MyCanvas::OnJoystickEvent) END_EVENT_TABLE() // Define a constructor for my canvas MyCanvas::MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size): wxScrolledWindow(parent, wxID_ANY, pos, size, wxSUNKEN_BORDER) { m_stick = new wxJoystick(wxJOYSTICK1); nButtons = m_stick->GetNumberButtons(); m_stick->SetCapture(this, 10); } MyCanvas::~MyCanvas() { m_stick->ReleaseCapture(); delete m_stick; } void MyCanvas::OnJoystickEvent(wxJoystickEvent& event) { wxClientDC dc(this); wxPoint pt(event.GetPosition()); // if negative positions are possible then shift everything up int xmin = wxGetApp().m_minX; int xmax = wxGetApp().m_maxX; int ymin = wxGetApp().m_minY; int ymax = wxGetApp().m_maxY; if (xmin < 0) { xmax += abs(xmin); pt.x += abs(xmin); } if (ymin < 0) { ymax += abs(ymin); pt.y += abs(ymin); } // Scale to canvas size int cw, ch; GetSize(&cw, &ch); pt.x = (long) (((double)pt.x/(double)xmax) * cw); pt.y = (long) (((double)pt.y/(double)ymax) * ch); if (xpos > -1 && ypos > -1 && event.IsMove() && event.ButtonIsDown()) { dc.SetPen(*wxBLACK_PEN); dc.DrawLine(xpos, ypos, pt.x, pt.y); } xpos = pt.x; ypos = pt.y; #if wxUSE_STATUSBAR wxString buf; if (event.ButtonDown()) buf.Printf(_T("Joystick (%d, %d) #%i Fire!"), pt.x, pt.y, event.GetButtonChange()); else buf.Printf(_T("Joystick (%d, %d) "), pt.x, pt.y); /* for(int i = 0; i < nButtons; ++i) { buf += wxString(wxT("[")) + ((event.GetButtonState() & (1 << i)) ? wxT("Y") : wxT("N")) + wxString(wxT("]")); } */ frame->SetStatusText(buf); #endif // wxUSE_STATUSBAR #if wxUSE_SOUND if (event.ButtonDown() && wxGetApp().m_fire.IsOk()) { wxGetApp().m_fire.Play(); } #endif // wxUSE_SOUND } BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(JOYTEST_QUIT, MyFrame::OnQuit) END_EVENT_TABLE() MyFrame::MyFrame(wxFrame *parent, const wxString& title, const wxPoint& pos, const wxSize& size, const long style) : wxFrame(parent, wxID_ANY, title, pos, size, style) { canvas = new MyCanvas(this); } void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) { Close(true); } void MyFrame::OnActivate(wxActivateEvent& event) { if (event.GetActive() && canvas) canvas->SetFocus(); }