/////////////////////////////////////////////////////////////////////////////// // Name: wx/scopeguard.h // Purpose: declares wxwxScopeGuard and related macros // Author: Vadim Zeitlin // Modified by: // Created: 03.07.2003 // RCS-ID: $Id$ // Copyright: (c) 2003 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// /* Acknowledgements: this header is heavily based on (well, almost the exact copy of) wxScopeGuard.h by Andrei Alexandrescu and Petru Marginean published in December 2000 issue of C/C++ Users Journal. */ #ifndef _WX_SCOPEGUARD_H_ #define _WX_SCOPEGUARD_H_ #include "wx/defs.h" // ---------------------------------------------------------------------------- // helpers // ---------------------------------------------------------------------------- namespace wxPrivate { // in the original implementation this was a member template function of // ScopeGuardImplBase but gcc 2.8 which is still used for OS/2 doesn't // support member templates and so we must make it global template void OnScopeExit(ScopeGuardImpl& guard) { if ( !guard.WasDismissed() ) { // we're called from ScopeGuardImpl dtor and so we must not throw #if wxUSE_EXCEPTIONS try #endif // wxUSE_EXCEPTIONS { guard.Execute(); } #if wxUSE_EXCEPTIONS catch ( ... ) { } #endif // wxUSE_EXCEPTIONS } } // just to avoid the warning about unused variables template void Use(const T& WXUNUSED(t)) { } } // namespace wxPrivate // ============================================================================ // wxScopeGuard for functions and functors // ============================================================================ // ---------------------------------------------------------------------------- // wxScopeGuardImplBase: used by wxScopeGuardImpl[0..N] below // ---------------------------------------------------------------------------- class wxScopeGuardImplBase { public: wxScopeGuardImplBase() : m_wasDismissed(false) { } void Dismiss() const { m_wasDismissed = true; } // for OnScopeExit() only we can't make it friend, unfortunately)! bool WasDismissed() const { return m_wasDismissed; } protected: ~wxScopeGuardImplBase() { } wxScopeGuardImplBase(const wxScopeGuardImplBase& other) : m_wasDismissed(other.m_wasDismissed) { other.Dismiss(); } // must be mutable for copy ctor to work mutable bool m_wasDismissed; private: wxScopeGuardImplBase& operator=(const wxScopeGuardImplBase&); }; // ---------------------------------------------------------------------------- // wxScopeGuardImpl0: scope guard for actions without parameters // ---------------------------------------------------------------------------- template class wxScopeGuardImpl0 : public wxScopeGuardImplBase { public: static wxScopeGuardImpl0 MakeGuard(F fun) { return wxScopeGuardImpl0(fun); } ~wxScopeGuardImpl0() { wxPrivate::OnScopeExit(*this); } void Execute() { m_fun(); } protected: wxScopeGuardImpl0(F fun) : m_fun(fun) { } F m_fun; wxScopeGuardImpl0& operator=(const wxScopeGuardImpl0&); }; template inline wxScopeGuardImpl0 wxMakeGuard(F fun) { return wxScopeGuardImpl0::MakeGuard(fun); } // ---------------------------------------------------------------------------- // wxScopeGuardImpl1: scope guard for actions with 1 parameter // ---------------------------------------------------------------------------- template class wxScopeGuardImpl1 : public wxScopeGuardImplBase { public: static wxScopeGuardImpl1 MakeGuard(F fun, P1 p1) { return wxScopeGuardImpl1(fun, p1); } ~wxScopeGuardImpl1() { wxPrivate::OnScopeExit(*this); } void Execute() { m_fun(m_p1); } protected: wxScopeGuardImpl1(F fun, P1 p1) : m_fun(fun), m_p1(p1) { } F m_fun; const P1 m_p1; wxScopeGuardImpl1& operator=(const wxScopeGuardImpl1&); }; template inline wxScopeGuardImpl1 wxMakeGuard(F fun, P1 p1) { return wxScopeGuardImpl1::MakeGuard(fun, p1); } // ---------------------------------------------------------------------------- // wxScopeGuardImpl2: scope guard for actions with 2 parameters // ---------------------------------------------------------------------------- template class wxScopeGuardImpl2 : public wxScopeGuardImplBase { public: static wxScopeGuardImpl2 MakeGuard(F fun, P1 p1, P2 p2) { return wxScopeGuardImpl2(fun, p1, p2); } ~wxScopeGuardImpl2() { wxPrivate::OnScopeExit(*this); } void Execute() { m_fun(m_p1, m_p2); } protected: wxScopeGuardImpl2(F fun, P1 p1, P2 p2) : m_fun(fun), m_p1(p1), m_p2(p2) { } F m_fun; const P1 m_p1; const P2 m_p2; wxScopeGuardImpl2& operator=(const wxScopeGuardImpl2&); }; template inline wxScopeGuardImpl2 wxMakeGuard(F fun, P1 p1, P2 p2) { return wxScopeGuardImpl2::MakeGuard(fun, p1, p2); } // ============================================================================ // wxScopeGuards for object methods // ============================================================================ // ---------------------------------------------------------------------------- // wxObjScopeGuardImpl0 // ---------------------------------------------------------------------------- template class wxObjScopeGuardImpl0 : public wxScopeGuardImplBase { public: static wxObjScopeGuardImpl0 MakeObjGuard(Obj& obj, MemFun memFun) { return wxObjScopeGuardImpl0(obj, memFun); } ~wxObjScopeGuardImpl0() { wxPrivate::OnScopeExit(*this); } void Execute() { (m_obj.*m_memfun)(); } protected: wxObjScopeGuardImpl0(Obj& obj, MemFun memFun) : m_obj(obj), m_memfun(memFun) { } Obj& m_obj; MemFun m_memfun; }; template inline wxObjScopeGuardImpl0 wxMakeObjGuard(Obj& obj, MemFun memFun) { return wxObjScopeGuardImpl0::MakeObjGuard(obj, memFun); } template class wxObjScopeGuardImpl1 : public wxScopeGuardImplBase { public: static wxObjScopeGuardImpl1 MakeObjGuard(Obj& obj, MemFun memFun, P1 p1) { return wxObjScopeGuardImpl1(obj, memFun, p1); } ~wxObjScopeGuardImpl1() { wxPrivate::OnScopeExit(*this); } void Execute() { (m_obj.*m_memfun)(m_p1); } protected: wxObjScopeGuardImpl1(Obj& obj, MemFun memFun, P1 p1) : m_obj(obj), m_memfun(memFun), m_p1(p1) { } Obj& m_obj; MemFun m_memfun; const P1 m_p1; }; template inline wxObjScopeGuardImpl1 wxMakeObjGuard(Obj& obj, MemFun memFun, P1 p1) { return wxObjScopeGuardImpl1::MakeObjGuard(obj, memFun, p1); } template class wxObjScopeGuardImpl2 : public wxScopeGuardImplBase { public: static wxObjScopeGuardImpl2 MakeObjGuard(Obj& obj, MemFun memFun, P1 p1, P2 p2) { return wxObjScopeGuardImpl2(obj, memFun, p1, p2); } ~wxObjScopeGuardImpl2() { wxPrivate::OnScopeExit(*this); } void Execute() { (m_obj.*m_memfun)(m_p1, m_p2); } protected: wxObjScopeGuardImpl2(Obj& obj, MemFun memFun, P1 p1, P2 p2) : m_obj(obj), m_memfun(memFun), m_p1(p1), m_p2(p2) { } Obj& m_obj; MemFun m_memfun; const P1 m_p1; const P2 m_p2; }; template inline wxObjScopeGuardImpl2 wxMakeObjGuard(Obj& obj, MemFun memFun, P1 p1, P2 p2) { return wxObjScopeGuardImpl2:: MakeObjGuard(obj, memFun, p1, p2); } // ============================================================================ // public stuff // ============================================================================ // wxScopeGuard is just a reference, see the explanation in CUJ article typedef const wxScopeGuardImplBase& wxScopeGuard; // when an unnamed scope guard is needed, the macros below may be used // // NB: the original code has a single (and much nicer) ON_BLOCK_EXIT macro // but this results in compiler warnings about unused variables and I // didn't find a way to work around this other than by having different // macros with different names #define ON_BLOCK_EXIT0(f) \ wxScopeGuard wxMAKE_UNIQUE_NAME(scopeGuard) = wxMakeGuard(f); \ wxPrivate::Use(wxMAKE_UNIQUE_NAME(scopeGuard)) #define ON_BLOCK_EXIT_OBJ0(o, m) \ wxScopeGuard wxMAKE_UNIQUE_NAME(scopeGuard) = wxMakeObjGuard(o, m); \ wxPrivate::Use(wxMAKE_UNIQUE_NAME(scopeGuard)) #define ON_BLOCK_EXIT1(f, p1) \ wxScopeGuard wxMAKE_UNIQUE_NAME(scopeGuard) = wxMakeGuard(f, p1); \ wxPrivate::Use(wxMAKE_UNIQUE_NAME(scopeGuard)) #define ON_BLOCK_EXIT_OBJ1(o, m, p1) \ wxScopeGuard wxMAKE_UNIQUE_NAME(scopeGuard) = wxMakeObjGuard(o, m, p1); \ wxPrivate::Use(wxMAKE_UNIQUE_NAME(scopeGuard)) #define ON_BLOCK_EXIT2(f, p1, p2) \ wxScopeGuard wxMAKE_UNIQUE_NAME(scopeGuard) = wxMakeGuard(f, p1, p2); \ wxPrivate::Use(wxMAKE_UNIQUE_NAME(scopeGuard)) #define ON_BLOCK_EXIT_OBJ2(o, m, p1, p2) \ wxScopeGuard wxMAKE_UNIQUE_NAME(scopeGuard) = wxMakeObjGuard(o, m, p1, p2); \ wxPrivate::Use(wxMAKE_UNIQUE_NAME(scopeGuard)) #endif // _WX_SCOPEGUARD_H_