\section{\class{wxHashMap}}\label{wxhashmap} This is a simple, type safe, and reasonably efficient hash map class, whose interface is a subset of the interface of STL containers. \wxheading{Example} \begin{verbatim} class MyClass { /* ... */ }; // declare an hash map with string keys and int values WX_DECLARE_STRING_HASH_MAP( int, MyHash5 ); // same, with int keys and MyClass* values WX_DECLARE_HASH_MAP( int, MyClass*, wxIntegerHash, wxIntegerEqual, MyHash1 ); // same, with wxString keys and int values WX_DECLARE_STRING_HASH_MAP( int, MyHash3 ); // same, with wxString keys and values WX_DECLARE_STRING_HASH_MAP( wxString, MyHash2 ); MyHash1 h1; MyHash2 h2; // store and retrieve values h1[1] = new MyClass( 1 ); h1[10000000] = NULL; h1[50000] = new MyClass( 2 ); h2["Bill"] = "ABC"; wxString tmp = h2["Bill"]; // since element with key "Joe" is not present, this will return // the devault value, that is an empty string in the case of wxString MyClass tmp2 = h2["Joe"]; // iterate over all the elements in the class MyHash2::iterator it; for( it = h2.begin(); it != h2.end(); ++it ) { wxString key = it->first, value = it->second; // do something useful with key and value } \end{verbatim} \wxheading{Declaring new hash table types} \begin{verbatim} WX_DECLARE_STRING_HASH_MAP( VALUE_T, // type of the values CLASSNAME ); // name of the class \end{verbatim} Declares an hash map class named CLASSNAME, with {\tt wxString} keys and VALUE\_T values. \begin{verbatim} WX_DECLARE_VOIDPTR_HASH_MAP( VALUE_T, // type of the values CLASSNAME ); // name of the class \end{verbatim} Declares an hash map class named CLASSNAME, with {\tt void*} keys and VALUE\_T values. \begin{verbatim} WX_DECLARE_HASH_MAP( KEY_T, // type of the keys VALUE_T, // type of the values HASH_T, // hasher KEY_EQ_T, // key equality predicate CLASSNAME); // name of the class \end{verbatim} The HASH\_T and KEY\_EQ\_T are the types used for the hashing function and key comparison. wxWindows provides three predefined hashing functions: {\tt wxIntegerHash} for integer types ( {\tt int}, {\tt long}, {\tt short}, and their unsigned counterparts ), {\tt wxStringHash} for strings ( {\tt wxString}, {\tt wxChar*}, {\tt char*} ), and {\tt wxPointerHash} for any kind of pointer. Similarly three equality predicates: {\tt wxIntegerEqual}, {\tt wxStringEqual}, {\tt wxPointerEqual} are provided. Using this you could declare an hash map mapping {\tt int} values to {\tt wxString} like this: \begin{verbatim} WX_DECLARE_HASH_MAP( int, wxString, wxIntegerHash, wxIntegerEqual, MyHash ); \end{verbatim} \latexignore{\rtfignore{\wxheading{Types}}} In the documentation below you should replace wxHashMap with the name you used in the class declaration. \begin{twocollist} \twocolitem{wxHashMap::key\_type}{Type of the hash keys} \twocolitem{wxHashMap::mapped\_type}{Type of the values stored in the hash map} \twocolitem{wxHashMap::value\_type}{Equivalent to {\tt struct \{ key\_type first; mapped\_type second \};} } \twocolitem{wxHashMap::iterator}{Used to enumerate all the elements in an hash map; it is similar to a {\tt value\_type*}} \twocolitem{wxHashMap::const\_iterator}{Used to enumerate all the elements in a constant hash map; it is similar to a {\tt const value\_type*}} \twocolitem{wxHashMap::size\_type}{Used for sizes} \end{twocollist} \wxheading{Iterators} An iterator is similar to a pointer, and so you can use the usual pointer operations: {\tt ++it} ( and {\tt it++} ) to move to the next element, {\tt *it} to access the element pointed to, {\tt it->first} ( {\tt it->second} ) to access the key ( value ) of the element pointed to. Hash maps provide forward only iterators, this means that you can't use {\tt --it}, {\tt it + 3}, {\tt it1 - it2}. \wxheading{Include files} \latexignore{\rtfignore{\wxheading{Members}}} \membersection{wxHashMap::wxHashMap} \func{}{wxHashMap}{\param{size\_type}{ size = 10}} The size parameter is just an hint, the table will resize automatically to preserve performance. \func{}{wxHashMap}{\param{const wxHashMap&}{ map}} Copy constructor. \membersection{wxHashMap::begin} \constfunc{const\_iterator}{begin}{} \func{iterator}{begin}{} Returns an iterator pointing at the first element of the hash map ( please remember that hash maps do not guarantee ordering ). \membersection{wxHashMap::clear} \func{void}{clear}{} Removes all elements from the hash map. \membersection{wxHashMap::count} \constfunc{size\_type}{count}{\param{const key\_type&}{ key}} Counts the number of elements with the given key present in the map. This function can actually return 0 or 1. \membersection{wxHashMap::empty} \constfunc{bool}{empty}{} TRUE if the hash map does not contain any element, FALSE otherwise. \membersection{wxHashMap::end} \constfunc{const\_iterator}{end}{} \func{iterator}{end}{} Returns an iterator pointing at the one-after-the-last element of the hash map ( please remember that hash maps do not guarantee ordering ). \membersection{wxHashMap::erase} \func{size\_type}{erase}{\param{const key\_type&}{ key}} Erases the element with the given key, and returns the number of element erased ( either 0 or 1 ). \func{void}{erase}{\param{iterator}{ it}} \func{void}{erase}{\param{const\_iterator}{ it}} Erases the element pointed to by the iterator. After the deletion the iterator is no longer valid and must not be used. \membersection{wxHashMap::find} \func{iterator}{find}{\param{const key\_type&}{ key}} \constfunc{const\_iterator}{find}{\param{const key\_type&}{ key}} If an element with the given key is present, the functions returns an iterator pointing at that element, otherwise an invalid iterator is returned ( i.e. hashmap.find( non\_existent\_key ) == hashmap.end() ). \membersection{wxHashMap::insert} \func{void}{insert}{\param{const value\_type&}{ v}} Inserts the given value in the hash map. \membersection{wxHashMap::operator[]} \func{mapped\_type&}{operator[]}{\param{const key\_type&}{ key}} Use it as an array subscript. The only difference is that if the given key is not present in the hash map, an element with the default {\tt value\_type()} is inserted in the table. \membersection{wxHashMap::size} \constfunc{size\_type}{size}{} Returns the numbers of elements in the map.