///////////////////////////////////////////////////////////////////////////// // Name: laywin.h // Purpose: Implements a simple layout algorithm, plus // wxSashLayoutWindow which is an example of a window with // layout-awareness (via event handlers). This is suited to // IDE-style window layout. // Author: Julian Smart // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_LAYWIN_H_G_ #define _WX_LAYWIN_H_G_ #ifdef __GNUG__ #pragma interface "laywin.h" #endif #if wxUSE_SASH #include "wx/sashwin.h" #endif // wxUSE_SASH BEGIN_DECLARE_EVENT_TYPES() DECLARE_EVENT_TYPE(wxEVT_QUERY_LAYOUT_INFO, 1500) DECLARE_EVENT_TYPE(wxEVT_CALCULATE_LAYOUT, 1501) END_DECLARE_EVENT_TYPES() enum wxLayoutOrientation { wxLAYOUT_HORIZONTAL, wxLAYOUT_VERTICAL }; enum wxLayoutAlignment { wxLAYOUT_NONE, wxLAYOUT_TOP, wxLAYOUT_LEFT, wxLAYOUT_RIGHT, wxLAYOUT_BOTTOM }; // Not sure this is necessary // Tell window which dimension we're sizing on #define wxLAYOUT_LENGTH_Y 0x0008 #define wxLAYOUT_LENGTH_X 0x0000 // Use most recently used length #define wxLAYOUT_MRU_LENGTH 0x0010 // Only a query, so don't actually move it. #define wxLAYOUT_QUERY 0x0100 /* * This event is used to get information about window alignment, * orientation and size. */ class WXDLLEXPORT wxQueryLayoutInfoEvent: public wxEvent { DECLARE_DYNAMIC_CLASS(wxQueryLayoutInfoEvent) public: wxQueryLayoutInfoEvent(wxWindowID id = 0) { SetEventType(wxEVT_QUERY_LAYOUT_INFO); m_requestedLength = 0; m_flags = 0; m_id = id; m_alignment = wxLAYOUT_TOP; m_orientation = wxLAYOUT_HORIZONTAL; } // Read by the app void SetRequestedLength(int length) { m_requestedLength = length; } int GetRequestedLength() const { return m_requestedLength; } void SetFlags(int flags) { m_flags = flags; } int GetFlags() const { return m_flags; } // Set by the app void SetSize(const wxSize& size) { m_size = size; } wxSize GetSize() const { return m_size; } void SetOrientation(wxLayoutOrientation orient) { m_orientation = orient; } wxLayoutOrientation GetOrientation() const { return m_orientation; } void SetAlignment(wxLayoutAlignment align) { m_alignment = align; } wxLayoutAlignment GetAlignment() const { return m_alignment; } virtual wxEvent *Clone() const { return new wxQueryLayoutInfoEvent(*this); } protected: int m_flags; int m_requestedLength; wxSize m_size; wxLayoutOrientation m_orientation; wxLayoutAlignment m_alignment; }; typedef void (wxEvtHandler::*wxQueryLayoutInfoEventFunction)(wxQueryLayoutInfoEvent&); #define EVT_QUERY_LAYOUT_INFO(func) \ DECLARE_EVENT_TABLE_ENTRY( wxEVT_QUERY_LAYOUT_INFO, -1, -1, (wxObjectEventFunction) (wxEventFunction) (wxQueryLayoutInfoEventFunction) & func, NULL ), /* * This event is used to take a bite out of the available client area. */ class WXDLLEXPORT wxCalculateLayoutEvent: public wxEvent { DECLARE_DYNAMIC_CLASS(wxCalculateLayoutEvent) public: wxCalculateLayoutEvent(wxWindowID id = 0) { SetEventType(wxEVT_CALCULATE_LAYOUT); m_flags = 0; m_id = id; } // Read by the app void SetFlags(int flags) { m_flags = flags; } int GetFlags() const { return m_flags; } // Set by the app void SetRect(const wxRect& rect) { m_rect = rect; } wxRect GetRect() const { return m_rect; } virtual wxEvent *Clone() const { return new wxCalculateLayoutEvent(*this); } protected: int m_flags; wxRect m_rect; }; typedef void (wxEvtHandler::*wxCalculateLayoutEventFunction)(wxCalculateLayoutEvent&); #define EVT_CALCULATE_LAYOUT(func) \ DECLARE_EVENT_TABLE_ENTRY( wxEVT_CALCULATE_LAYOUT, -1, -1, (wxObjectEventFunction) (wxEventFunction) (wxCalculateLayoutEventFunction) & func, NULL ), #if wxUSE_SASH // This is window that can remember alignment/orientation, does its own layout, // and can provide sashes too. Useful for implementing docked windows with sashes in // an IDE-style interface. class WXDLLEXPORT wxSashLayoutWindow: public wxSashWindow { DECLARE_CLASS(wxSashLayoutWindow) public: wxSashLayoutWindow() { Init(); } wxSashLayoutWindow(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxSW_3D|wxCLIP_CHILDREN, const wxString& name = "layoutWindow") { Create(parent, id, pos, size, style, name); } bool Create(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxSW_3D|wxCLIP_CHILDREN, const wxString& name = "layoutWindow"); // Accessors inline wxLayoutAlignment GetAlignment() const { return m_alignment; }; inline wxLayoutOrientation GetOrientation() const { return m_orientation; }; inline void SetAlignment(wxLayoutAlignment align) { m_alignment = align; }; inline void SetOrientation(wxLayoutOrientation orient) { m_orientation = orient; }; // Give the window default dimensions inline void SetDefaultSize(const wxSize& size) { m_defaultSize = size; } // Event handlers // Called by layout algorithm to allow window to take a bit out of the // client rectangle, and size itself if not in wxLAYOUT_QUERY mode. void OnCalculateLayout(wxCalculateLayoutEvent& event); // Called by layout algorithm to retrieve information about the window. void OnQueryLayoutInfo(wxQueryLayoutInfoEvent& event); private: void Init(); wxLayoutAlignment m_alignment; wxLayoutOrientation m_orientation; wxSize m_defaultSize; DECLARE_EVENT_TABLE() }; #endif // wxUSE_SASH class WXDLLEXPORT wxMDIParentFrame; class WXDLLEXPORT wxFrame; // This class implements the layout algorithm class WXDLLEXPORT wxLayoutAlgorithm: public wxObject { public: wxLayoutAlgorithm() {} #if wxUSE_MDI_ARCHITECTURE // The MDI client window is sized to whatever's left over. bool LayoutMDIFrame(wxMDIParentFrame* frame, wxRect* rect = (wxRect*) NULL); #endif // wxUSE_MDI_ARCHITECTURE // mainWindow is sized to whatever's left over. This function for backward // compatibility; use LayoutWindow. bool LayoutFrame(wxFrame* frame, wxWindow* mainWindow = (wxWindow*) NULL); // mainWindow is sized to whatever's left over. bool LayoutWindow(wxWindow* frame, wxWindow* mainWindow = (wxWindow*) NULL); }; #endif // _WX_LAYWIN_H_G_