///////////////////////////////////////////////////////////////////////////// // Name: zipstream.h // Purpose: wxZipInputStream for reading files from ZIP archive // Author: Vaclav Slavik // Copyright: (c) 1999 Vaclav Slavik // Licence: wxWindows Licence ///////////////////////////////////////////////////////////////////////////// #ifndef __ZIPSTREAM_H__ #define __ZIPSTREAM_H__ #if defined(__GNUG__) && !defined(__APPLE__) #pragma interface "zipstrm.h" #endif #include "wx/defs.h" #if wxUSE_STREAMS && wxUSE_ZIPSTREAM && wxUSE_ZLIB #include "wx/stream.h" //-------------------------------------------------------------------------------- // wxZipInputStream // This class is input stream from ZIP archive. The archive // must be local file (accessible via FILE*) //-------------------------------------------------------------------------------- class WXDLLEXPORT wxZipInputStream : public wxInputStream { public: wxZipInputStream(const wxString& archive, const wxString& file); // archive is name of .zip archive, file is name of file to be extracted. // Remember that archive must be local file accesible via fopen, fread functions! ~wxZipInputStream(); virtual size_t GetSize() const {return m_Size;} virtual bool Eof() const; protected: virtual size_t OnSysRead(void *buffer, size_t bufsize); virtual off_t OnSysSeek(off_t seek, wxSeekMode mode); virtual off_t OnSysTell() const {return m_Pos;} private: size_t m_Size; off_t m_Pos; // this void* is handle of archive . I'm sorry it is void and not proper // type but I don't want to make unzip.h header public. void *m_Archive; }; #endif // wxUSE_STREAMS && wxUSE_ZIPSTREAM && wxUSE_ZLIB #endif // __ZIPSTREAM_H__