///////////////////////////////////////////////////////////////////////////// // Name: setup.h // Purpose: Configuration for the library // Author: AUTHOR // Modified by: // Created: ??/??/98 // RCS-ID: $Id$ // Copyright: (c) AUTHOR // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_SETUP_H_ #define _WX_SETUP_H_ /* * General features * */ #define wxUSE_CONSTRAINTS 1 // Use constraints mechanism #define wxUSE_CONFIG 1 // Use wxConfig, with CreateConfig in wxApp #define _WX_GOODCOMPILER__ // gcc can have problems, but Windows compilers // are generally OK. #define WXWIN_COMPATIBILITY 1 // Compatibility with 1.66 API. // Level 0: no backward compatibility, all new features // Level 1: wxDC, OnSize (etc.) compatibility, but // some new features such as event tables #define wxUSE_AUTOTRANS 0 // Define wxTString #define wxUSE_POSTSCRIPT 0 // 0 for no PostScript device context #define wxUSE_AFM_FOR_POSTSCRIPT 0 // 1 to use font metric files in GetTextExtent #define wxUSE_METAFILE 0 // 0 for no Metafile and metafile device context #define wxUSE_FORM 0 // 0 for no wxForm #define wxUSE_IPC 0 // 0 for no interprocess comms #define wxUSE_HELP 0 // 0 for no help facility #define wxUSE_RESOURCES 0 // 0 for no wxGetResource/wxWriteResource #define wxUSE_CLIPBOARD 0 // 0 for no clipboard functions #define wxUSE_SPLINES 0 // 0 for no splines #define wxUSE_XFIG_SPLINE_CODE 0 // 1 for XFIG spline code, 0 for AIAI spline code. // AIAI spline code is slower, but freer of copyright issues. // 0 for no splines #define wxUSE_TOOLBAR 0 // Use toolbars #define wxUSE_DRAG_AND_DROP 0 // 0 for no drag and drop #define wxUSE_WX_RESOURCES 0 // Use .wxr resource mechanism (requires PrologIO library) #define wxUSE_DOC_VIEW_ARCHITECTURE 1 // Set to 0 to disable document/view architecture #define wxUSE_PRINTING_ARCHITECTURE 0 // Set to 0 to disable print/preview architecture code #define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 0 // Set to 0 to disable PostScript print/preview architecture code // under Windows (just use Windows printing). #define wxUSE_DYNAMIC_CLASSES 1 // If 1, enables provision of run-time type information. // NOW MANDATORY: don't change. #define wxUSE_MEMORY_TRACING 1 // If 1, enables debugging versions of wxObject::new and // wxObject::delete *IF* WXDEBUG is also defined. // WARNING: this code may not work with all architectures, especially // if alignment is an issue. #define wxUSE_DEBUG_CONTEXT 1 // If 1, enables wxDebugContext, for // writing error messages to file, etc. // If WXDEBUG is not defined, will still use // normal memory operators. // It's recommended to set this to 1, // since you may well need to output // an error log in a production // version (or non-debugging beta) #define wxUSE_GLOBAL_MEMORY_OPERATORS 0 // In debug mode, cause new and delete to be redefined globally. // If this causes problems (e.g. link errors), set this to 0. #define wxUSE_DEBUG_NEW_ALWAYS 1 // In debug mode, causes new to be defined to // be WXDEBUG_NEW (see object.h). // If this causes problems (e.g. link errors), set this to 0. #define REMOVE_UNUSED_ARG 1 // Set this to 0 if your compiler can't cope // with omission of prototype parameters. #define wxUSE_C_MAIN 0 // Set to 1 to use main.c instead of main.cpp (UNIX only) #define wxUSE_ODBC 0 // Define 1 to use ODBC classes #define wxUSE_IOSTREAMH 0 // VC++ 4.2 and above allows and // but you can't mix them. Set to 1 for , // 0 for #define wxUSE_WXCONFIG 0 // if enabled, compiles built-in OS independent wxConfig // class and it's file (any platform) and registry (Win) // based implementations /* * Finer detail * */ #define wxUSE_APPLE_IEEE 1 // if enabled, the float codec written by Apple // will be used to write, in a portable way, // float on the disk #endif // _WX_SETUP_H_