\section{\class{wxEraseEvent}}\label{wxeraseevent} An erase event is sent when a window's background needs to be repainted. \wxheading{Derived from} \helpref{wxEvent}{wxevent}\\ \helpref{wxObject}{wxobject} \wxheading{Event table macros} To process an erase event, use this event handler macro to direct input to a member function that takes a wxEraseEvent argument. \twocolwidtha{7cm} \begin{twocollist}\itemsep=0pt \twocolitem{{\bf EVT\_ERASE\_BACKGROUND(func)}}{Process a wxEVT\_ERASE\_BACKGROUND event.} \end{twocollist}% \wxheading{Remarks} If the {\bf m\_DC} member is non-NULL, draw into this device context. \wxheading{See also} \helpref{wxWindow::OnEraseBackground}{wxwindowonerasebackground}, \helpref{Event handling overview}{eventhandlingoverview} \latexignore{\rtfignore{\wxheading{Members}}} \membersection{wxEraseEvent::wxEraseEvent} \func{}{wxEraseEvent}{\param{int }{id = 0}, \param{wxDC* }{dc = NULL}} Constructor. \membersection{wxEraseEvent::m\_dc} \member{wxDC*}{m\_dc} The device context associated with the erase event (may be NULL). \membersection{wxEraseEvent::GetDC}\label{wxeraseeventgetdc} \constfunc{wxDC*}{GetDC}{\void} Returns the device context to draw into. If this is non-NULL, you should draw into it to perform the erase operation.