///////////////////////////////////////////////////////////////////////////// // Name: dcscreen.h // Purpose: wxScreenDC class // Author: Julian Smart // Modified by: // Created: 17/09/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_DCSCREEN_H_ #define _WX_DCSCREEN_H_ #ifdef __GNUG__ #pragma interface "dcscreen.h" #endif #include "wx/dcclient.h" class WXDLLEXPORT wxScreenDC: public wxWindowDC { DECLARE_DYNAMIC_CLASS(wxScreenDC) public: // Create a DC representing the whole screen wxScreenDC(); ~wxScreenDC(); // Compatibility with X's requirements for // drawing on top of all windows static bool StartDrawingOnTop(wxWindow* window); static bool StartDrawingOnTop(wxRect* rect = NULL); static bool EndDrawingOnTop(); private: static WXWindow sm_overlayWindow; // If we have started transparent drawing at a non-(0,0) point // then we will have to adjust the device origin in the // constructor. static int sm_overlayWindowX; static int sm_overlayWindowY; }; #endif // _WX_DCSCREEN_H_