#!############################################################################# #! File: vc6app.t #! Purpose: tmake template file from which the VC++ 6.0 project file for #! building wxWindows applications are generated by running #! tmake -t vc6lib wxwin.pro -o wxvc.dsp #! you may append CONFIG+= to the end of the line, i.e. #! tmake -t vc6lib wxwin.pro -o wxvc.dsp CONFIG+=unicode #! tmake -t vc6lib wxwin.pro -o wxvc.dsp CONFIG+=dll #! Author: Vadim Zeitlin #! Created: 29.09.01 #! Version: $Id$ #!############################################################################# #${ #! what kind of app are we building - this is used as prefix for the build #! output dir $KIND=""; if ( Config("wx") ) { Project('CONFIG += windows'); } if ( Config("wxbase") || Config("wxuniv") ) { Project('CONFIG += wx'); } if ( Config("wx") ) { if ( Config("wxnodir") ) { $WXDIR = "..\\.."; } else { #! VC 6.0 supports env vars in include path #! $WXDIR = $ENV{'WX'}; if ( $ENV{'wx'} ) { $WXDIR = "\$(wx)"; } else { $WXDIR = "\$(WXWIN)"; } } AddIncludePath("$WXDIR\\include"); } #! let's be smart: if no extension is given, add .lib (this allows for #! LIBS=libname in project files which map either to -l libname.lib under #! Windows or to -llibname under Unix). @libs = split(/\s+/, Project('LIBS')); foreach $lib (@libs) { if ( $lib !~ "\.lib\$" ) { $lib .= ".lib"; } Project('TMAKE_LIBS *= ' . $lib); } if ( Config("windows") ) { $project{"VC_PROJ_TYPE"} = 'Win32 (x86) Application'; $project{"VC_PROJ_CODE"} = '0x0101'; $vc_base_libs = 'kernel32.lib user32.lib gdi32.lib winspool.lib ' . 'comdlg32.lib advapi32.lib shell32.lib ole32.lib ' . 'oleaut32.lib uuid.lib odbc32.lib odbccp32.lib '; if ( Config("wx") ) { $vc_base_libs .= "comctl32.lib rpcrt4.lib wsock32.lib "; } $vc_link_release .= '/nologo /subsystem:windows /machine:I386'; $vc_link_debug .= '/nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept'; $vc_cpp_def_common = '/D "WIN32" /D "_WINDOWS" /D WINVER=0x400 '; } else { $project{"VC_PROJ_TYPE"} = 'Win32 (x86) Console Application'; $project{"VC_PROJ_CODE"} = '0x0103'; $vc_base_libs = 'kernel32.lib user32.lib advapi32.lib '; if ( Config("wx") ) { $vc_base_libs .= 'wsock32.lib '; } $vc_link_release .= '/nologo /subsystem:console /machine:I386'; $vc_link_debug .= '/nologo /subsystem:console /debug /machine:I386 /pdbtype:sept'; $vc_cpp_def_common = '/D "WIN32" /D "_CONSOLE" '; } $vc_cpp_def_release = '/D "NDEBUG" ' . $vc_cpp_def_common; $vc_cpp_def_debug = '/D "_DEBUG" ' . $vc_cpp_def_common; foreach ( split(/ /, Project('LIBPATH')) ) { $vc_link_release .= " /libpath:$_\\Release"; $vc_link_debug .= " /libpath:$_\\Debug"; } if ( Config("wx") ) { if ( Config("wxbase") ) { $KIND="Base"; $TOOLKIT="base"; } elsif ( Config("wxuniv") ) { $KIND="Univ"; $TOOLKIT="univ"; } else { $TOOLKIT="msw" } $WX_BASENAME = "$WXDIR\\lib\\wx$TOOLKIT"; $UNICODE_SUFFIX = "u"; $DEBUG_SUFFIX = "d"; #! compiler options: for the given configuration they are just obrained #! by concatenating together all relevant values from the list below $project{"WX_CPP_DEBUG"} = '/MDd /D "__WXDEBUG__" /D "WXDEBUG=1" '; $project{"WX_CPP_RELEASE"} = '/MD '; $project{"WX_CPP_UNICODE"} = '/D _UNICODE /D UNICODE '; $project{"WX_CPP_DLL"} = '/D WXUSINGDLL '; #! ... plus the config-dependent path to setup.h $project{"WX_SETUPH_DEBUG"} = "/I$WXDIR\\lib\\$TOOLKIT$DEBUG_SUFFIX "; $project{"WX_SETUPH_RELEASE"} = "/I$WXDIR\\lib\\$TOOLKIT "; $project{"WX_SETUPH_DEBUG_DLL"} = "/I$WXDIR\\lib\\$TOOLKIT$DLL$DEBUG_SUFFIX "; $project{"WX_SETUPH_RELEASE_DLL"} = "/I$WXDIR\\lib\\$TOOLKIT$DLL "; $project{"WX_SETUPH_DEBUG_UNICODE"} = "/I$WXDIR\\lib\\$TOOLKIT$UNICODE_SUFFIX$DEBUG_SUFFIX "; $project{"WX_SETUPH_RELEASE_UNICODE"} = "/I$WXDIR\\lib\\$TOOLKIT$UNICODE_SUFFIX "; $project{"WX_SETUPH_DEBUG_UNICODE_DLL"} = "/I$WXDIR\\lib\\$TOOLKIT$DLL$UNICODE_SUFFIX$DEBUG_SUFFIX "; $project{"WX_SETUPH_RELEASE_UNICODE_DLL"} = "/I$WXDIR\\lib\\$TOOLKIT$DLL$UNICODE_SUFFIX "; #! the libraries we must link with when linking against static wxWin #! library (DLL already includes all needed libs) #! #! FIXME: actually this should depend on the contents of setup.h! $EXTRA_LIBS="zlib regex"; if ( !Config("wxbase") ) { $EXTRA_LIBS.=" png jpeg tiff"; } foreach ( split(/ /, $EXTRA_LIBS) ) { $RELEASE_EXTRA_LIBS .= "$WXDIR\\lib\\$_.lib "; $DEBUG_EXTRA_LIBS .= "$WXDIR\\lib\\$_" . "d.lib "; } #! the wxWin lib name itself is composed from the basename with various #! suffixes: 'u' for Unicode, 'd' for debug and we also need the version #! for the DLL $DLL_VERSION = "232"; $project{"WX_LINK_DEBUG"} = $DEBUG_EXTRA_LIBS . "$WX_BASENAME$DEBUG_SUFFIX.lib"; $project{"WX_LINK_RELEASE"} = $RELEASE_EXTRA_LIBS . "$WX_BASENAME.lib"; $project{"WX_LINK_DEBUG_DLL"} = "$WX_BASENAME$DLL_VERSION$DEBUG_SUFFIX.lib"; $project{"WX_LINK_RELEASE_DLL"} = "$WX_BASENAME$DLL_VERSION.lib"; $project{"WX_LINK_DEBUG_UNICODE"} = $DEBUG_EXTRA_LIBS . "$WX_BASENAME$UNICODE_SUFFIX$DEBUG_SUFFIX.lib"; $project{"WX_LINK_RELEASE_UNICODE"} = $RELEASE_EXTRA_LIBS . "$WX_BASENAME$UNICODE_SUFFIX.lib"; $project{"WX_LINK_DEBUG_UNICODE_DLL"} = "$WX_BASENAME$DLL_VERSION$UNICODE_SUFFIX$DEBUG_SUFFIX.lib"; $project{"WX_LINK_RELEASE_UNICODE_DLL"} = "$WX_BASENAME$DLL_VERSION$UNICODE_SUFFIX.lib"; } $project{"VC_BASE_LINK_RELEASE"} = $vc_base_libs . $vc_link_release; $project{"VC_BASE_LINK_DEBUG"} = $vc_base_libs . $vc_link_debug; $tmake_libs = Project('TMAKE_LIBS') ? (Project('TMAKE_LIBS') . " ") : ""; $project{"VC_LINK_RELEASE"} = $vc_base_libs . $tmake_libs . $vc_link_release; $project{"VC_LINK_DEBUG"} = $vc_base_libs . $tmake_libs . $vc_link_debug; $vc_cpp_opt_common1 = '/nologo /W4 '; $vc_cpp_opt_release = $vc_cpp_opt_common1 . '/O2 '; $vc_cpp_opt_debug = $vc_cpp_opt_common1 . '/Zi /Od '; $vc_cpp_opt_common = '/YX /FD /c'; $project{"VC_BASE_CPP_RELEASE"} = $vc_cpp_opt_release . $vc_cpp_def_release . $vc_cpp_opt_common; $project{"VC_BASE_CPP_DEBUG"} = $vc_cpp_opt_debug . $vc_cpp_def_debug . $vc_cpp_opt_common; ExpandGlue("INCPATH",'/I "','" /I "','"'); if ( $text ne "" ) { $vc_inc = $text . " "; $text = ""; } else { $vc_inc = ""; } ExpandGlue("DEFINES",'/D "','" /D "','"'); if ( $text ne "" ) { $vc_def = $text . " "; $text = ""; } else { $vc_def = ""; } if ( Config("wx") ) { #! define wxWindows compilation flags $vc_def .= '/D WIN32 /D WINVER=0x400 /D _MT '; if ( Config("wxbase") ) { $vc_def .= '/D wxUSE_GUI=0 '; } else { $vc_def .= '/D wxUSE_GUI=1 '; if ( Config("wxuniv") ) { $vc_def .= '/D "__WXUNIVERSAL__" '; } } } else { $vc_inc_debug = $vc_inc_release = ""; } $project{"VC_CPP_INCLUDE"} = $vc_inc; $project{"VC_CPP_RELEASE"} = $vc_cpp_opt_release . $vc_inc . $vc_inc_release . $vc_cpp_def_release . $vc_def . $vc_cpp_opt_common; $project{"VC_CPP_DEBUG"} = $vc_cpp_opt_debug . $vc_inc . $vc_inc_debug . $vc_cpp_def_debug . $vc_def . $vc_cpp_opt_common; if ( Project('RES_FILE') ) { tmake_error(".res files are not supported, use .rc."); } $project{"MAKEFILE"} = $project{"PROJECT"} . ".mak"; $project{"TARGETAPP"} = $project{"TARGET"} . ".exe"; Project('TMAKE_FILETAGS = HEADERS SOURCES TARGET DESTDIR $$FILETAGS'); foreach ( split(/\s/,Project('TMAKE_FILETAGS')) ) { $project{$_} =~ s-/-\\-g; } StdInit(); if ( defined($project{"DESTDIR"}) ) { $project{"TARGETAPP"} = $project{"DESTDIR"} . "\\" . $project{"TARGETAPP"}; $project{"TARGETAPP"} =~ s/\\+/\\/g; } %all_files = (); @files = split(/\s+/,$project{"HEADERS"}); foreach ( @files ) { $all_files{$_} = "h" }; @files = split(/\s+/,$project{"SOURCES"}); foreach ( @files ) { $all_files{$_} = "s" }; @files = split(/\s+/,$project{"RC_FILE"}); foreach ( @files ) { $all_files{$_} = "r" }; %file_names = (); foreach $f ( %all_files ) { $n = $f; $n =~ s/^.*\\//; $file_names{$n} = $f; $file_path{$n} = ".\\" . $f; $file_path2{$n} = (($f =~ /^\./) ? "" : ".\\") . $f; } #$} # Microsoft Developer Studio Project File - #$ Substitute('Name="$$TARGET" - Package Owner=<4>'); # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE #$ Substitute('"$$VC_PROJ_TYPE" $$VC_PROJ_CODE'); CFG=#$ Substitute('$$TARGET - Win32 Debug'); !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "#$ ExpandGlue('MAKEFILE','','','".'); !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f #$ Substitute('"$$MAKEFILE" CFG="$$TARGET - Win32 Debug"'); !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE #$ Substitute('"$$TARGET - Win32 Debug" (based on "$$VC_PROJ_TYPE")'); !MESSAGE #$ Substitute('"$$TARGET - Win32 Release" (based on "$$VC_PROJ_TYPE")'); !MESSAGE #$ Substitute('"$$TARGET - Win32 Debug DLL" (based on "$$VC_PROJ_TYPE")'); !MESSAGE #$ Substitute('"$$TARGET - Win32 Release DLL" (based on "$$VC_PROJ_TYPE")'); !MESSAGE #$ Substitute('"$$TARGET - Win32 Debug Unicode" (based on "$$VC_PROJ_TYPE")'); !MESSAGE #$ Substitute('"$$TARGET - Win32 Release Unicode" (based on "$$VC_PROJ_TYPE")'); !MESSAGE #$ Substitute('"$$TARGET - Win32 Debug Unicode DLL" (based on "$$VC_PROJ_TYPE")'); !MESSAGE #$ Substitute('"$$TARGET - Win32 Release Unicode DLL" (based on "$$VC_PROJ_TYPE")'); !MESSAGE # Begin Project # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe #$ Config("windows") && ($text='MTL=midl.exe'); RSC=rc.exe !IF "$(CFG)" == #$ Substitute('"$$TARGET - Win32 Debug"'); # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir #$ $text = "\"${KIND}Debug\"" # PROP BASE Intermediate_Dir #$ $text = "\"${KIND}Debug\"" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir #$ $text = "\"${KIND}Debug\"" # PROP Intermediate_Dir #$ $text = "\"${KIND}Debug\"" #$ Config("windows") && ($text='# PROP Ignore_Export_Lib 0'); # PROP Target_Dir "" # ADD BASE CPP #$ Expand("VC_BASE_CPP_DEBUG"); # ADD CPP #$ $text = "'$project{'VC_CPP_DEBUG'} $project{'WX_CPP_DEBUG'} $project{'WX_SETUPH_DEBUG'}'"; #$ Config("windows") || DisableOutput(); # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 #$ Config("windows") || EnableOutput(); # ADD BASE RSC /l 0x409 /d "_DEBUG" #$ Expand("VC_CPP_INCLUDE"); # ADD RSC /l 0x409 /d "_DEBUG" #$ Expand("VC_CPP_INCLUDE"); BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 #$ Expand("VC_BASE_LINK_DEBUG"); # ADD LINK32 #$ $text = "$project{'VC_LINK_DEBUG'} $project{'WX_LINK_DEBUG'}"; !ELSEIF "$(CFG)" == #$ Substitute('"$$TARGET - Win32 Release"'); # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir #$ $text = "\"${KIND}Release\"" # PROP BASE Intermediate_Dir #$ $text = "\"${KIND}Release\"" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir #$ $text = "\"${KIND}Release\"" # PROP Intermediate_Dir #$ $text = "\"${KIND}Release\"" #$ Config("windows") && ($text='# PROP Ignore_Export_Lib 0'); # PROP Target_Dir "" # ADD BASE CPP #$ Expand("VC_BASE_CPP_RELEASE"); # ADD CPP #$ $text = "$project{'VC_CPP_RELEASE'} $project{'WX_CPP_RELEASE'} $project{'WX_SETUPH_RELEASE'}"; #$ Config("windows") || DisableOutput(); # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 #$ Config("windows") || EnableOutput(); # ADD BASE RSC /l 0x409 /d "NDEBUG" #$ Expand("VC_CPP_INCLUDE"); # ADD RSC /l 0x409 /d "NDEBUG" #$ Expand("VC_CPP_INCLUDE"); BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 #$ Expand("VC_BASE_LINK_RELEASE"); # ADD LINK32 #$ $text = "$project{'VC_LINK_RELEASE'} $project{'WX_LINK_RELEASE'}"; !ELSEIF "$(CFG)" == #$ Substitute('"$$TARGET - Win32 Debug DLL"'); # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir #$ $text = "\"${KIND}DebugDll\"" # PROP BASE Intermediate_Dir #$ $text = "\"${KIND}DebugDll\"" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir #$ $text = "\"${KIND}DebugDll\"" # PROP Intermediate_Dir #$ $text = "\"${KIND}DebugDll\"" #$ Config("windows") && ($text='# PROP Ignore_Export_Lib 0'); # PROP Target_Dir "" # ADD BASE CPP #$ Expand("VC_BASE_CPP_DEBUG"); # ADD CPP #$ $text = "$project{'VC_CPP_DEBUG'} $project{'WX_CPP_DEBUG'} $project{'WX_CPP_DLL'} $project{'WX_SETUPH_DEBUG_DLL'}"; #$ Config("windows") || DisableOutput(); # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 #$ Config("windows") || EnableOutput(); # ADD BASE RSC /l 0x409 /d "_DEBUG" #$ Expand("VC_CPP_INCLUDE"); # ADD RSC /l 0x409 /d "_DEBUG" #$ Expand("VC_CPP_INCLUDE"); BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 #$ Expand("VC_BASE_LINK_DEBUG"); # ADD LINK32 #$ $text = "$project{'VC_LINK_DEBUG'} $project{'WX_LINK_DEBUG_DLL'}"; !ELSEIF "$(CFG)" == #$ Substitute('"$$TARGET - Win32 Release DLL"'); # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir #$ $text = "\"${KIND}ReleaseDll\"" # PROP BASE Intermediate_Dir #$ $text = "\"${KIND}ReleaseDll\"" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir #$ $text = "\"${KIND}ReleaseDll\"" # PROP Intermediate_Dir #$ $text = "\"${KIND}ReleaseDll\"" #$ Config("windows") && ($text='# PROP Ignore_Export_Lib 0'); # PROP Target_Dir "" # ADD BASE CPP #$ Expand("VC_BASE_CPP_RELEASE"); # ADD CPP #$ $text = "$project{'VC_CPP_RELEASE'} $project{'WX_CPP_RELEASE'} $project{'WX_CPP_DLL'} $project{'WX_SETUPH_RELEASE_DLL'}"; #$ Config("windows") || DisableOutput(); # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 #$ Config("windows") || EnableOutput(); # ADD BASE RSC /l 0x409 /d "NDEBUG" #$ Expand("VC_CPP_INCLUDE"); # ADD RSC /l 0x409 /d "NDEBUG" #$ Expand("VC_CPP_INCLUDE"); BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 #$ Expand("VC_BASE_LINK_RELEASE"); # ADD LINK32 #$ $text = "$project{'VC_LINK_RELEASE'} $project{'WX_LINK_RELEASE_DLL'}"; !ELSEIF "$(CFG)" == #$ Substitute('"$$TARGET - Win32 Debug Unicode"'); # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir #$ $text = "\"${KIND}DebugUnicode\"" # PROP BASE Intermediate_Dir #$ $text = "\"${KIND}DebugUnicode\"" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir #$ $text = "\"${KIND}DebugUnicode\"" # PROP Intermediate_Dir #$ $text = "\"${KIND}DebugUnicode\"" #$ Config("windows") && ($text='# PROP Ignore_Export_Lib 0'); # PROP Target_Dir "" # ADD BASE CPP #$ Expand("VC_BASE_CPP_DEBUG"); # ADD CPP #$ $text = "$project{'VC_CPP_DEBUG'} $project{'WX_CPP_DEBUG'} $project{'WX_CPP_UNICODE'} $project{'WX_SETUPH_DEBUG_UNICODE'}"; #$ Config("windows") || DisableOutput(); # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 #$ Config("windows") || EnableOutput(); # ADD BASE RSC /l 0x409 /d "_DEBUG" #$ Expand("VC_CPP_INCLUDE"); # ADD RSC /l 0x409 /d "_DEBUG" #$ Expand("VC_CPP_INCLUDE"); BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 #$ Expand("VC_BASE_LINK_DEBUG"); # ADD LINK32 #$ $text = "$project{'VC_LINK_DEBUG'} $project{'WX_LINK_DEBUG_UNICODE'}"; !ELSEIF "$(CFG)" == #$ Substitute('"$$TARGET - Win32 Release Unicode"'); # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir #$ $text = "\"${KIND}ReleaseUnicode\"" # PROP BASE Intermediate_Dir #$ $text = "\"${KIND}ReleaseUnicode\"" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir #$ $text = "\"${KIND}ReleaseUnicode\"" # PROP Intermediate_Dir #$ $text = "\"${KIND}ReleaseUnicode\"" #$ Config("windows") && ($text='# PROP Ignore_Export_Lib 0'); # PROP Target_Dir "" # ADD BASE CPP #$ Expand("VC_BASE_CPP_RELEASE"); # ADD CPP #$ $text = "$project{'VC_CPP_RELEASE'} $project{'WX_CPP_RELEASE'} $project{'WX_CPP_UNICODE'} $project{'WX_SETUPH_RELEASE_UNICODE'}"; #$ Config("windows") || DisableOutput(); # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 #$ Config("windows") || EnableOutput(); # ADD BASE RSC /l 0x409 /d "NDEBUG" #$ Expand("VC_CPP_INCLUDE"); # ADD RSC /l 0x409 /d "NDEBUG" #$ Expand("VC_CPP_INCLUDE"); BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 #$ Expand("VC_BASE_LINK_RELEASE"); # ADD LINK32 #$ $text = "$project{'VC_LINK_RELEASE'} $project{'WX_LINK_RELEASE_UNICODE'}"; !ELSEIF "$(CFG)" == #$ Substitute('"$$TARGET - Win32 Debug Unicode DLL"'); # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir #$ $text = "\"${KIND}DebugUnicodeDll\"" # PROP BASE Intermediate_Dir #$ $text = "\"${KIND}DebugUnicodeDll\"" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir #$ $text = "\"${KIND}DebugUnicodeDll\"" # PROP Intermediate_Dir #$ $text = "\"${KIND}DebugUnicodeDll\"" #$ Config("windows") && ($text='# PROP Ignore_Export_Lib 0'); # PROP Target_Dir "" # ADD BASE CPP #$ Expand("VC_BASE_CPP_DEBUG"); # ADD CPP #$ $text = "$project{'VC_CPP_DEBUG'} $project{'WX_CPP_DEBUG'} $project{'WX_CPP_DLL'} $project{'WX_CPP_UNICODE'} $project{'WX_SETUPH_DEBUG_UNICODE_DLL'}"; #$ Config("windows") || DisableOutput(); # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 #$ Config("windows") || EnableOutput(); # ADD BASE RSC /l 0x409 /d "_DEBUG" #$ Expand("VC_CPP_INCLUDE"); # ADD RSC /l 0x409 /d "_DEBUG" #$ Expand("VC_CPP_INCLUDE"); BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 #$ Expand("VC_BASE_LINK_DEBUG"); # ADD LINK32 #$ $text = "$project{'VC_LINK_DEBUG'} $project{'WX_LINK_DEBUG_UNICODE_DLL'}"; !ELSEIF "$(CFG)" == #$ Substitute('"$$TARGET - Win32 Release Unicode DLL"'); # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir #$ $text = "\"${KIND}ReleaseUnicodeDll\"" # PROP BASE Intermediate_Dir #$ $text = "\"${KIND}ReleaseUnicodeDll\"" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir #$ $text = "\"${KIND}ReleaseUnicodeDll\"" # PROP Intermediate_Dir #$ $text = "\"${KIND}ReleaseUnicodeDll\"" #$ Config("windows") && ($text='# PROP Ignore_Export_Lib 0'); # PROP Target_Dir "" # ADD BASE CPP #$ Expand("VC_BASE_CPP_RELEASE"); # ADD CPP #$ $text = "$project{'VC_CPP_RELEASE'} $project{'WX_CPP_RELEASE'} $project{'WX_CPP_DLL'} $project{'WX_CPP_UNICODE'} $project{'WX_SETUPH_RELEASE_UNICODE_DLL'}"; #$ Config("windows") || DisableOutput(); # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 #$ Config("windows") || EnableOutput(); # ADD BASE RSC /l 0x409 /d "NDEBUG" #$ Expand("VC_CPP_INCLUDE"); # ADD RSC /l 0x409 /d "NDEBUG" #$ Expand("VC_CPP_INCLUDE"); BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 #$ Expand("VC_BASE_LINK_RELEASE"); # ADD LINK32 #$ $text = "$project{'VC_LINK_RELEASE'} $project{'WX_LINK_RELEASE_UNICODE_DLL'}"; !ENDIF # Begin Target # Name #$ Substitute('"$$TARGET - Win32 Debug"'); # Name #$ Substitute('"$$TARGET - Win32 Release"'); # Name #$ Substitute('"$$TARGET - Win32 Debug DLL"'); # Name #$ Substitute('"$$TARGET - Win32 Release DLL"'); # Name #$ Substitute('"$$TARGET - Win32 Debug Unicode"'); # Name #$ Substitute('"$$TARGET - Win32 Release Unicode"'); # Name #$ Substitute('"$$TARGET - Win32 Debug Unicode DLL"'); # Name #$ Substitute('"$$TARGET - Win32 Release Unicode DLL"'); #${ foreach $n ( sort keys %file_names ) { $f = $file_names{$n}; $p = $file_path{$n}; $t = $all_files{$f}; if ( $t eq "s" || $t eq "h" || $t eq "r" ) { $text .= "# Begin Source File\n\nSOURCE=$file_path{$n}\n"; $text .= "# End Source File\n"; } } chop $text; #$} # End Target # End Project #! vi: set sta ts=8 sw=4 noet nolist tw=0 ft=make: