///////////////////////////////////////////////////////////////////////////// // Name: wx/generic/scrolwin.h // Purpose: wxScrolledWindow class // Author: Robert Roebling // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Robert Roebling // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_GTK_SCROLLWIN_H_ #define _WX_GTK_SCROLLWIN_H_ #ifdef __GNUG__ #pragma interface "scrolwin.h" #endif // ---------------------------------------------------------------------------- // headers and constants // ---------------------------------------------------------------------------- #include "wx/window.h" #include "wx/panel.h" WXDLLEXPORT_DATA(extern const wxChar*) wxPanelNameStr; // default scrolled window style #ifndef wxScrolledWindowStyle #define wxScrolledWindowStyle (wxHSCROLL | wxVSCROLL) #endif // ---------------------------------------------------------------------------- // wxScrolledWindow // ---------------------------------------------------------------------------- class WXDLLEXPORT wxScrolledWindow : public wxPanel { public: wxScrolledWindow() { Init(); } wxScrolledWindow(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxScrolledWindowStyle, const wxString& name = wxPanelNameStr) { Create(parent, id, pos, size, style, name); } void Init(); bool Create(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxScrolledWindowStyle, const wxString& name = wxPanelNameStr); // Normally the wxScrolledWindow will scroll itself, but in // some rare occasions you might want it to scroll another // window (e.g. a child of it in order to scroll only a portion // the area between the scrollbars (spreadsheet: only cell area // will move). virtual void SetTargetWindow( wxWindow *target, bool pushEventHandler = FALSE ); virtual wxWindow *GetTargetWindow(); // Number of pixels per user unit (0 or -1 for no scrollbar) // Length of virtual canvas in user units // Length of page in user units virtual void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY, int noUnitsX, int noUnitsY, int xPos = 0, int yPos = 0, bool noRefresh = FALSE ); // Physically scroll the window virtual void Scroll(int x_pos, int y_pos); int GetScrollPageSize(int orient) const; void SetScrollPageSize(int orient, int pageSize); virtual void GetScrollPixelsPerUnit(int *x_unit, int *y_unit) const; // Enable/disable Windows scrolling in either direction. // If TRUE, wxWindows scrolls the canvas and only a bit of // the canvas is invalidated; no Clear() is necessary. // If FALSE, the whole canvas is invalidated and a Clear() is // necessary. Disable for when the scroll increment is used // to actually scroll a non-constant distance virtual void EnableScrolling(bool x_scrolling, bool y_scrolling); // Get the view start virtual void GetViewStart(int *x, int *y) const; // Compatibility void ViewStart(int *x, int *y) const { GetViewStart( x, y ); } // Actual size in pixels when scrolling is taken into account virtual void GetVirtualSize(int *x, int *y) const; // translate between scrolled and unscrolled coordinates void CalcScrolledPosition(int x, int y, int *xx, int *yy) const { DoCalcScrolledPosition(x, y, xx, yy); } wxPoint CalcScrolledPosition(const wxPoint& pt) const { wxPoint p2; DoCalcScrolledPosition(pt.x, pt.y, &p2.x, &p2.y); return p2; } void CalcUnscrolledPosition(int x, int y, int *xx, int *yy) const { DoCalcUnscrolledPosition(x, y, xx, yy); } wxPoint CalcUnscrolledPosition(const wxPoint& pt) const { wxPoint p2; DoCalcUnscrolledPosition(pt.x, pt.y, &p2.x, &p2.y); return p2; } virtual void DoCalcScrolledPosition(int x, int y, int *xx, int *yy) const; virtual void DoCalcUnscrolledPosition(int x, int y, int *xx, int *yy) const; // Override this function to draw the graphic (or just process EVT_PAINT) virtual void OnDraw(wxDC& WXUNUSED(dc)) {} // Override this function if you don't want to have wxScrolledWindow // automatically change the origin according to the scroll position. virtual void PrepareDC(wxDC& dc); // lay out the window and its children virtual bool Layout(); // Adjust the scrollbars virtual void AdjustScrollbars(); // Set the scale factor, used in PrepareDC void SetScale(double xs, double ys) { m_scaleX = xs; m_scaleY = ys; } double GetScaleX() const { return m_scaleX; } double GetScaleY() const { return m_scaleY; } // implementation from now on void OnScroll(wxScrollWinEvent& event); void OnSize(wxSizeEvent& event); void OnPaint(wxPaintEvent& event); void OnChar(wxKeyEvent& event); void GtkVScroll( float value, unsigned int scroll_type ); void GtkHScroll( float value, unsigned int scroll_type ); void GtkVConnectEvent(); void GtkHConnectEvent(); void GtkVDisconnectEvent(); void GtkHDisconnectEvent(); // Calculate scroll increment virtual int CalcScrollInc(wxScrollWinEvent& event); // Overridden from wxWindows due callback being static virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE ); protected: wxWindow *m_targetWindow; int m_xScrollPixelsPerLine; int m_yScrollPixelsPerLine; bool m_xScrollingEnabled; bool m_yScrollingEnabled; int m_xScrollPosition; int m_yScrollPosition; int m_xScrollLines; int m_yScrollLines; int m_xScrollLinesPerPage; int m_yScrollLinesPerPage; double m_scaleY,m_scaleX; private: DECLARE_EVENT_TABLE() DECLARE_ABSTRACT_CLASS(wxScrolledWindow) }; #endif // _WX_GTK_SCROLLWIN_H_