///////////////////////////////////////////////////////////////////////////// // Name: variant.h // Purpose: wxVariant class, container for any type // Author: Julian Smart // Modified by: // Created: 10/09/98 // RCS-ID: $Id$ // Copyright: (c) // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_VARIANT_H_ #define _WX_VARIANT_H_ #ifdef __GNUG__ #pragma interface "variant.h" #endif #include "wx/defs.h" #include "wx/object.h" #include "wx/string.h" #include "wx/list.h" #if wxUSE_IOSTREAMH #include #else #include # ifdef _MSC_VER using namespace std; # endif #endif /* * wxVariantData stores the actual data in a wxVariant object, * to allow it to store any type of data. * Derive from this to provide custom data handling. * * TODO: in order to replace wxPropertyValue, we would need * to consider adding constructors that take pointers to C++ variables, * or removing that functionality from the wxProperty library. * Essentially wxPropertyValue takes on some of the wxValidator functionality * by storing pointers and not just actual values, allowing update of C++ data * to be handled automatically. Perhaps there's another way of doing this without * overloading wxVariant with unnecessary functionality. */ class WXDLLEXPORT wxVariantData: public wxObject { DECLARE_ABSTRACT_CLASS(wxVariantData) public: // Construction & destruction wxVariantData() {}; // Override these to provide common functionality // Copy to data virtual void Copy(wxVariantData& data) = 0; virtual bool Eq(wxVariantData& data) const = 0; virtual bool Write(ostream& str) const = 0; virtual bool Write(wxString& str) const = 0; virtual bool Read(istream& str) = 0; virtual bool Read(wxString& str) = 0; // What type is it? Return a string name. virtual wxString GetType() const = 0; }; /* * wxVariant can store any kind of data, but has some basic types * built in. * NOTE: this eventually should have a reference-counting implementation. * PLEASE, if you change it to ref-counting, make sure it doesn't involve bloating * this class too much. */ class WXDLLEXPORT wxVariant: public wxObject { DECLARE_DYNAMIC_CLASS(wxVariant) public: // Construction & destruction wxVariant(); wxVariant(double val); wxVariant(long val); wxVariant(bool val); wxVariant(char val); wxVariant(const wxString& val); wxVariant(const char* val); // Necessary or VC++ assumes bool! /* Causes ambiguity wxVariant(const wxStringList& val); */ wxVariant(const wxList& val); // List of variants wxVariant(const wxVariant& variant); wxVariant(wxVariantData* data); // User-defined data ~wxVariant(); // Generic operators // Assignment void operator= (const wxVariant& variant); // Assignment using data, e.g. // myVariant = new wxStringVariantData("hello"); void operator= (wxVariantData* variantData); bool operator== (const wxVariant& variant) const; bool operator!= (const wxVariant& variant) const; // Specific operators bool operator== (double value) const; bool operator!= (double value) const; void operator= (double value) ; bool operator== (long value) const; bool operator!= (long value) const; void operator= (long value) ; bool operator== (char value) const; bool operator!= (char value) const; void operator= (char value) ; bool operator== (bool value) const; bool operator!= (bool value) const; void operator= (bool value) ; bool operator== (const wxString& value) const; bool operator!= (const wxString& value) const; void operator= (const wxString& value) ; void operator= (const char* value) ; // Necessary or VC++ assumes bool! bool operator== (const wxStringList& value) const; bool operator!= (const wxStringList& value) const; void operator= (const wxStringList& value) ; bool operator== (const wxList& value) const; bool operator!= (const wxList& value) const; void operator= (const wxList& value) ; // Treat a list variant as an array wxVariant operator[] (size_t idx) const; wxVariant& operator[] (size_t idx) ; // Implicit conversion to a wxString inline operator wxString () const { return MakeString(); } wxString MakeString() const; // Other implicit conversions inline operator double () const { return GetDouble(); } inline operator long () const { return GetLong(); } inline operator bool () const { return GetBool(); } // Accessors // Tests whether there is data inline bool IsNull() const { return (m_data == (wxVariantData*) NULL); } wxVariantData* GetData() const { return m_data; } void SetData(wxVariantData* data) ; // Returns a string representing the type of the variant, // e.g. "string", "bool", "stringlist", "list", "double", "long" wxString GetType() const; bool IsType(const wxString& type) const; // Return the number of elements in a list int GetCount() const; // Value accessors double GetReal() const ; inline double GetDouble() const { return GetReal(); }; long GetInteger() const ; inline long GetLong() const { return GetInteger(); }; char GetChar() const ; bool GetBool() const ; wxString GetString() const ; wxList& GetList() const ; wxStringList& GetStringList() const ; // Operations // Make NULL (i.e. delete the data) void MakeNull(); // Make empty list void NullList(); // Append to list void Append(const wxVariant& value); // Insert at front of list void Insert(const wxVariant& value); // Returns TRUE if the variant is a member of the list bool Member(const wxVariant& value) const; // Deletes the nth element of the list bool Delete(int item); // Clear list void ClearList(); // Type conversion bool Convert(long* value) const; bool Convert(bool* value) const; bool Convert(double* value) const; bool Convert(wxString* value) const; bool Convert(char* value) const; // Attributes protected: wxVariantData* m_data; }; #endif // _WX_VARIANT_H_