import wx import images BUFFERED = 1 #--------------------------------------------------------------------------- class MyCanvas(wx.ScrolledWindow): def __init__(self, parent, id = -1, size = wx.DefaultSize): wx.ScrolledWindow.__init__(self, parent, id, (0, 0), size=size, style=wx.SUNKEN_BORDER) self.lines = [] self.maxWidth = 1000 self.maxHeight = 1000 self.x = self.y = 0 self.curLine = [] self.drawing = False self.SetBackgroundColour("WHITE") self.SetCursor(wx.StockCursor(wx.CURSOR_PENCIL)) bmp = images.getTest2Bitmap() mask = wx.Mask(bmp, wx.BLUE) bmp.SetMask(mask) self.bmp = bmp self.SetScrollbars(20, 20, self.maxWidth/20, self.maxHeight/20) if BUFFERED: # Initialize the buffer bitmap. No real DC is needed at this point. self.buffer = wx.EmptyBitmap(self.maxWidth, self.maxHeight) dc = wx.BufferedDC(None, self.buffer) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() self.DoDrawing(dc) self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftButtonEvent) self.Bind(wx.EVT_LEFT_UP, self.OnLeftButtonEvent) self.Bind(wx.EVT_MOTION, self.OnLeftButtonEvent) self.Bind(wx.EVT_PAINT, self.OnPaint) def getWidth(self): return self.maxWidth def getHeight(self): return self.maxHeight def OnPaint(self, event): if BUFFERED: # Create a buffered paint DC. It will create the real # wx.PaintDC and then blit the bitmap to it when dc is # deleted. Since we don't need to draw anything else # here that's all there is to it. dc = wx.BufferedPaintDC(self, self.buffer) else: dc = wx.PaintDC(self) self.PrepareDC(dc) # since we're not buffering in this case, we have to # paint the whole window, potentially very time consuming. self.DoDrawing(dc) def DoDrawing(self, dc, printing=False): dc.BeginDrawing() dc.SetPen(wx.Pen('RED')) dc.DrawRectangle(5, 5, 50, 50) dc.SetBrush(wx.LIGHT_GREY_BRUSH) dc.SetPen(wx.Pen('BLUE', 4)) dc.DrawRectangle(15, 15, 50, 50) dc.SetFont(wx.Font(14, wx.SWISS, wx.NORMAL, wx.NORMAL)) dc.SetTextForeground(wx.Colour(0xFF, 0x20, 0xFF)) te = dc.GetTextExtent("Hello World") dc.DrawText("Hello World", 60, 65) dc.SetPen(wx.Pen('VIOLET', 4)) dc.DrawLine(5, 65+te[1], 60+te[0], 65+te[1]) lst = [(100,110), (150,110), (150,160), (100,160)] dc.DrawLines(lst, -60) dc.SetPen(wx.GREY_PEN) dc.DrawPolygon(lst, 75) dc.SetPen(wx.GREEN_PEN) dc.DrawSpline(lst+[(100,100)]) dc.DrawBitmap(self.bmp, 200, 20, True) dc.SetTextForeground(wx.Colour(0, 0xFF, 0x80)) dc.DrawText("a bitmap", 200, 85) ## dc.SetFont(wx.Font(14, wx.SWISS, wx.NORMAL, wx.NORMAL)) ## dc.SetTextForeground("BLACK") ## dc.DrawText("TEST this STRING", 10, 200) ## print dc.GetFullTextExtent("TEST this STRING") font = wx.Font(20, wx.SWISS, wx.NORMAL, wx.NORMAL) dc.SetFont(font) dc.SetTextForeground(wx.BLACK) for a in range(0, 360, 45): dc.DrawRotatedText("Rotated text...", 300, 300, a) dc.SetPen(wx.TRANSPARENT_PEN) dc.SetBrush(wx.BLUE_BRUSH) dc.DrawRectangle(50,500, 50,50) dc.DrawRectangle(100,500, 50,50) dc.SetPen(wx.Pen('RED')) dc.DrawEllipticArc(200,500, 50,75, 0, 90) if not printing: # This has troubles when used on a print preview in wxGTK, # probably something to do with the pen styles and the scaling # it does... y = 20 for style in [wx.DOT, wx.LONG_DASH, wx.SHORT_DASH, wx.DOT_DASH, wx.USER_DASH]: pen = wx.Pen("DARK ORCHID", 1, style) if style == wx.USER_DASH: pen.SetCap(wx.CAP_BUTT) pen.SetDashes([1,2]) pen.SetColour("RED") dc.SetPen(pen) dc.DrawLine(300,y, 400,y) y = y + 10 dc.SetBrush(wx.TRANSPARENT_BRUSH) dc.SetPen(wx.Pen(wx.Colour(0xFF, 0x20, 0xFF), 1, wx.SOLID)) dc.DrawRectangle(450,50, 100,100) old_pen = dc.GetPen() new_pen = wx.Pen("BLACK", 5) dc.SetPen(new_pen) dc.DrawRectangle(470,70, 60,60) dc.SetPen(old_pen) dc.DrawRectangle(490,90, 20,20) self.DrawSavedLines(dc) dc.EndDrawing() def DrawSavedLines(self, dc): dc.SetPen(wx.Pen('MEDIUM FOREST GREEN', 4)) for line in self.lines: for coords in line: apply(dc.DrawLine, coords) def SetXY(self, event): self.x, self.y = self.ConvertEventCoords(event) def ConvertEventCoords(self, event): xView, yView = self.GetViewStart() xDelta, yDelta = self.GetScrollPixelsPerUnit() return (event.GetX() + (xView * xDelta), event.GetY() + (yView * yDelta)) def OnLeftButtonEvent(self, event): if event.LeftDown(): self.SetFocus() self.SetXY(event) self.curLine = [] self.CaptureMouse() self.drawing = True elif event.Dragging() and self.drawing: if BUFFERED: # If doing buffered drawing, create the buffered DC, giving it # it a real DC to blit to when done. cdc = wx.ClientDC(self) self.PrepareDC(cdc) dc = wx.BufferedDC(cdc, self.buffer) else: dc = wx.ClientDC(self) self.PrepareDC(dc) dc.BeginDrawing() dc.SetPen(wx.Pen('MEDIUM FOREST GREEN', 4)) coords = (self.x, self.y) + self.ConvertEventCoords(event) self.curLine.append(coords) dc.DrawLine(*coords) self.SetXY(event) dc.EndDrawing() elif event.LeftUp() and self.drawing: self.lines.append(self.curLine) self.curLine = [] self.ReleaseMouse() self.drawing = False ## This is an example of what to do for the EVT_MOUSEWHEEL event, ## but since wx.ScrolledWindow does this already it's not ## necessary to do it ourselves. You would need to add an event table ## entry to __init__() to direct wheelmouse events to this handler. ## wheelScroll = 0 ## def OnWheel(self, evt): ## delta = evt.GetWheelDelta() ## rot = evt.GetWheelRotation() ## linesPer = evt.GetLinesPerAction() ## print delta, rot, linesPer ## ws = self.wheelScroll ## ws = ws + rot ## lines = ws / delta ## ws = ws - lines * delta ## self.wheelScroll = ws ## if lines != 0: ## lines = lines * linesPer ## vsx, vsy = self.GetViewStart() ## scrollTo = vsy - lines ## self.Scroll(-1, scrollTo) #--------------------------------------------------------------------------- def runTest(frame, nb, log): win = MyCanvas(nb) return win #--------------------------------------------------------------------------- overview = """ The wx.ScrolledWindow class manages scrolling for its client area, transforming the coordinates according to the scrollbar positions, and setting the scroll positions, thumb sizes and ranges according to the area in view. """ if __name__ == '__main__': import sys,os import run run.main(['', os.path.basename(sys.argv[0])] + sys.argv[1:])