///////////////////////////////////////////////////////////////////////////// // Name: wx/fontmap.h // Purpose: wxFontMapper class // Author: Vadim Zeitlin // Modified by: // Created: 04.11.99 // RCS-ID: $Id$ // Copyright: (c) Vadim Zeitlin // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_FONTMAPPER_H_ #define _WX_FONTMAPPER_H_ #ifdef __GNUG__ #pragma interface "fontmap.h" #endif // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #include "wx/font.h" // for wxFont and wxFontEncoding #include "wx/fontutil.h" // for wxNativeEncodingInfo class WXDLLEXPORT wxConfigBase; class WXDLLEXPORT wxWindow; // ---------------------------------------------------------------------------- // wxFontMapper manages user-definable correspondence between logical font // names and the fonts present on the machine. // // The default implementations of all functions will ask the user if they are // not capable of finding the answer themselves and store the answer in a // config file (configurable via SetConfigXXX functions). This behaviour may // be disabled by giving the value of FALSE to "interactive" parameter. // However, the functions will always consult the config file to allow the // user-defined values override the default logic and there is no way to // disable this - which shouldn't be ever needed because if "interactive" was // never TRUE, the config file is never created anyhow. // ---------------------------------------------------------------------------- class WXDLLEXPORT wxFontMapper { public: // default ctor wxFontMapper(); // virtual dtor for a base class virtual ~wxFontMapper(); // find an alternative for the given encoding (which is supposed to not be // available on this system). If successful, return TRUE and fill info // structure with the parameters required to create the font, otherwise // return FALSE virtual bool GetAltForEncoding(wxFontEncoding encoding, wxNativeEncodingInfo *info, const wxString& facename = wxEmptyString, bool interactive = TRUE); // version better suitable for 'public' use. Returns wxFontEcoding // that can be used it wxFont ctor bool GetAltForEncoding(wxFontEncoding encoding, wxFontEncoding *alt_encoding, const wxString& facename = wxEmptyString, bool interactive = TRUE); // checks whether given encoding is available in given face or not. // If no facename is given, virtual bool IsEncodingAvailable(wxFontEncoding encoding, const wxString& facename = wxEmptyString); // returns the encoding for the given charset (in the form of RFC 2046) or // wxFONTENCODING_SYSTEM if couldn't decode it virtual wxFontEncoding CharsetToEncoding(const wxString& charset, bool interactive = TRUE); // encoding names // -------------- // return internal string identifier for the encoding (see also // GetEncodingDescription()) static wxString GetEncodingName(wxFontEncoding encoding); // return user-readable string describing the given encoding // // NB: hard-coded now, but might change later (read it from config?) static wxString GetEncodingDescription(wxFontEncoding encoding); // configure the appearance of the dialogs we may popup // ---------------------------------------------------- // the parent window for modal dialogs void SetDialogParent(wxWindow *parent) { m_windowParent = parent; } // the title for the dialogs (note that default is quite reasonable) void SetDialogTitle(const wxString& title) { m_titleDialog = title; } // functions which allow to configure the config object used: by default, // the global one (from wxConfigBase::Get() will be used) and the default // root path for the config settings is the string returned by // GetDefaultConfigPath() // ---------------------------------------------------------------------- // set the config object to use (may be NULL to use default) void SetConfig(wxConfigBase *config) { m_config = config; } // set the root config path to use (should be an absolute path) void SetConfigPath(const wxString& prefix); // return default config path static const wxChar *GetDefaultConfigPath(); protected: // get the config object we're using - if it wasn't set explicitly, this // function will use wxConfig::Get() to get the global one wxConfigBase *GetConfig(); // gets the root path for our settings - if itwasn't set explicitly, use // GetDefaultConfigPath() const wxString& GetConfigPath(); // change to the given (relative) path in the config, return TRUE if ok // (then GetConfig() will return something !NULL), FALSE if no config // object // // caller should provide a pointer to the string variable which should be // later passed to RestorePath() bool ChangePath(const wxString& pathNew, wxString *pathOld); // restore the config path after use void RestorePath(const wxString& pathOld); // GetAltForEncoding() helper: tests for the existence of the given // encoding and saves the result in config if ok - this results in the // following (desired) behaviour: when an unknown/unavailable encoding is // requested for the first time, the user is asked about a replacement, // but if he doesn't choose any and the default logic finds one, it will // be saved in the config so that the user won't be asked about it any // more bool TestAltEncoding(const wxString& configEntry, wxFontEncoding encReplacement, wxNativeEncodingInfo *info); // config object and path (in it) to use wxConfigBase *m_config; wxString m_configRootPath; // the title for our dialogs wxString m_titleDialog; // the parent window for our dialogs wxWindow *m_windowParent; friend class wxFontMapperPathChanger; }; // ---------------------------------------------------------------------------- // global variables // ---------------------------------------------------------------------------- // the default font mapper for wxWindows programs WXDLLEXPORT_DATA(extern wxFontMapper *) wxTheFontMapper; #endif // _WX_FONTMAPPER_H_