Building wxPython on Mac OS X ----------------------------- NOTE: OS X support is HIGHLY EXPERIMENTAL at this time. Most things are working now, but a few still don't. I know about most of them and am addressing them as I have time. If you have any ideas about a fix for the stuff that's still broken then please persue them and send the fixes to me. These are the steps I have used for building wxPython on Mac OS X 10.1 with the Apple Developer Tools, a.k.a the Darwin version. I assume that you know your way around a command line and that you know how to get things from various CVS repositories as needed. 1. Python 2.2 is required. There is a disk image with an installer package in the wxPython Sourceforge download area, in this group: http://sourceforge.net/project/showfiles.php?group_id=10718&release_id=84730 If, for some reason you need to build your own Python, get the source from www.python.org and follow theinstructions in the Mac/OSX/README file to build and install Python.app and the Python.framework. If you build your own Python then you may want to make a symlink or two in /usr/local/bin so that this version of Python can be found from the command line. For example: cd /usr/local/bin sudo ln -s /Library/Frameworks/Python.framework/Versions/2.2/bin/python2.2 python2.2 sudo ln -s python2.2 python Also, if you create a /usr/local/bin/pythonw script like the following then you can run Python GUI apps (like wxPython) directly from the command line: #!/bin/sh exec /Applications/Python.app/Contents/MacOS/python $@ Be sure to give this script execute permissions: sudo chmod +x /usr/local/bin/pythonw If you would like to make a MachoPython installer from what you built then you may want to look at the scripts I use to do it located in wxPython/distrib/mac/buildPython. One last thing, make sure that /usr/local/bin is in your PATH environment variable. 2. In a wxWindows CVS tree make a build directory. cd ~/proj/wxWindows # or wherever you put it mkdir build 3. Run configure from that build directory. cd build ../configure --with-mac --with-opengl --enable-debug 4. Make and install wxMac. make sudo make install 5. Build and install wxPython. cd ../wxPython python setup.py IN_CVS_TREE=1 build install 6. Test. Just navigate in the Finder to the demo directory and double click demo.py, or simple.py, or whatever you want to run. Or from a command line you can run it this way: cd demo pythonw demo.py 7. Figure out what's wrong, figure out how to fix it, and then send the patches to me. --Robin