/////////////////////////////////////////////////////////////////////////////// // Name: wx/dnd.h // Purpose: Drag and drop classes declarations // Author: Vadim Zeitlin, Robert Roebling // Modified by: // Created: 26.05.99 // RCS-ID: $Id$ // Copyright: (c) wxWindows Team // Licence: wxWindows license /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_DND_H_BASE_ #define _WX_DND_H_BASE_ #include "wx/defs.h" #if wxUSE_DRAG_AND_DROP #include "wx/dataobj.h" #include "wx/cursor.h" // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // result of wxDropSource::DoDragDrop() call enum wxDragResult { wxDragError, // error prevented the d&d operation from completing wxDragNone, // drag target didn't accept the data wxDragCopy, // the data was successfully copied wxDragMove, // the data was successfully moved (MSW only) wxDragCancel // the operation was cancelled by user (not an error) }; inline WXDLLEXPORT bool wxIsDragResultOk(wxDragResult res) { return res == wxDragCopy || res == wxDragMove; } // ---------------------------------------------------------------------------- // wxDropSource is the object you need to create (and call DoDragDrop on it) // to initiate a drag-and-drop operation // ---------------------------------------------------------------------------- class WXDLLEXPORT wxDropSourceBase { public: wxDropSourceBase(const wxCursor &cursorCopy = wxNullCursor, const wxCursor &cursorMove = wxNullCursor, const wxCursor &cursorStop = wxNullCursor) : m_cursorCopy(cursorCopy), m_cursorMove(cursorMove), m_cursorStop(cursorStop) { m_data = (wxDataObject *)NULL; } virtual ~wxDropSourceBase() { } // set the data which is transfered by drag and drop void SetData(wxDataObject& data) { m_data = &data; } wxDataObject *GetDataObject() { return m_data; } // set the icon corresponding to given drag result void SetCursor(wxDragResult res, const wxCursor& cursor) { if ( res == wxDragCopy ) m_cursorCopy = cursor; else if ( res == wxDragMove ) m_cursorMove = cursor; else m_cursorStop = cursor; } // start drag action, see enum wxDragResult for return value description // // if bAllowMove is TRUE, data can be moved, if not - only copied virtual wxDragResult DoDragDrop(bool bAllowMove = FALSE) = 0; // override to give feedback depending on the current operation result // "effect" and return TRUE if you did something, FALSE to let the library // give the default feedback virtual bool GiveFeedback(wxDragResult WXUNUSED(effect)) { return FALSE; } protected: const wxCursor& GetCursor(wxDragResult res) const { if ( res == wxDragCopy ) return m_cursorCopy; else if ( res == wxDragMove ) return m_cursorMove; else return m_cursorStop; } wxDataObject *m_data; // the cursors to use for feedback wxCursor m_cursorCopy, m_cursorMove, m_cursorStop; }; // ---------------------------------------------------------------------------- // wxDropTarget should be associated with a window if it wants to be able to // receive data via drag and drop. // // To use this class, you should derive from wxDropTarget and implement // OnData() pure virtual method. You may also wish to override OnDrop() if you // want to accept the data only inside some region of the window (this may // avoid having to copy the data to this application which happens only when // OnData() is called) // ---------------------------------------------------------------------------- class WXDLLEXPORT wxDropTargetBase { public: // ctor takes a pointer to heap-allocated wxDataObject which will be owned // by wxDropTarget and deleted by it automatically. If you don't give it // here, you can use SetDataObject() later. wxDropTargetBase(wxDataObject *dataObject = (wxDataObject*)NULL) { m_dataObject = dataObject; } // dtor deletes our data object virtual ~wxDropTargetBase() { delete m_dataObject; } // get/set the associated wxDataObject wxDataObject *GetDataObject() const { return m_dataObject; } void SetDataObject(wxDataObject *dataObject) { if (m_dataObject) delete m_dataObject; m_dataObject = dataObject; } // these functions are called when data is moved over position (x, y) and // may return either wxDragCopy, wxDragMove or wxDragNone depending on // what would happen if the data were dropped here. // // the last parameter is what would happen by default and is determined by // the platform-specific logic (for example, under Windows it's wxDragCopy // if Ctrl key is pressed and wxDragMove otherwise) except that it will // always be wxDragNone if the carried data is in an unsupported format. // called when the mouse enters the window (only once until OnLeave()) virtual wxDragResult OnEnter(wxCoord x, wxCoord y, wxDragResult def) { return OnDragOver(x, y, def); } // called when the mouse moves in the window - shouldn't take long to // execute or otherwise mouse movement would be too slow virtual wxDragResult OnDragOver(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y), wxDragResult def) { return def; } // called when mouse leaves the window: might be used to remove the // feedback which was given in OnEnter() virtual void OnLeave() { } // this function is called when data is dropped at position (x, y) - if it // returns TRUE, OnData() will be called immediately afterwards which will // allow to retrieve the data dropped. virtual bool OnDrop(wxCoord x, wxCoord y) = 0; // called after OnDrop() returns TRUE: you will usually just call // GetData() from here and, probably, also refresh something to update the // new data and, finally, return the code indicating how did the operation // complete (returning default value in case of success and wxDragError on // failure is usually ok) virtual wxDragResult OnData(wxCoord x, wxCoord y, wxDragResult def) = 0; // may be called *only* from inside OnData() and will fill m_dataObject // with the data from the drop source if it returns TRUE virtual bool GetData() = 0; protected: wxDataObject *m_dataObject; }; // ---------------------------------------------------------------------------- // include platform dependent class declarations // ---------------------------------------------------------------------------- #if defined(__WXMSW__) #include "wx/msw/ole/dropsrc.h" #include "wx/msw/ole/droptgt.h" #elif defined(__WXMOTIF__) #include "wx/motif/dnd.h" #elif defined(__WXGTK__) #include "wx/gtk/dnd.h" #elif defined(__WXQT__) #include "wx/qt/dnd.h" #elif defined(__WXMAC__) #include "wx/mac/dnd.h" #elif defined(__WXPM__) #include "wx/os2/dnd.h" #elif defined(__WXSTUBS__) #include "wx/stubs/dnd.h" #endif // ---------------------------------------------------------------------------- // standard wxDropTarget implementations (implemented in common/dobjcmn.cpp) // ---------------------------------------------------------------------------- // A simple wxDropTarget derived class for text data: you only need to // override OnDropText() to get something working class WXDLLEXPORT wxTextDropTarget : public wxDropTarget { public: wxTextDropTarget(); virtual bool OnDropText(wxCoord x, wxCoord y, const wxString& text) = 0; virtual wxDragResult OnData(wxCoord x, wxCoord y, wxDragResult def); }; // A drop target which accepts files (dragged from File Manager or Explorer) class WXDLLEXPORT wxFileDropTarget : public wxDropTarget { public: wxFileDropTarget(); // parameters are the number of files and the array of file names virtual bool OnDropFiles(wxCoord x, wxCoord y, const wxArrayString& filenames) = 0; virtual wxDragResult OnData(wxCoord x, wxCoord y, wxDragResult def); }; #endif // wxUSE_DRAG_AND_DROP #endif // _WX_DND_H_BASE_