///////////////////////////////////////////////////////////////////////////// // Name: layout.h // Purpose: Layout classes // Author: Julian Smart // Modified by: // Created: 29/01/98 // RCS-ID: $Id$ // Copyright: (c) 1998 Julian Smart // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_LAYOUTH__ #define _WX_LAYOUTH__ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #ifdef __GNUG__ #pragma interface "layout.h" #endif #include "wx/defs.h" // X stupidly defines these in X.h #ifdef Above #undef Above #endif #ifdef Below #undef Below #endif // ---------------------------------------------------------------------------- // forward declrations // ---------------------------------------------------------------------------- class WXDLLEXPORT wxWindowBase; class WXDLLEXPORT wxLayoutConstraints; // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- #define wxLAYOUT_DEFAULT_MARGIN 0 enum wxEdge { wxLeft, wxTop, wxRight, wxBottom, wxWidth, wxHeight, wxCentre, wxCenter = wxCentre, wxCentreX, wxCentreY }; enum wxRelationship { wxUnconstrained = 0, wxAsIs, wxPercentOf, wxAbove, wxBelow, wxLeftOf, wxRightOf, wxSameAs, wxAbsolute }; // ---------------------------------------------------------------------------- // wxIndividualLayoutConstraint: a constraint on window position // ---------------------------------------------------------------------------- class WXDLLEXPORT wxIndividualLayoutConstraint : public wxObject { DECLARE_DYNAMIC_CLASS(wxIndividualLayoutConstraint) protected: // To be allowed to modify the internal variables friend class wxIndividualLayoutConstraint_Serialize; // 'This' window is the parent or sibling of otherWin wxWindowBase *otherWin; wxEdge myEdge; wxRelationship relationship; int margin; int value; int percent; wxEdge otherEdge; bool done; public: wxIndividualLayoutConstraint(); ~wxIndividualLayoutConstraint(); void Set(wxRelationship rel, wxWindowBase *otherW, wxEdge otherE, int val = 0, int marg = wxLAYOUT_DEFAULT_MARGIN); // // Sibling relationships // void LeftOf(wxWindowBase *sibling, int marg = wxLAYOUT_DEFAULT_MARGIN); void RightOf(wxWindowBase *sibling, int marg = wxLAYOUT_DEFAULT_MARGIN); void Above(wxWindowBase *sibling, int marg = wxLAYOUT_DEFAULT_MARGIN); void Below(wxWindowBase *sibling, int marg = wxLAYOUT_DEFAULT_MARGIN); // // 'Same edge' alignment // void SameAs(wxWindowBase *otherW, wxEdge edge, int marg = wxLAYOUT_DEFAULT_MARGIN); // The edge is a percentage of the other window's edge void PercentOf(wxWindowBase *otherW, wxEdge wh, int per); // // Edge has absolute value // void Absolute(int val); // // Dimension is unconstrained // void Unconstrained() { relationship = wxUnconstrained; } // // Dimension is 'as is' (use current size settings) // void AsIs() { relationship = wxAsIs; } // // Accessors // wxWindowBase *GetOtherWindow() { return otherWin; } wxEdge GetMyEdge() const { return myEdge; } void SetEdge(wxEdge which) { myEdge = which; } void SetValue(int v) { value = v; } int GetMargin() { return margin; } void SetMargin(int m) { margin = m; } int GetValue() const { return value; } int GetPercent() const { return percent; } int GetOtherEdge() const { return otherEdge; } bool GetDone() const { return done; } void SetDone(bool d) { done = d; } wxRelationship GetRelationship() { return relationship; } void SetRelationship(wxRelationship r) { relationship = r; } // Reset constraint if it mentions otherWin bool ResetIfWin(wxWindowBase *otherW); // Try to satisfy constraint bool SatisfyConstraint(wxLayoutConstraints *constraints, wxWindowBase *win); // Get the value of this edge or dimension, or if this // is not determinable, -1. int GetEdge(wxEdge which, wxWindowBase *thisWin, wxWindowBase *other) const; }; // ---------------------------------------------------------------------------- // wxLayoutConstraints: the complete set of constraints for a window // ---------------------------------------------------------------------------- class WXDLLEXPORT wxLayoutConstraints : public wxObject { DECLARE_DYNAMIC_CLASS(wxLayoutConstraints) public: // Edge constraints wxIndividualLayoutConstraint left; wxIndividualLayoutConstraint top; wxIndividualLayoutConstraint right; wxIndividualLayoutConstraint bottom; // Size constraints wxIndividualLayoutConstraint width; wxIndividualLayoutConstraint height; // Centre constraints wxIndividualLayoutConstraint centreX; wxIndividualLayoutConstraint centreY; wxLayoutConstraints(); ~wxLayoutConstraints(); bool SatisfyConstraints(wxWindowBase *win, int *noChanges); bool AreSatisfied() const { return left.GetDone() && top.GetDone() && right.GetDone() && bottom.GetDone() && centreX.GetDone() && centreY.GetDone(); } }; #endif // _WX_LAYOUTH__