///////////////////////////////////////////////////////////////////////////// // Name: menu.h // Purpose: wxMenu, wxMenuBar classes // Author: Julian Smart // Modified by: Vadim Zeitlin (wxMenuItem is now in separate file) // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart and Markus Holzem // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifndef __MENUH__ #define __MENUH__ #ifdef __GNUG__ #pragma interface "menu.h" #endif #include "wx/defs.h" #include "wx/event.h" class wxMenuItem; class wxMenuBar; class wxMenu; WXDLLEXPORT_DATA(extern const char*) wxEmptyString; // ---------------------------------------------------------------------------- // Menu // ---------------------------------------------------------------------------- class WXDLLEXPORT wxMenu: public wxEvtHandler { DECLARE_DYNAMIC_CLASS(wxMenu) public: // ctor & dtor wxMenu(const wxString& title = wxEmptyString, const wxFunction func = NULL); ~wxMenu(); // construct menu // append items to the menu // separator line void AppendSeparator(); // normal item void Append(int id, const wxString& Label, const wxString& helpString = wxEmptyString, bool checkable = FALSE); // a submenu void Append(int id, const wxString& Label, wxMenu *SubMenu, const wxString& helpString = wxEmptyString); // the most generic form (create wxMenuItem first and use it's functions) void Append(wxMenuItem *pItem); // insert a break in the menu void Break(); // delete an item void Delete(int id); /* If it's a submenu, menu is not destroyed. VZ: why? */ // menu item control void Enable(int id, bool Flag); bool Enabled(int id) const; inline bool IsEnabled(int id) const { return Enabled(id); }; void Check(int id, bool Flag); bool Checked(int id) const; inline bool IsChecked(int id) const { return IsChecked(id); }; // item properties // title void SetTitle(const wxString& label); const wxString& GetTitle() const; // label void SetLabel(int id, const wxString& label); wxString GetLabel(int id) const; // help string virtual void SetHelpString(const int id, const wxString& helpString); virtual wxString GetHelpString(const int id) const ; // find item // Finds the item id matching the given string, NOT_FOUND if not found. virtual int FindItem(const wxString& itemString) const ; // Find wxMenuItem by ID, and item's menu too if itemMenu is !NULL. wxMenuItem *FindItemForId(const int itemId, wxMenu **itemMenu = NULL) const; void ProcessCommand(wxCommandEvent& event); inline void Callback(const wxFunction func) { m_callback = func; } virtual void SetParent(wxEvtHandler *parent) { m_parent = parent; } inline void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; } inline wxEvtHandler *GetEventHandler(void) { return m_eventHandler; } // IMPLEMENTATION bool MSWCommand(const WXUINT param, const WXWORD id); void SetInvokingWindow(wxWindow *pWin) { m_pInvokingWindow = pWin; } wxWindow *GetInvokingWindow() const { return m_pInvokingWindow; } // semi-private accessors // get the window which contains this menu wxWindow *GetWindow() const; // get the menu handle WXHMENU GetHMenu() const; private: bool m_doBreak ; public: // This is used when m_hMenu is NULL because we don't want to // delete it in ~wxMenu (it's been added to a parent menu). // But we'll still need the handle for other purposes. // Might be better to have a flag saying whether it's deleteable or not. WXHMENU m_savehMenu ; // Used for Enable() on popup WXHMENU m_hMenu; wxFunction m_callback; int m_noItems; wxString m_title; wxMenu * m_topLevelMenu; wxMenuBar * m_menuBar; wxList m_menuItems; wxEvtHandler * m_parent; wxEvtHandler * m_eventHandler; wxWindow *m_pInvokingWindow; }; // ---------------------------------------------------------------------------- // Menu Bar (a la Windows) // ---------------------------------------------------------------------------- class wxFrame; class WXDLLEXPORT wxMenuBar: public wxEvtHandler { DECLARE_DYNAMIC_CLASS(wxMenuBar) wxMenuBar(void); wxMenuBar(const int n, wxMenu *menus[], const wxString titles[]); ~wxMenuBar(void); void Append(wxMenu *menu, const wxString& title); // Must only be used AFTER menu has been attached to frame, // otherwise use individual menus to enable/disable items void Enable(const int Id, const bool Flag); bool Enabled(const int Id) const ; inline bool IsEnabled(const int Id) const { return Enabled(Id); }; void EnableTop(const int pos, const bool Flag); void Check(const int id, const bool Flag); bool Checked(const int id) const ; inline bool IsChecked(const int Id) const { return Checked(Id); }; void SetLabel(const int id, const wxString& label) ; wxString GetLabel(const int id) const ; void SetLabelTop(const int pos, const wxString& label) ; wxString GetLabelTop(const int pos) const ; virtual void Delete(wxMenu *menu, const int index = 0); /* Menu not destroyed */ virtual bool OnAppend(wxMenu *menu, const char *title); virtual bool OnDelete(wxMenu *menu, const int index); virtual void SetHelpString(const int Id, const wxString& helpString); virtual wxString GetHelpString(const int Id) const ; virtual int FindMenuItem(const wxString& menuString, const wxString& itemString) const ; // Find wxMenuItem for item ID, and return item's // menu too if itemMenu is non-NULL. wxMenuItem *FindItemForId(const int itemId, wxMenu **menuForItem = NULL) const ; inline void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; } inline wxEvtHandler *GetEventHandler(void) { return m_eventHandler; } public: wxEvtHandler * m_eventHandler; int m_menuCount; wxMenu ** m_menus; wxString * m_titles; wxFrame * m_menuBarFrame; WXHMENU m_hMenu; }; #endif // __MENUH__