///////////////////////////////////////////////////////////////////////////// // Name: wx/effects.h // Purpose: wxEffects class // Draws 3D effects. // Author: Julian Smart et al // Modified by: // Created: 25/4/2000 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_EFFECTS_H_ #define _WX_EFFECTS_H_ // this class is deprecated and will be removed in the next wx version // // please use wxRenderer::DrawBorder() instead of DrawSunkenEdge(); there is no // replacement for TileBitmap() but it doesn't seem to be very useful anyhow #ifdef WXWIN_COMPATIBILITY_2_8 /* * wxEffects: various 3D effects */ #include "wx/object.h" #include "wx/colour.h" #include "wx/gdicmn.h" #include "wx/dc.h" class WXDLLEXPORT wxEffectsImpl: public wxObject { public: // Assume system colours wxEffectsImpl() ; // Going from lightest to darkest wxEffectsImpl(const wxColour& highlightColour, const wxColour& lightShadow, const wxColour& faceColour, const wxColour& mediumShadow, const wxColour& darkShadow) ; // Accessors wxColour GetHighlightColour() const { return m_highlightColour; } wxColour GetLightShadow() const { return m_lightShadow; } wxColour GetFaceColour() const { return m_faceColour; } wxColour GetMediumShadow() const { return m_mediumShadow; } wxColour GetDarkShadow() const { return m_darkShadow; } void SetHighlightColour(const wxColour& c) { m_highlightColour = c; } void SetLightShadow(const wxColour& c) { m_lightShadow = c; } void SetFaceColour(const wxColour& c) { m_faceColour = c; } void SetMediumShadow(const wxColour& c) { m_mediumShadow = c; } void SetDarkShadow(const wxColour& c) { m_darkShadow = c; } void Set(const wxColour& highlightColour, const wxColour& lightShadow, const wxColour& faceColour, const wxColour& mediumShadow, const wxColour& darkShadow) { SetHighlightColour(highlightColour); SetLightShadow(lightShadow); SetFaceColour(faceColour); SetMediumShadow(mediumShadow); SetDarkShadow(darkShadow); } // Draw a sunken edge void DrawSunkenEdge(wxDC& dc, const wxRect& rect, int borderSize = 1); // Tile a bitmap bool TileBitmap(const wxRect& rect, wxDC& dc, const wxBitmap& bitmap); protected: wxColour m_highlightColour; // Usually white wxColour m_lightShadow; // Usually light grey wxColour m_faceColour; // Usually grey wxColour m_mediumShadow; // Usually dark grey wxColour m_darkShadow; // Usually black DECLARE_CLASS(wxEffectsImpl) }; // current versions of g++ don't generate deprecation warnings for classes // declared deprecated, so define wxEffects as a typedef instead: this does // generate warnings with both g++ and VC (which also has no troubles with // directly deprecating the classes...) // // note that this g++ bug (16370) is supposed to be fixed in g++ 4.3.0 typedef wxEffectsImpl wxDEPRECATED(wxEffects); #endif // WXWIN_COMPATIBILITY_2_8 #endif // _WX_EFFECTS_H_