///////////////////////////////////////////////////////////////////////////// // Name: wx/gdiobj.h // Purpose: wxGDIObject base header // Author: Julian Smart // Modified by: // Created: // Copyright: (c) Julian Smart // RCS-ID: $Id$ // Licence: wxWindows Licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_GDIOBJ_H_BASE_ #define _WX_GDIOBJ_H_BASE_ #include "wx/object.h" // ---------------------------------------------------------------------------- // wxGDIRefData is the base class for wxXXXData structures which contain the // real data for the GDI object and are shared among all wxWin objects sharing // the same native GDI object // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxGDIRefData: public wxObjectRefData { }; // ---------------------------------------------------------------------------- // wxGDIObject // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxGDIObject: public wxObject { public: bool IsNull() const { return m_refData == NULL; } #if defined(__WXMSW__) || defined(__WXPM__) || defined(__WXPALMOS__) // Creates the resource virtual bool RealizeResource() { return false; } // Frees the resource virtual bool FreeResource(bool WXUNUSED(force) = false) { return false; } virtual bool IsFree() const { return false; } // Returns handle. virtual WXHANDLE GetResourceHandle() const { return 0; } #endif // defined(__WXMSW__) || defined(__WXPM__) DECLARE_DYNAMIC_CLASS(wxGDIObject) }; #endif // _WX_GDIOBJ_H_BASE_