///////////////////////////////////////////////////////////////////////////// // Name: canvas.cpp // Purpose: Forty Thieves patience game // Author: Chris Breeze // Modified by: // Created: 21/07/97 // RCS-ID: $Id$ // Copyright: (c) 1993-1998 Chris Breeze // Licence: wxWindows licence //--------------------------------------------------------------------------- // Last modified: 22nd July 1998 - ported to wxWindows 2.0 ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation #pragma interface #endif // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/wx.h" #endif #include "forty.h" #include "card.h" #include "game.h" #include "scorefil.h" #include "playerdg.h" #include "canvas.h" BEGIN_EVENT_TABLE(FortyCanvas, wxScrolledWindow) EVT_MOUSE_EVENTS(FortyCanvas::OnMouseEvent) END_EVENT_TABLE() FortyCanvas::FortyCanvas(wxWindow* parent, int x, int y, int w, int h) : wxScrolledWindow(parent, -1, wxPoint(x, y), wxSize(w, h)), m_helpingHand(TRUE), m_rightBtnUndo(TRUE), m_playerDialog(0), m_leftBtnDown(FALSE) { #ifdef __WXGTK__ m_font = wxTheFontList->FindOrCreateFont(12, wxROMAN, wxNORMAL, wxNORMAL); #else m_font = wxTheFontList->FindOrCreateFont(10, wxSWISS, wxNORMAL, wxNORMAL); #endif SetBackgroundColour(FortyApp::BackgroundColour()); m_handCursor = new wxCursor(wxCURSOR_HAND); m_arrowCursor = new wxCursor(wxCURSOR_ARROW); wxString name = wxTheApp->GetAppName(); if (name.Length() <= 0) name = "forty"; m_scoreFile = new ScoreFile(name); m_game = new Game(0, 0, 0); m_game->Deal(); } FortyCanvas::~FortyCanvas() { UpdateScores(); delete m_game; delete m_scoreFile; } /* Write the current player's score back to the score file */ void FortyCanvas::UpdateScores() { if (m_player.Length() > 0 && m_scoreFile && m_game) { m_scoreFile->WritePlayersScore( m_player, m_game->GetNumWins(), m_game->GetNumGames(), m_game->GetScore() ); } } void FortyCanvas::OnDraw(wxDC& dc) { dc.SetFont(* m_font); m_game->Redraw(dc); // if player name not set (and selection dialog is not displayed) // then ask the player for their name if (m_player.Length() == 0 && !m_playerDialog) { m_playerDialog = new PlayerSelectionDialog(this, m_scoreFile); m_playerDialog->ShowModal(); m_player = m_playerDialog->GetPlayersName(); if (m_player.Length() > 0) { // user entered a name - lookup their score int wins, games, score; m_scoreFile->ReadPlayersScore(m_player, wins, games, score); m_game->NewPlayer(wins, games, score); m_game->DisplayScore(dc); m_playerDialog->Destroy(); m_playerDialog = 0; Refresh(); } else { // user cancelled the dialog - exit the app ((wxFrame*)GetParent())->Close(TRUE); } } } /* Called when the main frame is closed */ bool FortyCanvas::OnCloseCanvas() { if (m_game->InPlay() && wxMessageBox("Are you sure you want to\nabandon the current game?", "Warning", wxYES_NO | wxICON_QUESTION) == wxNO) { return FALSE; } return TRUE; } void FortyCanvas::OnMouseEvent(wxMouseEvent& event) { int mouseX = (int)event.GetX(); int mouseY = (int)event.GetY(); wxClientDC dc(this); PrepareDC(dc); dc.SetFont(* m_font); if (event.LeftDClick()) { if (m_leftBtnDown) { m_leftBtnDown = FALSE; ReleaseMouse(); m_game->LButtonUp(dc, mouseX, mouseY); } m_game->LButtonDblClk(dc, mouseX, mouseY); } else if (event.LeftDown()) { if (!m_leftBtnDown) { m_leftBtnDown = TRUE; CaptureMouse(); m_game->LButtonDown(dc, mouseX, mouseY); } } else if (event.LeftUp()) { if (m_leftBtnDown) { m_leftBtnDown = FALSE; ReleaseMouse(); m_game->LButtonUp(dc, mouseX, mouseY); } } else if (event.RightDown() && !event.LeftIsDown()) { // only allow right button undo if m_rightBtnUndo is TRUE if (m_rightBtnUndo) { if (event.ControlDown() || event.ShiftDown()) { m_game->Redo(dc); } else { m_game->Undo(dc); } } } else if (event.Dragging()) { m_game->MouseMove(dc, mouseX, mouseY); } if (!event.LeftIsDown()) { SetCursorStyle(mouseX, mouseY); } } void FortyCanvas::SetCursorStyle(int x, int y) { // Only set cursor to a hand if 'helping hand' is enabled and // the card under the cursor can go somewhere if (m_game->CanYouGo(x, y) && m_helpingHand) { SetCursor(* m_handCursor); } else { SetCursor(* m_arrowCursor); } } void FortyCanvas::NewGame() { m_game->Deal(); Refresh(); } void FortyCanvas::Undo() { wxClientDC dc(this); PrepareDC(dc); dc.SetFont(* m_font); m_game->Undo(dc); } void FortyCanvas::Redo() { wxClientDC dc(this); PrepareDC(dc); dc.SetFont(* m_font); m_game->Redo(dc); }