///////////////////////////////////////////////////////////////////////////// // Name: scorefil.cpp // Purpose: Forty Thieves patience game // Author: Chris Breeze // Modified by: // Created: 21/07/97 // RCS-ID: $Id$ // Copyright: (c) 1993-1998 Chris Breeze // Licence: wxWindows licence //--------------------------------------------------------------------------- // Last modified: 14th May 1998 - ported to wxWindows 2.0 ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation #pragma interface #endif // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/wx.h" #endif #ifdef __WXGTK__ #include #include #include #endif #include "wx/textfile.h" #include "wx/config.h" #include "wx/fileconf.h" #include "scorefil.h" ScoreFile::ScoreFile(const char* appName) { #if 0 wxString filename; m_configFilename << "/usr/local/share/" << appName << ".scores"; if (access(m_configFilename, F_OK) == 0) { if (access(m_configFilename, R_OK | W_OK) != 0) { // file is not r/w - use local file instead m_configFilename = wxFileConfig::GetLocalFileName(appName); } } else { int fd = creat(m_configFilename, 0666); if (fd < 0) { // failed to create file - use local file instead m_configFilename = wxFileConfig::GetLocalFileName(appName); } else { // ensure created file has rw-rw-rw permissions close(fd); } } #endif m_config = new wxConfig(appName, "wxWindows", appName, "", wxCONFIG_USE_LOCAL_FILE); // only local } ScoreFile::~ScoreFile() { delete m_config; #ifdef __WXGTK__ // ensure score file has rw-rw-rw permissions // (wxFileConfig sets them to rw-------) chmod(m_configFilename, 0666); #endif } void ScoreFile::GetPlayerList( wxArrayString &list ) { m_config->SetPath("/Players"); int length = m_config->GetNumberOfGroups(); if (length <= 0) return; wxString player; long index, i = 0; if (m_config->GetFirstGroup(player, index)) { list.Add( player ); i++; while (m_config->GetNextGroup(player, index)) { list.Add( player ); i++; } } } // Calculate an encrypted check number to prevent tampering with // score file long ScoreFile::CalcCheck(const char* name, int p1, int p2, int p3) { long check = 0; while (*name) { check = (check << 1) ^ (long)*name++; check = ((check >> 23) ^ check) & 0xFFFFFF; } check = (check << 1) ^ (long)p1; check = ((check >> 23) ^ check) & 0xFFFFFF; check = (check << 1) ^ (long)p2; check = ((check >> 23) ^ check) & 0xFFFFFF; check = (check << 1) ^ (long)p3; check = ((check >> 23) ^ check) & 0xFFFFFF; return check; } wxString ScoreFile::GetPreviousPlayer() const { wxString result; m_config->SetPath("/General"); m_config->Read("LastPlayer", &result); return result; } void ScoreFile::ReadPlayersScore( const char* player, int& wins, int& games, int& score) { long check; long myWins, myGames, myScore; games = wins = score = 0; m_config->SetPath("/Players"); m_config->SetPath(player); if (m_config->Read("Score", &myScore, 0L) && m_config->Read("Games", &myGames, 0L) && m_config->Read("Wins", &myWins, 0L) && m_config->Read("Check", &check, 0L)) { if (check != CalcCheck(player, myGames, myWins, myScore)) { wxMessageBox("Score file corrupted", "Warning", wxOK | wxICON_EXCLAMATION); } else { games = myGames; wins = myWins; score = myScore; } } WritePlayersScore(player, wins, games, score); } void ScoreFile::WritePlayersScore(const char* player, int wins, int games, int score) { if (player) { m_config->SetPath("/General"); m_config->Write("LastPlayer", wxString(player)); // Without wxString tmp, thinks it's bool in VC++ m_config->SetPath("/Players"); m_config->SetPath(player); m_config->Write("Score", (long)score); m_config->Write("Games", (long)games); m_config->Write("Wins", (long)wins); m_config->Write("Check", CalcCheck(player, games, wins, score)); } }