///////////////////////////////////////////////////////////////////////////// // Name: layout.h // Purpose: Layout classes // Author: Julian Smart // Modified by: // Created: 29/01/98 // RCS-ID: $Id$ // Copyright: (c) 1998 Julian Smart // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifndef __LAYOUTH__ #define __LAYOUTH__ #ifdef __GNUG__ #pragma interface "layout.h" #endif #include "wx/defs.h" class WXDLLEXPORT wxWindow; // X stupidly defines these in X.h #ifdef Above #undef Above #endif #ifdef Below #undef Below #endif #define wxLAYOUT_DEFAULT_MARGIN 0 enum wxEdge { wxLeft, wxTop, wxRight, wxBottom, wxWidth, wxHeight, wxCentre, wxCenter = wxCentre, wxCentreX, wxCentreY }; enum wxRelationship { wxUnconstrained = 0, wxAsIs, wxPercentOf, wxAbove, wxBelow, wxLeftOf, wxRightOf, wxSameAs, wxAbsolute }; class WXDLLEXPORT wxLayoutConstraints; class WXDLLEXPORT wxIndividualLayoutConstraint: public wxObject { DECLARE_DYNAMIC_CLASS(wxIndividualLayoutConstraint) protected: // 'This' window is the parent or sibling of otherWin wxWindow *otherWin; wxEdge myEdge; wxRelationship relationship; int margin; int value; int percent; wxEdge otherEdge; bool done; public: wxIndividualLayoutConstraint(void); ~wxIndividualLayoutConstraint(void); void Set(wxRelationship rel, wxWindow *otherW, wxEdge otherE, int val = 0, int marg = wxLAYOUT_DEFAULT_MARGIN); // // Sibling relationships // void LeftOf(wxWindow *sibling, int marg = wxLAYOUT_DEFAULT_MARGIN); void RightOf(wxWindow *sibling, int marg = wxLAYOUT_DEFAULT_MARGIN); void Above(wxWindow *sibling, int marg = wxLAYOUT_DEFAULT_MARGIN); void Below(wxWindow *sibling, int marg = wxLAYOUT_DEFAULT_MARGIN); // // 'Same edge' alignment // void SameAs(wxWindow *otherW, wxEdge edge, int marg = wxLAYOUT_DEFAULT_MARGIN); // The edge is a percentage of the other window's edge void PercentOf(wxWindow *otherW, wxEdge wh, int per); // // Edge has absolute value // void Absolute(int val); // // Dimension is unconstrained // inline void Unconstrained(void) { relationship = wxUnconstrained; } // // Dimension is 'as is' (use current size settings) // inline void AsIs(void) { relationship = wxAsIs; } // // Accessors // inline wxWindow *GetOtherWindow(void) { return otherWin; } inline wxEdge GetMyEdge(void) { return myEdge; } inline void SetEdge(wxEdge which) { myEdge = which; } inline void SetValue(int v) { value = v; } inline int GetMargin(void) { return margin; } inline void SetMargin(int m) { margin = m; } inline int GetValue(void) { return value; } inline int GetPercent(void) { return percent; } inline int GetOtherEdge(void) { return otherEdge; } inline bool GetDone(void) { return done; } inline void SetDone(bool d) { done = d; } inline wxRelationship GetRelationship(void) { return relationship; } inline void SetRelationship(wxRelationship r) { relationship = r; } // Reset constraint if it mentions otherWin bool ResetIfWin(wxWindow *otherW); // Try to satisfy constraint bool SatisfyConstraint(wxLayoutConstraints *constraints, wxWindow *win); // Get the value of this edge or dimension, or if this // is not determinable, -1. int GetEdge(wxEdge which, wxWindow *thisWin, wxWindow *other); }; class WXDLLEXPORT wxLayoutConstraints: public wxObject { DECLARE_DYNAMIC_CLASS(wxLayoutConstraints) public: // Edge constraints wxIndividualLayoutConstraint left; wxIndividualLayoutConstraint top; wxIndividualLayoutConstraint right; wxIndividualLayoutConstraint bottom; // Size constraints wxIndividualLayoutConstraint width; wxIndividualLayoutConstraint height; // Centre constraints wxIndividualLayoutConstraint centreX; wxIndividualLayoutConstraint centreY; wxLayoutConstraints(void); ~wxLayoutConstraints(void); bool SatisfyConstraints(wxWindow *win, int *noChanges); }; bool WXDLLEXPORT wxOldDoLayout(wxWindow *win); /* Algorithm: Each sizer has a Layout function. wxExpandSizer::Layout ; E.g. for resizeable windows - parent size must be known (i.e. called from OnSize or explicitly) - call Layout on each child to give it a chance to resize (e.g. child shrinks around its own children): stop when all children return TRUE, or no change - evaluate constraints on self to set size wxShrinkSizer::Layout ; E.g. fit-to-contents windows ; Perhaps 2 rowcols, one above other. - call Layout on each child to give it a chance to resize (e.g. child shrinks around its own children): stop when each returns TRUE, or no change - fit around children (what if some want to be centred? E.g. OK/Cancel rowcol. - done by centring e.g. bottom sizer w.r.t. top sizer. (sibling relationship only)) - evaluate own constraints (e.g. may be below another window) - IF parent is a real window (remember: a real window can have only one child sizer, although a sizer can have several child (real) windows), then resize this parent WITHOUT invoking Layout again. Frame and dialog box OnSizes can check if the sizer is a shrink sizer; if not, can call layout. Maybe have virtual bool AutoSizeLayout() to determine this. How to relayout if a child sizer/window changes? Need to go all the way to the top of the hierarchy and call Layout() again. wxRowColSizer::Layout - Similar to wxShrinkSizer only instead of shrinking to fit contents, more sophisticated layout of contents, and THEN shrinking (possibly). - Do the same parent window check/setsize as for wxShrinkSizer. */ typedef enum { wxSizerShrink, wxSizerExpand, wxSizerNone } wxSizerBehaviour; #define wxTYPE_SIZER 90 class WXDLLEXPORT wxSizer: public wxWindow { DECLARE_DYNAMIC_CLASS(wxSizer) private: protected: wxSizerBehaviour sizerBehaviour; int borderX; int borderY; int sizerWidth; int sizerHeight; int sizerX; int sizerY; public: wxSizer(void); wxSizer(wxWindow *parent, wxSizerBehaviour behav = wxSizerNone); ~wxSizer(void); bool Create(wxWindow *parent, wxSizerBehaviour behav = wxSizerNone); virtual void SetSize(int x, int y, int w, int h, int flags = wxSIZE_AUTO); // Avoid compiler warning void SetSize(int w, int h) { wxWindow::SetSize(w, h); } virtual void Move(int x, int y); virtual void GetSize(int *w, int *h) const; inline virtual void GetClientSize(int *w, int *h) const { GetSize(w, h); } virtual void GetPosition(int *x, int *y) const; inline void SizerSetSize(int x, int y, int w, int h) { SetSize(x, y, w, h); } inline void SizerMove(int x, int y) { Move(x, y); } virtual void SetBorder(int w, int h); inline int GetBorderX(void) { return borderX ; } inline int GetBorderY(void) { return borderY ; } virtual void AddSizerChild(wxWindow *child); virtual void RemoveSizerChild(wxWindow *child); inline virtual void SetBehaviour(wxSizerBehaviour b) { sizerBehaviour = b; } inline virtual wxSizerBehaviour GetBehaviour(void) { return sizerBehaviour; } virtual bool LayoutPhase1(int *); virtual bool LayoutPhase2(int *); }; #define wxSIZER_ROWS TRUE #define wxSIZER_COLS FALSE class WXDLLEXPORT wxRowColSizer: public wxSizer { DECLARE_DYNAMIC_CLASS(wxRowColSizer) private: protected: bool rowOrCol; int rowOrColSize; int xSpacing; int ySpacing; public: // rowOrCol = TRUE to be laid out in rows, otherwise in columns. wxRowColSizer(void); wxRowColSizer(wxWindow *parent, bool rowOrCol = wxSIZER_ROWS, int rowsOrColSize = 20, wxSizerBehaviour = wxSizerShrink); ~wxRowColSizer(void); bool Create(wxWindow *parent, bool rowOrCol = wxSIZER_ROWS, int rowsOrColSize = 20, wxSizerBehaviour = wxSizerShrink); void SetSize(int x, int y, int w, int h, int flags = wxSIZE_AUTO); // Avoid compiler warning void SetSize(int w, int h) { wxSizer::SetSize(w, h); } inline virtual void SetRowOrCol(bool rc) { rowOrCol = rc; } inline virtual bool GetRowOrCol(void) { return rowOrCol; } inline virtual void SetRowOrColSize(int n) { rowOrColSize = n; } inline virtual int GetRowOrColSize(void) { return rowOrColSize; } inline virtual void SetSpacing(int x, int y) { xSpacing = x; ySpacing = y; } inline virtual void GetSpacing(int *x, int *y) { *x = xSpacing; *y = ySpacing; } bool LayoutPhase1(int *); bool LayoutPhase2(int *); }; class WXDLLEXPORT wxSpacingSizer: public wxSizer { DECLARE_DYNAMIC_CLASS(wxSpacingSizer) private: protected: public: wxSpacingSizer(void); wxSpacingSizer(wxWindow *parent, wxRelationship rel, wxWindow *other, int spacing); wxSpacingSizer(wxWindow *parent); ~wxSpacingSizer(void); bool Create(wxWindow *parent, wxRelationship rel, wxWindow *other, int sp); bool Create(wxWindow *parent); }; #endif // __LAYOUTH__