///////////////////////////////////////////////////////////////////////////// // Name: sashwin.h // Purpose: wxSashWindow implementation. A sash window has an optional // sash on each edge, allowing it to be dragged. An event // is generated when the sash is released. // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_SASHWIN_H_G_ #define _WX_SASHWIN_H_G_ #if wxUSE_SASH #include "wx/defs.h" #include "wx/window.h" #include "wx/string.h" #define wxSASH_DRAG_NONE 0 #define wxSASH_DRAG_DRAGGING 1 #define wxSASH_DRAG_LEFT_DOWN 2 enum wxSashEdgePosition { wxSASH_TOP = 0, wxSASH_RIGHT, wxSASH_BOTTOM, wxSASH_LEFT, wxSASH_NONE = 100 }; /* * wxSashEdge represents one of the four edges of a window. */ class WXDLLIMPEXP_ADV wxSashEdge { public: wxSashEdge() { m_show = false; #if WXWIN_COMPATIBILITY_2_6 m_border = false; #endif m_margin = 0; } bool m_show; // Is the sash showing? #if WXWIN_COMPATIBILITY_2_6 bool m_border; // Do we draw a border? #endif int m_margin; // The margin size }; /* * wxSashWindow flags */ #define wxSW_NOBORDER 0x0000 //#define wxSW_3D 0x0010 #define wxSW_BORDER 0x0020 #define wxSW_3DSASH 0x0040 #define wxSW_3DBORDER 0x0080 #define wxSW_3D (wxSW_3DSASH | wxSW_3DBORDER) /* * wxSashWindow allows any of its edges to have a sash which can be dragged * to resize the window. The actual content window will be created as a child * of wxSashWindow. */ class WXDLLIMPEXP_ADV wxSashWindow: public wxWindow { public: // Default constructor wxSashWindow() { Init(); } // Normal constructor wxSashWindow(wxWindow *parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxSW_3D|wxCLIP_CHILDREN, const wxString& name = wxT("sashWindow")) { Init(); Create(parent, id, pos, size, style, name); } virtual ~wxSashWindow(); bool Create(wxWindow *parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxSW_3D|wxCLIP_CHILDREN, const wxString& name = wxT("sashWindow")); // Set whether there's a sash in this position void SetSashVisible(wxSashEdgePosition edge, bool sash); // Get whether there's a sash in this position bool GetSashVisible(wxSashEdgePosition edge) const { return m_sashes[edge].m_show; } #if WXWIN_COMPATIBILITY_2_6 // Set whether there's a border in this position // This value is unused in wxSashWindow. void SetSashBorder(wxSashEdgePosition edge, bool border) { m_sashes[edge].m_border = border; } // Get whether there's a border in this position // This value is unused in wxSashWindow. bool HasBorder(wxSashEdgePosition edge) const { return m_sashes[edge].m_border; } #endif // Get border size int GetEdgeMargin(wxSashEdgePosition edge) const { return m_sashes[edge].m_margin; } // Sets the default sash border size void SetDefaultBorderSize(int width) { m_borderSize = width; } // Gets the default sash border size int GetDefaultBorderSize() const { return m_borderSize; } // Sets the addition border size between child and sash window void SetExtraBorderSize(int width) { m_extraBorderSize = width; } // Gets the addition border size between child and sash window int GetExtraBorderSize() const { return m_extraBorderSize; } virtual void SetMinimumSizeX(int min) { m_minimumPaneSizeX = min; } virtual void SetMinimumSizeY(int min) { m_minimumPaneSizeY = min; } virtual int GetMinimumSizeX() const { return m_minimumPaneSizeX; } virtual int GetMinimumSizeY() const { return m_minimumPaneSizeY; } virtual void SetMaximumSizeX(int max) { m_maximumPaneSizeX = max; } virtual void SetMaximumSizeY(int max) { m_maximumPaneSizeY = max; } virtual int GetMaximumSizeX() const { return m_maximumPaneSizeX; } virtual int GetMaximumSizeY() const { return m_maximumPaneSizeY; } //////////////////////////////////////////////////////////////////////////// // Implementation // Paints the border and sash void OnPaint(wxPaintEvent& event); // Handles mouse events void OnMouseEvent(wxMouseEvent& ev); // Adjusts the panes void OnSize(wxSizeEvent& event); #if defined(__WXMSW__) || defined(__WXMAC__) // Handle cursor correctly void OnSetCursor(wxSetCursorEvent& event); #endif // wxMSW // Draws borders void DrawBorders(wxDC& dc); // Draws the sashes void DrawSash(wxSashEdgePosition edge, wxDC& dc); // Draws the sashes void DrawSashes(wxDC& dc); // Draws the sash tracker (for whilst moving the sash) void DrawSashTracker(wxSashEdgePosition edge, int x, int y); // Tests for x, y over sash wxSashEdgePosition SashHitTest(int x, int y, int tolerance = 2); // Resizes subwindows void SizeWindows(); // Initialize colours void InitColours(); private: void Init(); wxSashEdge m_sashes[4]; int m_dragMode; wxSashEdgePosition m_draggingEdge; int m_oldX; int m_oldY; int m_borderSize; int m_extraBorderSize; int m_firstX; int m_firstY; int m_minimumPaneSizeX; int m_minimumPaneSizeY; int m_maximumPaneSizeX; int m_maximumPaneSizeY; wxCursor* m_sashCursorWE; wxCursor* m_sashCursorNS; wxColour m_lightShadowColour; wxColour m_mediumShadowColour; wxColour m_darkShadowColour; wxColour m_hilightColour; wxColour m_faceColour; bool m_mouseCaptured; wxCursor* m_currentCursor; private: DECLARE_DYNAMIC_CLASS(wxSashWindow) DECLARE_EVENT_TABLE() DECLARE_NO_COPY_CLASS(wxSashWindow) }; BEGIN_DECLARE_EVENT_TYPES() DECLARE_EXPORTED_EVENT_TYPE(WXDLLIMPEXP_ADV, wxEVT_SASH_DRAGGED, wxEVT_FIRST + 1200) END_DECLARE_EVENT_TYPES() enum wxSashDragStatus { wxSASH_STATUS_OK, wxSASH_STATUS_OUT_OF_RANGE }; class WXDLLIMPEXP_ADV wxSashEvent: public wxCommandEvent { public: wxSashEvent(int id = 0, wxSashEdgePosition edge = wxSASH_NONE) { m_eventType = (wxEventType) wxEVT_SASH_DRAGGED; m_id = id; m_edge = edge; } void SetEdge(wxSashEdgePosition edge) { m_edge = edge; } wxSashEdgePosition GetEdge() const { return m_edge; } //// The rectangle formed by the drag operation void SetDragRect(const wxRect& rect) { m_dragRect = rect; } wxRect GetDragRect() const { return m_dragRect; } //// Whether the drag caused the rectangle to be reversed (e.g. //// dragging the top below the bottom) void SetDragStatus(wxSashDragStatus status) { m_dragStatus = status; } wxSashDragStatus GetDragStatus() const { return m_dragStatus; } private: wxSashEdgePosition m_edge; wxRect m_dragRect; wxSashDragStatus m_dragStatus; private: DECLARE_DYNAMIC_CLASS_NO_COPY(wxSashEvent) }; typedef void (wxEvtHandler::*wxSashEventFunction)(wxSashEvent&); #define wxSashEventHandler(func) \ (wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxSashEventFunction, &func) #define EVT_SASH_DRAGGED(id, fn) \ wx__DECLARE_EVT1(wxEVT_SASH_DRAGGED, id, wxSashEventHandler(fn)) #define EVT_SASH_DRAGGED_RANGE(id1, id2, fn) \ wx__DECLARE_EVT2(wxEVT_SASH_DRAGGED, id1, id2, wxSashEventHandler(fn)) #endif // wxUSE_SASH #endif // _WX_SASHWIN_H_G_