///////////////////////////////////////////////////////////////////////////// // Name: wx/dcbuffer.h // Purpose: wxBufferedDC class // Author: Ron Lee // Modified by: // Created: 16/03/02 // RCS-ID: $Id$ // Copyright: (c) Ron Lee // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_DCBUFFER_H_ #define _WX_DCBUFFER_H_ #ifdef __GNUG__ #pragma interface "dcbuffer.h" #endif #include "wx/dcmemory.h" // ============================================================== // Double buffering helper. // -------------------------------------------------------------- class WXDLLEXPORT wxBufferedDC : public wxMemoryDC { private: // Without the existence of a wxNullDC, this must be // a pointer, else it could probably be a reference. wxDC *m_dc; wxBitmap m_buffer; public: // Default ctor, must subsequently call Init for // two stage construction. wxBufferedDC() : m_dc( 0 ) {} // Construct a wxBufferedDC using a user supplied buffer. wxBufferedDC( wxDC *dc, const wxBitmap &buffer ); // Construct a wxBufferedDC with an internal buffer of 'area' // (where area is usually something like the size of the window // being buffered) wxBufferedDC( wxDC *dc, const wxSize &area ); // default copy ctor ok. // The usually desired action in the dtor is to blit the buffer. ~wxBufferedDC(); // These reimplement the actions of the ctors for // two stage creation, but are not used by the ctors // themselves to save a few cpu cycles. void Init( wxDC *dc, const wxBitmap &bitmap ); void Init( wxDC *dc, const wxSize &area ); // Blits the buffer to the dc, and detaches the dc from // the buffer. Usually called in the dtor or by the dtor // of derived classes if the BufferedDC must blit before // the derived class (which may own the dc it's blitting // to) is destroyed. void UnMask(); }; // ============================================================== // Double buffered PaintDC. // -------------------------------------------------------------- // Creates a double buffered wxPaintDC, optionally allowing the // user to specify their own buffer to use. class WXDLLEXPORT wxBufferedPaintDC : public wxBufferedDC { private: wxPaintDC m_paintdc; public: wxBufferedPaintDC( wxWindow *window, const wxBitmap &buffer = wxNullBitmap ); // default copy ctor ok. ~wxBufferedPaintDC(); }; #endif // _WX_DCBUFFER_H_ // vi:sts=4:sw=4:et