///////////////////////////////////////////////////////////////////////////// // Name: app.h // Purpose: // Author: Robert Roebling // Id: $Id$ // Copyright: (c) 1998 Robert Roebling, Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef __GTKAPPH__ #define __GTKAPPH__ #ifdef __GNUG__ #pragma interface #endif #include "wx/defs.h" #include "wx/window.h" #include "wx/frame.h" //----------------------------------------------------------------------------- // classes //----------------------------------------------------------------------------- class wxApp; class wxLog; //----------------------------------------------------------------------------- // global data //----------------------------------------------------------------------------- extern wxApp *wxTheApp; //----------------------------------------------------------------------------- // global functions //----------------------------------------------------------------------------- void wxExit(void); bool wxYield(void); //----------------------------------------------------------------------------- // constants //----------------------------------------------------------------------------- #define wxPRINT_WINDOWS 1 #define wxPRINT_POSTSCRIPT 2 //----------------------------------------------------------------------------- // wxApp //----------------------------------------------------------------------------- class wxApp: public wxEvtHandler { DECLARE_DYNAMIC_CLASS(wxApp) public: wxApp(); ~wxApp(); static void SetInitializerFunction(wxAppInitializerFunction fn) { m_appInitFn = fn; } static wxAppInitializerFunction GetInitializerFunction() { return m_appInitFn; } /* override for altering the way wxGTK intializes the GUI (palette/visual/colorcube). * under wxMSW, OnInitGui() does nothing by default. when overriding this method, * the code in it is likely to be platform dependent, otherwise use OnInit(). */ virtual bool OnInitGui(); /* override to create top level frame, display splash screen etc. */ virtual bool OnInit() { return FALSE; } virtual int OnRun() { return MainLoop(); } virtual int OnExit() { return 0; } wxWindow *GetTopWindow(); void SetTopWindow( wxWindow *win ); virtual int MainLoop(); void ExitMainLoop(); bool Initialized(); virtual bool Pending(); virtual void Dispatch(); inline void SetWantDebugOutput( bool flag ) { m_wantDebugOutput = flag; } inline bool GetWantDebugOutput() { return m_wantDebugOutput; } void OnIdle( wxIdleEvent &event ); bool SendIdleEvents(); bool SendIdleEvents( wxWindow* win ); inline wxString GetAppName() const { if (m_appName != "") return m_appName; else return m_className; } inline void SetAppName( const wxString& name ) { m_appName = name; } inline wxString GetClassName() const { return m_className; } inline void SetClassName( const wxString& name ) { m_className = name; } const wxString& GetVendorName() const { return m_vendorName; } void SetVendorName( const wxString& name ) { m_vendorName = name; } inline void SetExitOnFrameDelete( bool flag ) { m_exitOnFrameDelete = flag; } inline bool GetExitOnFrameDelete() const { return m_exitOnFrameDelete; } void SetPrintMode( int WXUNUSED(mode) ) {} int GetPrintMode() const { return wxPRINT_POSTSCRIPT; } /* override this function to create default log target of arbitrary * user-defined classv (default implementation creates a wxLogGui object) */ virtual wxLog *CreateLogTarget(); // implementation static bool Initialize(); static bool InitialzeVisual(); static void CleanUp(); bool ProcessIdle(); void DeletePendingObjects(); bool m_initialized; bool m_exitOnFrameDelete; bool m_wantDebugOutput; wxWindow *m_topWindow; gint m_idleTag; unsigned char *m_colorCube; int argc; char **argv; wxString m_vendorName; wxString m_appName; wxString m_className; static wxAppInitializerFunction m_appInitFn; DECLARE_EVENT_TABLE() }; #endif // __GTKAPPH__