///////////////////////////////////////////////////////////////////////////// // Name: symbols.cpp // Purpose: Implements the Studio symbol database // Author: Julian Smart // Modified by: // Created: 12/07/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ // #pragma implementation #endif // For compilers that support precompilation, includes "wx.h". #include #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include #endif #include #include "studio.h" #include "doc.h" #include "shapes.h" #include "view.h" #include "symbols.h" /* * csSymbol * Represents information about a symbol. */ csSymbol::csSymbol(const wxString& name, wxShape* shape) { m_name = name; m_shape = shape; m_toolId = 0; } csSymbol::~csSymbol() { delete m_shape; } /* * A table of all possible shapes. * We can use this to construct a palette, etc. */ csSymbolDatabase::csSymbolDatabase() { m_currentId = 800; } csSymbolDatabase::~csSymbolDatabase() { ClearSymbols(); } void csSymbolDatabase::AddSymbol(csSymbol* symbol) { symbol->SetToolId(m_currentId); m_symbols.Append(symbol); m_currentId ++; } void csSymbolDatabase::ClearSymbols() { wxNode* node = m_symbols.First(); while (node) { csSymbol* symbol = (csSymbol*) node->Data(); delete symbol; node = node->Next(); } m_symbols.Clear(); } csSymbol* csSymbolDatabase::FindSymbol(const wxString& name) const { wxNode* node = m_symbols.First(); while (node) { csSymbol* symbol = (csSymbol*) node->Data(); if (symbol->GetName() == name) return symbol; node = node->Next(); } return NULL; } csSymbol* csSymbolDatabase::FindSymbol(int toolId) const { wxNode* node = m_symbols.First(); while (node) { csSymbol* symbol = (csSymbol*) node->Data(); if (symbol->GetToolId() == toolId) return symbol; node = node->Next(); } return NULL; } // Add symbols to database void csApp::InitSymbols() { m_symbolDatabase = new csSymbolDatabase; wxShape* shape = new csCircleShape(); shape->AssignNewIds(); shape->SetEventHandler(new csEvtHandler(shape, shape, wxString(""))); m_symbolDatabase->AddSymbol(new csSymbol("Circle", shape)); shape = new csCircleShadowShape(); shape->AssignNewIds(); shape->SetEventHandler(new csEvtHandler(shape, shape, wxString(""))); m_symbolDatabase->AddSymbol(new csSymbol("Circle shadow", shape)); shape = new csThinRectangleShape(); shape->AssignNewIds(); shape->SetEventHandler(new csEvtHandler(shape, shape, wxString(""))); m_symbolDatabase->AddSymbol(new csSymbol("Thin Rectangle", shape)); shape = new csWideRectangleShape(); shape->AssignNewIds(); shape->SetEventHandler(new csEvtHandler(shape, shape, wxString(""))); m_symbolDatabase->AddSymbol(new csSymbol("Wide Rectangle", shape)); shape = new csSemiCircleShape(); shape->AssignNewIds(); shape->SetEventHandler(new csEvtHandler(shape, shape, wxString(""))); m_symbolDatabase->AddSymbol(new csSymbol("SemiCircle", shape)); shape = new csTriangleShape(); shape->AssignNewIds(); shape->SetEventHandler(new csEvtHandler(shape, shape, wxString(""))); m_symbolDatabase->AddSymbol(new csSymbol("Triangle", shape)); shape = new csOctagonShape(); shape->AssignNewIds(); shape->SetEventHandler(new csEvtHandler(shape, shape, wxString(""))); m_symbolDatabase->AddSymbol(new csSymbol("Octagon", shape)); shape = new csGroupShape(); shape->AssignNewIds(); shape->SetEventHandler(new csEvtHandler(shape, shape, wxString(""))); m_symbolDatabase->AddSymbol(new csSymbol("Group", shape)); } wxBitmap* csSymbolDatabase::CreateToolBitmap(csSymbol* symbol) { int objectBitmapSize = 32; symbol->GetShape()->Recompute(); wxBitmap *newBitmap = new wxBitmap(objectBitmapSize, objectBitmapSize); wxMemoryDC memDC; double height, width, maxSize; symbol->GetShape()->GetBoundingBoxMax(&width, &height); if (height > width) maxSize = height; else maxSize = width; double borderMargin = 4.0; double scaleFactor = (double)(objectBitmapSize / (maxSize + 2*borderMargin)); double centreX = (double)((objectBitmapSize/scaleFactor)/2.0)-1; double centreY = centreX; memDC.SetUserScale(scaleFactor, scaleFactor); memDC.SelectObject(*newBitmap); memDC.SetBackground(wxBrush(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE), wxSOLID)); memDC.Clear(); symbol->GetShape()->Show(TRUE); symbol->GetShape()->Move(memDC, centreX, centreY); memDC.SelectObject(wxNullBitmap); return newBitmap; }